Canvas-only 2D game editor/runtime built on PixiJS v8 + Vite + TypeScript. - core: asset model (Scene/Camera/Sprite), scene objects with sparse overrides, property schema + resolve, command stack (undo/redo), serialization and project store interface (16 unit tests) - ui: custom in-canvas widget toolkit (panels, fields, color picker, list/scroll, popup) with a hidden <input> keyboard bridge - editor: asset/hierarchy panels, schema-driven inspector, toolbar - viewport: box rendering, camera frame, selection gizmo, drag/zoom/pan - runtime: world/entity instantiation for play mode, input, camera follow - api: PHP JSON project store with revision counter (409 on conflict) - tools: CDP-based e2e smoke test Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
51 lines
1.4 KiB
TypeScript
51 lines
1.4 KiB
TypeScript
import { copyFileSync } from 'node:fs';
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import { dirname, resolve } from 'node:path';
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import { fileURLToPath } from 'node:url';
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import { defineConfig, type Plugin } from 'vite';
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const __dirname = dirname(fileURLToPath(import.meta.url));
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/**
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* The workspace folder itself is what nginx serves under https://nockal.com/game-maker/.
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* The Vite source page lives in `web/index.html`; the build writes hashed assets into
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* `dist/` and this plugin copies the built HTML to the folder root so that the site URL
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* loads the production bundle while `api/` and `data/` sit next to it.
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*/
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function publishIndexHtml(): Plugin {
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return {
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name: 'game-maker:publish-index-html',
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apply: 'build',
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closeBundle() {
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copyFileSync(resolve(__dirname, 'dist/index.html'), resolve(__dirname, 'index.html'));
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},
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};
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}
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export default defineConfig({
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root: 'web',
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base: '/game-maker/dist/',
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publicDir: false,
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plugins: [publishIndexHtml()],
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build: {
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outDir: '../dist',
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emptyOutDir: true,
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target: 'es2022',
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sourcemap: true,
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},
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server: {
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port: 5175,
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// During development the PHP API is served by the production nginx; proxy it.
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proxy: {
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'/game-maker/api': {
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target: 'https://nockal.com',
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changeOrigin: true,
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},
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},
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},
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test: {
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root: '.',
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include: ['tests/**/*.test.ts'],
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environment: 'node',
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},
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});
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