Tooling: - Prettier as the single formatting authority (110 columns, single quotes, measured against the existing style); Markdown excluded because table-cell padding turns the README glossary into 1000-character lines. - Type-aware ESLint ending in eslint-config-prettier, so a rule always means "this is a bug", never "this looks different". - .editorconfig and an `npm run check` that runs typecheck, lint, format and tests in one go. Findings fixed on the first run: three more duplicate imports, four String(unknown) calls (parameter types narrowed instead of casts), two dead initialisers, two redundant casts, a console.log for a real error. Two warnings were false here and are disabled with a reason in place. Tests 132 -> 269: - node-catalog.test.ts covers every node with a run(), with a guard that fails when a new node has no row. - behavior-events.test.ts covers the ten event nodes through a running World, checking timing rather than existence. - Input's state machine (press/release/releaseAll) is reachable without DOM events now; the DOM handlers are thin adapters. Compare fell back to == without a configured operator although the schema default is <; aligned. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
45 lines
1.8 KiB
JavaScript
45 lines
1.8 KiB
JavaScript
import { same } from '../lib/harness.mjs';
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/**
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* Hierarchy folding. A freshly opened scene is fully collapsed, so only its top-level objects
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* are listed (o4/oc1 hang under o1, oc2 under o2). The chevron folds a row open and shut
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* without touching the selection, and selecting a nested object unfolds the way down to it.
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*/
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export async function hierarchy(t) {
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const { check, sleep, evaluate, json, click, select, state, shot } = t;
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const rowIds = () => json('__gm.hierarchyOrder()');
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const rows = async () => JSON.stringify(await rowIds());
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const selectionBefore = (await state()).selection;
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check(
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'hierarchy starts collapsed – only top-level objects are listed',
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same(await rowIds(), ['o1', 'o2', 'o3', 'o5']),
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await rows(),
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);
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check('a leaf row offers no chevron', (await evaluate(`__gm.hierarchyChevron('o3')`)) === null);
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const chevron = await json(`__gm.hierarchyChevron('o2')`);
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await click(chevron.x, chevron.y);
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check(
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'clicking the chevron unfolds the row, leaving the selection alone',
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same(await rowIds(), ['o1', 'o2', 'oc2', 'o3', 'o5']) && same((await state()).selection, selectionBefore),
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await rows(),
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);
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await shot('01a-hierarchy-unfolded');
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await click(chevron.x, chevron.y);
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check(
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'clicking it again folds the subtree away',
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same(await rowIds(), ['o1', 'o2', 'o3', 'o5']),
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await rows(),
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);
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await select({ kind: 'object', sceneId: 'scene1', objectId: 'oc1' });
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await sleep(150);
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check(
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'selecting a nested object unfolds its ancestors',
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same(await rowIds(), ['o1', 'o4', 'oc1', 'o2', 'o3', 'o5']),
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await rows(),
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);
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await evaluate('__gm.state.select(null); __gm.hierarchyCollapseAll()');
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await sleep(150);
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check('Collapse all folds everything back', same(await rowIds(), ['o1', 'o2', 'o3', 'o5']), await rows());
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}
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