Files
feuerwerk/src/core/store/AuthStore.ts
T
adminandClaude Opus 5.5 ceaa44e5b8
game-maker / gate (push) Successful in 2m50s
game-maker / suite (push) Successful in 8m57s
Add roles and a user management tab for admins (#180, #179)
Until now every account could do the same, and managing accounts
meant running make-user.php on the server. Accounts now carry a role,
and admins get a tab in the editor to create, rename, re-role, reset
and delete accounts. Both issues share the same server files, so they
land in one commit.

#180 Roles:
- Every account is admin or user. A missing or unknown role counts as
  user, on the server and in the client.
- auth/session and auth/login return {user, role}.
- Auth::requireAdmin() answers everyone else with 403.
- make-user.php takes the role as a third argument. Without it an
  existing account keeps its role, so a password reset from the CLI
  never demotes an admin.
- Admins see and save other users' projects like their own. Saving
  keeps the original owner.

#179 User management:
- The account menu gets "User management" (admins only) and "Plugins"
  (everyone). Both open the same closable tab, accounts on top and
  plugins below. The fixed Plugins tab is gone.
- Per account: Rename, Role, Password (no old password needed) and
  Delete with a confirmation. "New user..." creates one.
- Each account lists its projects with an Open button.
- Delete is refused while the account still owns projects.
- Renaming moves the projects along and ends every session of the
  account. transfer takes the same lock as save.
- On their own row an admin can only set the password. The last admin
  cannot be demoted or deleted. The server enforces both.
- The account rules live in AccountRules.php and accountRules.ts as
  pure functions, so they are testable without a server.

Findings:
- At 1280 px the Delete button reached past the column edge and was
  not clickable. The name column is flexible now, and module 49 checks
  the layout.
- The server lets an admin delete other users' projects, but the
  editor has no button for it yet. Left open in the issue.

Tests:
- ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204).
- New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it
  as its own step in the gate job, the host has no PHP.
- New e2e module 49 with 18 checks. CI creates the e2e-admin account
  in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab.
- e2e 1-16,37,38,45,46,49: all passed, 581 checks.
- Counter-checks: owner on save, admin view, default role and self
  delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin,
  a wider column and the caller as owner each fail exactly their
  e2e check.
- Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 13:59:04 +02:00

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/**
* Signing in and out. The token itself never reaches this code: the server keeps the session and
* hands the browser a cookie, so all that travels here is the name behind it.
*/
/** `admin` may manage the accounts and open every project (#180, #179); anything else is a `user`. */
export type Role = 'admin' | 'user';
/** Who is signed in, and what they may do – the server decides, this only says what to offer. */
export interface SignedIn {
user: string;
role: Role;
}
export interface AuthStore {
/** The signed-in user, or null while nobody is. */
session(): Promise<SignedIn | null>;
/** Who signed in on success; a rejected promise when the pair is wrong. */
logIn(username: string, password: string): Promise<SignedIn>;
logOut(): Promise<void>;
/**
* Replaces the password of the signed-in account. The current one has to come along even though
* there is a session – and the server ends the account's other sessions, not this one.
* Rejects with `WrongCredentialsError` when the current password does not match.
*/
changePassword(currentPassword: string, newPassword: string): Promise<void>;
}
/** Anything the server did not call `admin` is a `user`: the weaker reading is the safe one. */
export function roleOf(value: unknown): Role {
return value === 'admin' ? 'admin' : 'user';
}
/** Thrown for a wrong user name or password, as opposed to a server that is not there. */
export class WrongCredentialsError extends Error {
constructor(message = 'Wrong user name or password') {
super(message);
this.name = 'WrongCredentialsError';
}
}