Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
149 lines
5.4 KiB
TypeScript
149 lines
5.4 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import {
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CreateAssetCommand,
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DeleteAssetCommand,
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RenameAssetCommand,
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ResetAssetPropertyCommand,
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SetActiveSceneCommand,
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SetAssetPropertyCommand,
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} from '../../src/core/commands/assetCommands';
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import {
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ClearOverrideCommand,
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MoveSceneObjectCommand,
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PlaceAssetCommand,
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RemoveSceneObjectCommand,
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SetOverrideCommand,
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} from '../../src/core/commands/sceneObjectCommands';
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import { findAsset } from '../../src/core/model/Project';
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import { makeSpriteScene, place } from '../helpers';
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describe('asset commands', () => {
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it('creates assets with defaults and activates the first scene', () => {
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const { project, sceneId, spriteId } = makeSpriteScene();
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expect(project.assets).toHaveLength(2);
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expect(project.activeSceneId).toBe(sceneId);
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expect(findAsset(project, spriteId)?.props).toEqual({
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enabled: true,
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width: 100,
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height: 100,
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color: 0xe0553f,
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});
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});
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it('renames and sets properties with undo/redo', () => {
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const { project, stack, spriteId } = makeSpriteScene();
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const sprite = () => findAsset(project, spriteId)!;
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stack.execute(new RenameAssetCommand(spriteId, 'Crate'));
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stack.execute(new SetAssetPropertyCommand(spriteId, 'width', 250));
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expect(sprite().name).toBe('Crate');
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expect(sprite().props.width).toBe(250);
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stack.undo();
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expect(sprite().props.width).toBe(100);
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stack.undo();
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expect(sprite().name).toBe('Box');
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stack.redo();
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stack.redo();
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expect(sprite().name).toBe('Crate');
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expect(sprite().props.width).toBe(250);
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});
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it('rejects unknown properties', () => {
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const { stack, spriteId } = makeSpriteScene();
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expect(() => stack.execute(new SetAssetPropertyCommand(spriteId, 'x', 5))).toThrow(/not defined/);
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expect(() => stack.execute(new ResetAssetPropertyCommand(spriteId, 'x'))).toThrow(/not defined/);
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});
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it('resets a property to its schema default with undo', () => {
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const { project, stack, spriteId } = makeSpriteScene();
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const sprite = () => findAsset(project, spriteId)!;
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stack.execute(new SetAssetPropertyCommand(spriteId, 'height', 60));
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stack.execute(new ResetAssetPropertyCommand(spriteId, 'height'));
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expect(sprite().props.height).toBe(100);
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stack.undo();
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expect(sprite().props.height).toBe(60);
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stack.redo();
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expect(sprite().props.height).toBe(100);
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});
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it('deletes an asset together with its scene objects and restores both on undo', () => {
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const f = makeSpriteScene();
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const { project, stack, spriteId, sceneOf } = f;
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place(f, spriteId, { x: 1, y: 2 });
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place(f, spriteId, { x: 3, y: 4 });
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expect(sceneOf().objects).toHaveLength(2);
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stack.execute(new DeleteAssetCommand(spriteId));
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expect(project.assets).toHaveLength(1);
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expect(sceneOf().objects).toHaveLength(0);
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stack.undo();
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expect(project.assets).toHaveLength(2);
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expect(sceneOf().objects.map((o) => o.position)).toEqual([
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{ x: 1, y: 2, z: 0 },
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{ x: 3, y: 4, z: 0 },
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]);
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});
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it('switches the active scene when the active one is deleted', () => {
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const { project, stack, sceneId } = makeSpriteScene();
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const second = new CreateAssetCommand('scene', 'Level 2');
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stack.execute(second);
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stack.execute(new SetActiveSceneCommand(second.asset.id));
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stack.execute(new DeleteAssetCommand(second.asset.id));
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expect(project.activeSceneId).toBe(sceneId);
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stack.undo();
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expect(project.activeSceneId).toBe(second.asset.id);
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});
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});
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describe('scene object commands', () => {
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it('places assets and refuses scenes', () => {
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const f = makeSpriteScene();
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const { stack, sceneId, spriteId, sceneOf } = f;
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const box = place(f, spriteId, { x: 5, y: 6 });
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const object = sceneOf().objects[0]!;
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expect(object.id).toBe(box);
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expect(object.assetId).toBe(spriteId);
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expect(object.position).toEqual({ x: 5, y: 6, z: 0 });
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expect(object.overrides).toEqual({});
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expect(() => stack.execute(new PlaceAssetCommand(sceneId, sceneId, { x: 0, y: 0 }))).toThrow(
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/cannot be placed/,
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);
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expect(sceneOf().objects).toHaveLength(1);
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});
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it('moves, overrides, clears and removes with undo', () => {
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const f = makeSpriteScene();
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const { stack, sceneId, spriteId, sceneOf, object } = f;
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const box = place(f, spriteId, { x: 0, y: 0 });
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stack.execute(new MoveSceneObjectCommand(sceneId, box, { x: 40, y: 50, z: 3 }));
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expect(object(box).position).toEqual({ x: 40, y: 50, z: 3 });
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stack.undo();
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expect(object(box).position).toEqual({ x: 0, y: 0, z: 0 });
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stack.redo();
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stack.execute(new SetOverrideCommand(sceneId, box, 'color', 0x123456));
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expect(object(box).overrides).toEqual({ color: 0x123456 });
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expect(() => stack.execute(new SetOverrideCommand(sceneId, box, 'nope', 1))).toThrow();
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stack.execute(new ClearOverrideCommand(sceneId, box, 'color'));
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expect(object(box).overrides).toEqual({});
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stack.undo();
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expect(object(box).overrides).toEqual({ color: 0x123456 });
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stack.execute(new RemoveSceneObjectCommand(sceneId, box));
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expect(sceneOf().objects).toHaveLength(0);
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stack.undo();
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expect(object(box).position).toEqual({ x: 40, y: 50, z: 3 });
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});
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it('clears the redo stack on a new command', () => {
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const f = makeSpriteScene();
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place(f, f.spriteId, { x: 0, y: 0 });
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f.stack.undo();
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expect(f.stack.canRedo).toBe(true);
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place(f, f.spriteId, { x: 1, y: 1 });
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expect(f.stack.canRedo).toBe(false);
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});
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});
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