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feuerwerk/tools/ci/serve.sh
T
adminandClaude Opus 5.5 ceaa44e5b8
game-maker / gate (push) Successful in 2m50s
game-maker / suite (push) Successful in 8m57s
Add roles and a user management tab for admins (#180, #179)
Until now every account could do the same, and managing accounts
meant running make-user.php on the server. Accounts now carry a role,
and admins get a tab in the editor to create, rename, re-role, reset
and delete accounts. Both issues share the same server files, so they
land in one commit.

#180 Roles:
- Every account is admin or user. A missing or unknown role counts as
  user, on the server and in the client.
- auth/session and auth/login return {user, role}.
- Auth::requireAdmin() answers everyone else with 403.
- make-user.php takes the role as a third argument. Without it an
  existing account keeps its role, so a password reset from the CLI
  never demotes an admin.
- Admins see and save other users' projects like their own. Saving
  keeps the original owner.

#179 User management:
- The account menu gets "User management" (admins only) and "Plugins"
  (everyone). Both open the same closable tab, accounts on top and
  plugins below. The fixed Plugins tab is gone.
- Per account: Rename, Role, Password (no old password needed) and
  Delete with a confirmation. "New user..." creates one.
- Each account lists its projects with an Open button.
- Delete is refused while the account still owns projects.
- Renaming moves the projects along and ends every session of the
  account. transfer takes the same lock as save.
- On their own row an admin can only set the password. The last admin
  cannot be demoted or deleted. The server enforces both.
- The account rules live in AccountRules.php and accountRules.ts as
  pure functions, so they are testable without a server.

Findings:
- At 1280 px the Delete button reached past the column edge and was
  not clickable. The name column is flexible now, and module 49 checks
  the layout.
- The server lets an admin delete other users' projects, but the
  editor has no button for it yet. Left open in the issue.

Tests:
- ./check.sh: 148 files, 2214 tests, exit 0 (was 147 / 2204).
- New tests/php/accounts.test.php, 51 checks, plain PHP. CI runs it
  as its own step in the gate job, the host has no PHP.
- New e2e module 49 with 18 checks. CI creates the e2e-admin account
  in serve.sh. Modules 14, 38, 46 and the scaffold follow the new tab.
- e2e 1-16,37,38,45,46,49: all passed, 581 checks.
- Counter-checks: owner on save, admin view, default role and self
  delete in PHP fail 7, 5, 5 and 1 checks. Unchecked requireAdmin,
  a wider column and the caller as owner each fail exactly their
  e2e check.
- Check sum 1314 -> 1333 (+1 in 38, +18 in 49), computed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 13:59:04 +02:00

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#!/bin/bash
# Sourced, not run: it leaves the PHP server in the caller's background and exports
# GAME_MAKER_BASE_URL, which every tool reads.
#
# The build wires its assets absolutely under /game-maker/dist/, so the checkout has to be
# served under that path segment – hence the symlink into /srv rather than `-t .`.
export GAME_MAKER_BASE_URL=http://127.0.0.1:8080/game-maker/
game_maker_serve() {
local root
root=$(cd "$(dirname "${BASH_SOURCE[0]}")/../.." && pwd)
mkdir -p "$root/data/projects" "$root/data/textures"
node "$root/tools/ci/project-shells.mjs"
# Since #177 the API needs a session, and the check tools sign in as `e2e`. A fresh checkout has
# no accounts at all, so the job makes the one it needs, with a password of its own.
if [ ! -f "$root/data/e2e-password.txt" ]; then
head -c 24 /dev/urandom | base64 | tr -d '\n' >"$root/data/e2e-password.txt"
echo >>"$root/data/e2e-password.txt"
fi
php "$root/tools/make-user.php" e2e "$(cat "$root/data/e2e-password.txt")"
# The user management step (#179) needs an administrator of its own; it owns no project.
if [ ! -f "$root/data/e2e-admin-password.txt" ]; then
head -c 24 /dev/urandom | base64 | tr -d '\n' >"$root/data/e2e-admin-password.txt"
echo >>"$root/data/e2e-admin-password.txt"
fi
php "$root/tools/make-user.php" e2e-admin "$(cat "$root/data/e2e-admin-password.txt")" admin
# A server from an earlier step of the same job is fine to keep. Asked of the one route that
# answers without a session, so "is it up" does not depend on being signed in.
if curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1; then
echo "server already up at $GAME_MAKER_BASE_URL"
return 0
fi
mkdir -p /srv && ln -sfn "$root" /srv/game-maker
# Without workers the single-threaded dev server stalls: the editor fetches project and
# textures in parallel.
PHP_CLI_SERVER_WORKERS=8 php -S 0.0.0.0:8080 -t /srv >/tmp/php-server.log 2>&1 &
for _ in $(seq 60); do
curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1 && break
sleep 0.5
done
if ! curl -sf "${GAME_MAKER_BASE_URL}api/index.php?r=auth/session" >/dev/null 2>&1; then
echo "the server never came up" >&2
tail -20 /tmp/php-server.log >&2
return 1
fi
echo "serving $root at $GAME_MAKER_BASE_URL"
}