Files
feuerwerk/src/playground.ts
T
rootandClaude Opus 5 d54a620ebd Add ESLint and Prettier, and close the node test gaps
Tooling:
- Prettier as the single formatting authority (110 columns, single quotes,
  measured against the existing style); Markdown excluded because table-cell
  padding turns the README glossary into 1000-character lines.
- Type-aware ESLint ending in eslint-config-prettier, so a rule always means
  "this is a bug", never "this looks different".
- .editorconfig and an `npm run check` that runs typecheck, lint, format and
  tests in one go.

Findings fixed on the first run: three more duplicate imports, four
String(unknown) calls (parameter types narrowed instead of casts), two dead
initialisers, two redundant casts, a console.log for a real error. Two
warnings were false here and are disabled with a reason in place.

Tests 132 -> 269:
- node-catalog.test.ts covers every node with a run(), with a guard that fails
  when a new node has no row.
- behavior-events.test.ts covers the ten event nodes through a running World,
  checking timing rather than existence.
- Input's state machine (press/release/releaseAll) is reachable without DOM
  events now; the DOM handlers are thin adapters.

Compare fell back to == without a configured operator although the schema
default is <; aligned.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 10:02:22 +02:00

131 lines
4.4 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import type { Application } from 'pixi.js';
import {
Button,
Checkbox,
ColorField,
Dialog,
HStack,
Label,
ListView,
Menu,
NumberField,
Panel,
ScrollContainer,
TextField,
Theme,
type VStack,
toHex,
} from './ui';
/**
* Developer page (`?playground`) that shows every widget of the toolkit for manual
* testing: focus cycling, typing, scrubbing, color picking, scrolling, popups.
*/
export function mountPlayground(app: Application, root: VStack): void {
const status = new Label('Interact with the widgets – events are logged here.', {
style: 'muted',
padding: Theme.padding,
});
const log = (message: string) => status.setText(message);
const row = new HStack({ gap: Theme.padding, padding: Theme.padding });
// Column 1: inputs
const inputs = new Panel({ title: 'Inputs' });
inputs.content.add(new Label('Text field'));
inputs.content.add(
new TextField('Crate', {
placeholder: 'Name',
onInput: (v) => log(`text input: ${v}`),
onChange: (v) => log(`text change: ${v}`),
}),
);
inputs.content.add(new Label('Number field (drag to scrub)'));
inputs.content.add(
new NumberField(100, {
min: 1,
step: 1,
onInput: (v) => log(`number input: ${v}`),
onChange: (v) => log(`number change: ${v}`),
}),
);
inputs.content.add(
new NumberField(1, { min: 0.1, max: 10, step: 0.1, onChange: (v) => log(`zoom change: ${v}`) }),
);
inputs.content.add(new Label('Color field'));
inputs.content.add(
new ColorField(0xe0553f, {
onInput: (c) => log(`color input: ${toHex(c)}`),
onChange: (c) => log(`color change: ${toHex(c)}`),
}),
);
const checkRow = new HStack({ gap: Theme.gap, align: 'center' });
const checkbox = new Checkbox(true);
checkbox.onChange = (v) => log(`checkbox: ${v}`);
checkRow.add(checkbox);
checkRow.add(new Label('Checkbox'), 1);
inputs.content.add(checkRow);
row.add(inputs, 1);
// Column 2: buttons + popups
const actions = new Panel({ title: 'Buttons & popups' });
actions.content.add(new Button('Default', { onClick: () => log('default clicked') }));
actions.content.add(new Button('Primary', { variant: 'primary', onClick: () => log('primary clicked') }));
const toggle = new Button('Toggle me');
toggle.onClick = () => {
toggle.setToggled(!toggle.toggled);
log(`toggled: ${toggle.toggled}`);
};
actions.content.add(toggle);
actions.content.add(new Button('Ghost', { variant: 'ghost', onClick: () => log('ghost clicked') }));
const disabled = new Button('Disabled');
disabled.setEnabled(false);
actions.content.add(disabled);
const menuButton = new Button('Open menu…');
menuButton.onClick = () => {
new Menu([
{ label: 'Scene', onSelect: () => log('menu: scene') },
{ label: 'Camera', onSelect: () => log('menu: camera') },
{ label: 'Sprite', onSelect: () => log('menu: sprite') },
{ label: 'Delete', danger: true, onSelect: () => log('menu: delete') },
]).openBelow(menuButton);
};
actions.content.add(menuButton);
actions.content.add(
new Button('Open dialog…', {
onClick: () =>
new Dialog('Delete asset?', 'Every placed instance is removed as well.', [
{ label: 'Cancel' },
{ label: 'Delete', danger: true, onClick: () => log('dialog: deleted') },
]).openCentered(),
}),
);
row.add(actions, 1);
// Column 3: list in a scroll container
const listPanel = new Panel({ title: 'List (scroll)', padding: 0 });
const scroll = new ScrollContainer();
const list = new ListView();
list.setItems(
Array.from({ length: 40 }, (_, i) => ({
id: `item-${i}`,
label: `Item ${i + 1}${i % 7 === 0 ? ' with a rather long name that must truncate' : ''}`,
hint: i % 3 === 0 ? 'sprite' : i % 3 === 1 ? 'camera' : 'scene',
swatch: i % 3 === 0 ? (0x3fa0e0 + i * 0x040201) & 0xffffff : undefined,
depth: i % 5 === 4 ? 1 : 0,
})),
);
list.onSelect = (id) => log(`list select: ${id}`);
list.onActivate = (id) => log(`list activate: ${id}`);
list.onContextMenu = (id, x, y) =>
new Menu([{ label: `Context for ${id}`, onSelect: () => log(`context: ${id}`) }]).open(x, y);
scroll.setContent(list);
listPanel.content.add(scroll, 1);
row.add(listPanel, 1);
root.add(new Label('Game Maker – UI playground', { style: 'bodyBold', padding: Theme.padding }));
root.add(row, 1);
root.add(status);
root.resize(app.screen.width, app.screen.height);
}