A Load scene destroyed every object of the old scene. A player, a HUD or a music object had to be built again in each scene, with its state pushed through shared variables. A top-level object with the new switch Keep on scene load now travels into the next scene as the same entity, with everything below it. - The switch is a common property right under Enabled, off by default, on the asset and on a placed object. The inspector shows the row on top-level objects of a scene only, as answered in the issue. - runtime/keptObjects.ts holds the rules as pure functions. keptEntities picks what travels, objectsToBring copies the stored objects as the run parents them, and bringObjects puts them into the next scene. - World.instantiate takes a handed entity as it is instead of making one. The next syncToModel then writes the run's values into the scene. - BehaviorSystem.release takes the running instances out before the old world is destroyed, and the next system adopts them. They hear no On destroy and no second On start, and their sounds play on. - PhysicsSystem.resume gives a dynamic body the velocity and spin it had. - Duplicates: the object brought along wins. The next scene does not build its own object with the same id, which is the way back into the scene the object came from. - Decided here: the next scene does not build a top-level object of the same asset that is kept itself either. The issue only names the id. With the id alone a level that places its own player would hold two after a swap. - Decided here: kept objects land behind the scene's own, the switch is no animation row, and collisions are found anew. A finding, fixed along with it: Load scene did not build a scene as it is stored, but as the run had left it. A moved object stayed moved and a destroyed one stayed gone. The way back into a scene needs a clean build. - GameRun copies a scene's objects and groups before it first builds it and puts them back before it builds it again. - GameRun.end puts every such scene back. The player calls it on stop, so spawned objects no longer stay for "Click to play again". - The consequence: an edit made in a scene during Play is gone the next time that scene is loaded. Tests: - Gate: 199 files, 2944 tests (2929 + 15), exit 0 - e2e, full run: 1625 checks passed (1619 + 6), exit 0 - Smokes: 24 / 19 / 21, exit 0 - 15 unit tests in tests/core/keep-on-scene-load.test.ts - Six e2e checks in module 35: the switch is set with a real mouse, the child has no row, the object is in the new scene, its counter still reads 1, its sound plays on, and the stored scenes are unchanged after Stop - Eleven tests with fixed row lists only count the new schema row - 16 unit counter-probes all fail tests, run on stein2. One did not fail at first (same id not left out), it has its own test now. - The browser counter-probe fails 4 of the 6 new checks - Not looked at in the browser: the switch as a port of the Properties node, and a released game with a kept object Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
700 lines
29 KiB
TypeScript
700 lines
29 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { requireNodeDef } from '../../src/core/commands/require';
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import { CommandError } from '../../src/core/commands/Command';
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import {
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AddNodeCommand,
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DisconnectCommand,
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RemoveNodeCommand,
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SetNodeParamCommand,
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} from '../../src/core/commands/graphCommands';
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import {
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AddVariableCommand,
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RemoveVariableCommand,
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RenameVariableCommand,
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} from '../../src/core/commands/variableCommands';
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import {
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GraphInterpreter,
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allNodeDefs,
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defAcceptsFrom,
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dropTargetPort,
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findNode,
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firstPortFor,
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NO_LOOKUP,
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type PortType,
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portsCompatible,
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} from '../../src/core/graph';
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import type { BehaviorAsset } from '../../src/core/model/Asset';
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import type { PropertyValue } from '../../src/core/model/Properties';
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import { findAsset } from '../../src/core/model/Project';
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import { deserializeProject, serializeProject } from '../../src/core/store/serialize';
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import {
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type ProjectFixture,
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fakeContext,
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fakeEntity,
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graphEditor,
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makeBehavior,
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makeProject,
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makeSpriteScene,
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place,
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roundTrip,
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fire,
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} from '../helpers';
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/** Adds "On key held(ArrowRight) → Move(owner, dx = speed × dt)" to a project, built through commands like the editor would. */
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function withMover<F extends ProjectFixture>(fixture: F) {
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const behavior = makeBehavior(fixture, 'Mover', ['speed']);
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const edit = graphEditor(fixture, behavior);
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const held = edit.addNode('OnKeyHeld', { key: 'ArrowRight' });
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const owner = edit.addNode('Owner');
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const speed = edit.variables(['speed']);
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const mul = edit.addNode('Multiply');
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const move = edit.addNode('Move');
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edit.wire([
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[held, 'exec', move, 'exec'],
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[owner, 'object', move, 'object'],
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[speed, 'speed', mul, 'a'],
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[held, 'dt', mul, 'b'],
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[mul, 'result', move, 'dx'],
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]);
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return { ...fixture, behavior, edit, nodes: { held, owner, speed, mul, move } };
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}
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/** A behavior "B" with the given number variables and an empty graph to edit. */
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function emptyBehavior(variables: string[] = []) {
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const fixture = makeProject();
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const behavior = makeBehavior(fixture, 'B', variables);
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return { ...fixture, behavior, edit: graphEditor(fixture, behavior) };
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}
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describe('node registry', () => {
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it('registers the built-in node set with well-formed ports', () => {
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const defs = allNodeDefs();
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expect(defs.length).toBeGreaterThan(20);
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for (const def of defs) {
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const keys = [...def.inputs, ...def.outputs].map((p) => p.key);
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expect(new Set(def.inputs.map((p) => p.key)).size).toBe(def.inputs.length);
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expect(new Set(def.outputs.map((p) => p.key)).size).toBe(def.outputs.length);
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// An event is seeded by the runtime, so no flow arrives at one. What it may take is a data
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// input that says which event it means – the machine `On state entered` watches.
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if (def.category === 'event') expect(def.inputs.filter((p) => p.type === 'exec')).toHaveLength(0);
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// A state is a name in a machine; its ports only anchor transitions, so it never runs.
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else if (def.category === 'state') expect(def.run).toBeUndefined();
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// A shader node is compiled to GLSL and a particle node to a function: neither is ever run.
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else if (def.category === 'shader' || def.category === 'particles') expect('emit' in def).toBe(true);
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// The end of a block runs as part of the node that opens it (`Find` … `Match`).
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else if (defs.some((d) => d.opens?.type === def.type)) expect(def.run).toBeUndefined();
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// Everything else does one of the two: a step (`run`), or an answer whenever asked (`read`).
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else expect(typeof (def.run ?? def.read)).toBe('function');
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expect(keys.every((k) => k.length > 0)).toBe(true);
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}
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});
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it('type-checks port connections', () => {
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expect(portsCompatible('exec', 'exec')).toBe(true);
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expect(portsCompatible('exec', 'number')).toBe(false);
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expect(portsCompatible('number', 'any')).toBe(true);
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expect(portsCompatible('any', 'boolean')).toBe(true);
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expect(portsCompatible('number', 'boolean')).toBe(false);
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expect(portsCompatible('object', 'object')).toBe(true);
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});
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});
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describe('GraphInterpreter', () => {
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it('runs an event pulse and pulls data lazily (speed × dt moves the owner)', () => {
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const { behavior } = withMover(makeProject());
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const interpreter = new GraphInterpreter(behavior.graph);
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const ctx = fakeContext({ variables: { speed: 100 } });
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const fired = fire(interpreter, 'OnKeyHeld', ctx, { dt: 0.5 }, (n) => n.params.key === 'ArrowRight');
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expect(fired).toBe(1);
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expect(ctx.owner!.x).toBe(50);
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expect(fire(interpreter, 'OnKeyHeld', ctx, { dt: 0.5 }, (n) => n.params.key === 'ArrowLeft')).toBe(0);
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expect(ctx.owner!.x).toBe(50);
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});
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it('uses inline values for unconnected inputs', () => {
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const { behavior, edit } = emptyBehavior();
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const start = edit.addNode('OnStart');
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const self = edit.addNode('Self');
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const move = edit.addNode('Move', { dx: 7, dy: -3 });
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edit.wire([
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[start, 'exec', move, 'exec'],
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[self, 'object', move, 'object'],
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]);
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const ctx = fakeContext();
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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expect(ctx.self.x).toBe(7);
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expect(ctx.self.y).toBe(-3);
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});
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it('uses port defaults for unconnected inputs (Move scale = 1, Clamp 0…1)', () => {
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const { behavior, edit } = emptyBehavior();
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const start = edit.addNode('OnStart');
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const self = edit.addNode('Self');
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const clamp = edit.addNode('Clamp', { value: 5 });
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const move = edit.addNode('Move', { dx: 4 });
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edit.wire([
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[start, 'exec', move, 'exec'],
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[self, 'object', move, 'object'],
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[clamp, 'result', move, 'dy'],
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]);
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const ctx = fakeContext();
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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expect(ctx.self.x).toBe(4); // scale defaulted to 1, not 0
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expect(ctx.self.y).toBe(1); // clamp(5, 0, 1)
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});
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it('five-node mover: Axis input → Move(dt from On update) moves speed × dt, diagonals normalized', () => {
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const { behavior, edit } = emptyBehavior(['speed']);
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const update = edit.addNode('OnUpdate');
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const owner = edit.addNode('Owner');
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const axis = edit.addNode('AxisInput');
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const speed = edit.variables(['speed']);
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const move = edit.addNode('Move');
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edit.wire([
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[update, 'exec', move, 'exec'],
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[update, 'dt', move, 'dt'],
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[owner, 'object', move, 'object'],
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[axis, 'x', move, 'dx'],
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[axis, 'y', move, 'dy'],
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[speed, 'speed', move, 'scale'],
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]);
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expect(behavior.graph.nodes).toHaveLength(5);
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const interpreter = new GraphInterpreter(behavior.graph);
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const run = (keys: string[]) => {
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const ctx = fakeContext({ variables: { speed: 100 }, dt: 0.5, isKeyDown: (k) => keys.includes(k) });
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fire(interpreter, 'OnUpdate', ctx, { dt: 0.5 });
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return { x: ctx.owner!.x, y: ctx.owner!.y };
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};
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expect(run([])).toEqual({ x: 0, y: 0 });
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expect(run(['ArrowRight'])).toEqual({ x: 50, y: 0 });
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expect(run(['ArrowLeft'])).toEqual({ x: -50, y: 0 });
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expect(run(['ArrowUp'])).toEqual({ x: 0, y: -50 });
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const diagonal = run(['ArrowLeft', 'ArrowUp']);
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expect(Math.hypot(diagonal.x, diagonal.y)).toBeCloseTo(50, 6); // same distance as a straight move
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expect(diagonal.x).toBeCloseTo(-50 / Math.SQRT2, 6);
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expect(diagonal.y).toBeCloseTo(-50 / Math.SQRT2, 6);
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expect(run(['ArrowLeft', 'ArrowRight'])).toEqual({ x: 0, y: 0 }); // opposite keys cancel
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});
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it('vector and math helpers', () => {
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const { behavior, edit } = emptyBehavior();
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const start = edit.addNode('OnStart');
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const sources = [
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edit.addNode('Normalize', { x: 3, y: 4 }),
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edit.addNode('Length', { x: 3, y: 4 }),
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edit.addNode('Sqrt', { value: 16 }),
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edit.addNode('Abs', { value: -2 }),
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edit.addNode('Min', { a: 3, b: -1 }),
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edit.addNode('Max', { a: 3, b: -1 }),
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];
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const ports = ['x', 'result', 'result', 'result', 'result', 'result'];
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// One Log per source, chained after On start.
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let previous = start;
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sources.forEach((source, i) => {
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const log = edit.addNode('Log');
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edit.wire([
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[previous, 'exec', log, 'exec'],
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[source, ports[i]!, log, 'message'],
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]);
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previous = log;
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});
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const ctx = fakeContext();
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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expect(ctx.logs).toEqual(['0.6', '5', '4', '2', '-1', '3']);
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});
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it('follows Branch, writes variables and logs', () => {
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const { behavior, edit } = emptyBehavior(['count']);
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const start = edit.addNode('OnStart');
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const get = edit.variables(['count']);
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const cmp = edit.addNode('Compare', { op: '<', b: 3 });
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const branch = edit.addNode('Branch');
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const add = edit.addNode('Add', { b: 1 });
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const set = edit.variables(['count'], { write: true });
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const logThen = edit.addNode('Log', { message: 'then' });
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const logElse = edit.addNode('Log', { message: 'else' });
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edit.wire([
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[start, 'exec', branch, 'exec'],
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[get, 'count', cmp, 'a'],
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[cmp, 'result', branch, 'condition'],
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[branch, 'then', set, 'exec'],
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[get, 'count', add, 'a'],
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[add, 'result', set, 'count'],
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[set, 'exec', logThen, 'exec'],
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[branch, 'else', logElse, 'exec'],
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]);
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const interpreter = new GraphInterpreter(behavior.graph);
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const ctx = fakeContext({ variables: { count: 0 } });
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for (let i = 0; i < 5; i++) fire(interpreter, 'OnStart', ctx);
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expect(ctx.variables.count).toBe(3);
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expect(ctx.logs).toEqual(['then', 'then', 'then', 'else', 'else']);
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});
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it('reports traversed edges and nodes to the trace listener', () => {
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const { behavior, nodes } = withMover(makeProject());
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const interpreter = new GraphInterpreter(behavior.graph);
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const edges: string[] = [];
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const visited: string[] = [];
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interpreter.trace = { onEdge: (id) => edges.push(id), onNode: (id) => visited.push(id) };
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fire(interpreter, 'OnKeyHeld', fakeContext(), { dt: 1 });
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expect(edges).toHaveLength(1);
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expect(visited).toContain(nodes.mul.id);
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expect(visited).toContain(nodes.move.id);
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});
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it('stops a runaway flow instead of hanging', () => {
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const { behavior, edit } = emptyBehavior();
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const start = edit.addNode('OnStart');
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const a = edit.addNode('Sequence');
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const b = edit.addNode('Sequence');
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edit.wire([
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[start, 'exec', a, 'exec'],
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[a, 'a', b, 'exec'],
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[b, 'a', a, 'exec'],
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]);
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expect(() => fire(new GraphInterpreter(behavior.graph), 'OnStart', fakeContext())).toThrow(
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/nested too deeply/,
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);
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});
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it('stops a loop that would run forever', () => {
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const { behavior, edit } = emptyBehavior(['count']);
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const start = edit.addNode('OnStart');
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const repeat = edit.addNode('Repeat', { times: 10_000_000 });
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const log = edit.addNode('Log', { message: 'x' });
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edit.wire([
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[start, 'exec', repeat, 'exec'],
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[repeat, 'body', log, 'exec'],
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]);
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expect(() => fire(new GraphInterpreter(behavior.graph), 'OnStart', fakeContext())).toThrow(/step limit/);
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});
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});
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describe('Object by name', () => {
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/** Both graphs below name "Target"; only the way the name reaches the node differs. */
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function lookup(nodeParams: Record<string, string>, wireName: boolean) {
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const { behavior, edit } = emptyBehavior();
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const start = edit.addNode('OnStart');
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const byName = edit.addNode('ObjectByName', nodeParams);
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const log = edit.addNode('Log');
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edit.wire([
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[start, 'exec', log, 'exec'],
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[byName, 'object', log, 'message'],
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]);
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if (wireName) {
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const join = edit.addNode('Join', { a: 'Tar', b: 'get' });
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edit.wire([[join, 'text', byName, 'name']]);
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}
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const ctx = fakeContext({ findByName: (name) => (name === 'Target' ? fakeEntity('Target') : null) });
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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return ctx.logs;
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}
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it('still reads a name stored as a node setting, the way every saved project holds it', () => {
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expect(lookup({ name: 'Target' }, false)).toEqual(['Target']);
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});
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it('takes a name put together at runtime', () => {
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expect(lookup({}, true)).toEqual(['Target']);
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});
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});
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/**
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* A loop is the one place where the per-pulse data cache would lie: every round has to read its
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* inputs anew, or the body would keep computing with the values of the first round.
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*/
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describe('Repeat', () => {
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/** "count = count + index" in the body of a Repeat, so the sum proves each round saw its own index. */
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function summingLoop(times: number) {
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const fixture = emptyBehavior(['count']);
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const { edit } = fixture;
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const start = edit.addNode('OnStart');
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const repeat = edit.addNode('Repeat', { times });
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const get = edit.variables(['count']);
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const add = edit.addNode('Add');
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const set = edit.variables(['count'], { write: true });
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edit.wire([
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[start, 'exec', repeat, 'exec'],
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[repeat, 'body', set, 'exec'],
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[get, 'count', add, 'a'],
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[repeat, 'index', add, 'b'],
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[add, 'result', set, 'count'],
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]);
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return { ...fixture, nodes: { repeat, set } };
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}
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it('runs the body once per round, each round seeing its own index', () => {
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const { behavior } = summingLoop(5);
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const ctx = fakeContext({ variables: { count: 0 } });
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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// 0+1+2+3+4. A stale data cache would add the first round's index five times (0) instead.
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expect(ctx.variables.count).toBe(10);
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});
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it('runs nothing at all for a count of zero', () => {
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const { behavior } = summingLoop(0);
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const ctx = fakeContext({ variables: { count: 7 } });
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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expect(ctx.variables.count).toBe(7);
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});
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it('continues along done when the rounds are over', () => {
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const { behavior, edit, nodes } = summingLoop(3);
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const done = edit.addNode('Log', { message: 'done' });
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edit.wire([[nodes.repeat, 'done', done, 'exec']]);
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const ctx = fakeContext({ variables: { count: 0 } });
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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expect({ count: ctx.variables.count, logs: ctx.logs }).toEqual({ count: 3, logs: ['done'] });
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});
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it('nests: the inner loop starts over for every round of the outer one', () => {
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const { behavior, edit } = emptyBehavior(['count']);
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const start = edit.addNode('OnStart');
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const outer = edit.addNode('Repeat', { times: 3 });
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const inner = edit.addNode('Repeat', { times: 4 });
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const get = edit.variables(['count']);
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const add = edit.addNode('Add', { b: 1 });
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const set = edit.variables(['count'], { write: true });
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edit.wire([
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[start, 'exec', outer, 'exec'],
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[outer, 'body', inner, 'exec'],
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[inner, 'body', set, 'exec'],
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[get, 'count', add, 'a'],
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[add, 'result', set, 'count'],
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]);
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const ctx = fakeContext({ variables: { count: 0 } });
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fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
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expect(ctx.variables.count).toBe(12);
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});
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it('leaves the world alone after the loop: what follows reads current values, not the last round', () => {
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const { behavior, edit } = emptyBehavior(['count']);
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const start = edit.addNode('OnStart');
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const repeat = edit.addNode('Repeat', { times: 3 });
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const get = edit.variables(['count']);
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const add = edit.addNode('Add', { b: 1 });
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const set = edit.variables(['count'], { write: true });
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const after = edit.variables(['count'], { write: true });
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const afterAdd = edit.addNode('Multiply', { b: 10 });
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edit.wire([
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[start, 'exec', repeat, 'exec'],
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[repeat, 'body', set, 'exec'],
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[get, 'count', add, 'a'],
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[add, 'result', set, 'count'],
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[repeat, 'done', after, 'exec'],
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[get, 'count', afterAdd, 'a'],
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[afterAdd, 'result', after, 'count'],
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]);
|
||
const ctx = fakeContext({ variables: { count: 0 } });
|
||
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
|
||
// 3 rounds, then ×10 on the *current* count – a cache left over from the last round would give 20.
|
||
expect(ctx.variables.count).toBe(30);
|
||
});
|
||
});
|
||
|
||
/**
|
||
* `For each` over the list variable `names`, "break" = (item == wanted). The body logs the item it
|
||
* runs for, done logs item, index and stopped run together, so the logs show every round and where the loop ended.
|
||
*/
|
||
describe('For each', () => {
|
||
function search(names: readonly PropertyValue[], wanted: string | null) {
|
||
const fixture = emptyBehavior();
|
||
const { edit, behavior, stack } = fixture;
|
||
stack.execute(new AddVariableCommand(behavior.id, 'names', 'list'));
|
||
const start = edit.addNode('OnStart');
|
||
const each = edit.addNode('ForEach');
|
||
const get = edit.variables(['names']);
|
||
const body = edit.addNode('Log');
|
||
const done = edit.addNode('Log');
|
||
const line = edit.addNode('Join');
|
||
const tail = edit.addNode('Join');
|
||
edit.wire([
|
||
[start, 'exec', each, 'exec'],
|
||
[get, 'names', each, 'list'],
|
||
[each, 'body', body, 'exec'],
|
||
[each, 'item', body, 'message'],
|
||
[each, 'done', done, 'exec'],
|
||
[each, 'item', line, 'a'],
|
||
[each, 'index', tail, 'a'],
|
||
[each, 'stopped', tail, 'b'],
|
||
[tail, 'text', line, 'b'],
|
||
[line, 'text', done, 'message'],
|
||
]);
|
||
if (wanted !== null) {
|
||
const equals = edit.addNode('Equals', { b: wanted });
|
||
edit.wire([
|
||
[each, 'item', equals, 'a'],
|
||
[equals, 'result', each, 'break'],
|
||
]);
|
||
}
|
||
const ctx = fakeContext({ variables: { names: [...names] } });
|
||
fire(new GraphInterpreter(behavior.graph), 'OnStart', ctx);
|
||
return ctx.logs;
|
||
}
|
||
|
||
it('runs the body once per element, each round seeing its own item', () => {
|
||
expect(search(['a', 'b', 'c'], null)).toEqual(['a', 'b', 'c', '-1false']);
|
||
});
|
||
|
||
it('stops at the first element the break is true for, and done sees that one', () => {
|
||
// The body of the matching round does not run: "b" is logged by done only.
|
||
expect(search(['a', 'b', 'c', 'b'], 'b')).toEqual(['a', 'b1true']);
|
||
});
|
||
|
||
it('reads the break anew every round: it is true for the element at hand, not for the first one', () => {
|
||
expect(search(['a', 'b', 'c'], 'c')).toEqual(['a', 'b', 'c2true']);
|
||
});
|
||
|
||
it('without a match runs every round and done sees no item, index -1', () => {
|
||
expect(search(['a', 'b'], 'x')).toEqual(['a', 'b', '-1false']);
|
||
});
|
||
|
||
it('runs nothing for an empty list and goes straight to done', () => {
|
||
expect(search([], 'a')).toEqual(['-1false']);
|
||
});
|
||
});
|
||
|
||
describe('graph commands', () => {
|
||
it('rejects incompatible, self and duplicate connections', () => {
|
||
const {
|
||
edit,
|
||
nodes: { held, mul, move },
|
||
} = withMover(makeProject());
|
||
expect(() => edit.connect(held, 'exec', mul, 'a')).toThrow(/Cannot connect/);
|
||
expect(() => edit.connect(mul, 'result', mul, 'a')).toThrow(/itself/);
|
||
expect(() => edit.connect(held, 'exec', move, 'exec')).toThrow(/Already/);
|
||
expect(() => edit.connect(held, 'nope', move, 'exec')).toThrow(/Port/);
|
||
});
|
||
|
||
it('replaces the edge of a data input and restores it on undo', () => {
|
||
const { behavior, stack, edit, nodes } = withMover(makeProject());
|
||
const literal = edit.addNode('Number', { value: 9 });
|
||
const before = behavior.graph.edges.length;
|
||
edit.connect(literal, 'value', nodes.move, 'dx');
|
||
expect(behavior.graph.edges.length).toBe(before); // one replaced, one added
|
||
const sourceOfDx = () =>
|
||
behavior.graph.edges.find((e) => e.to.node === nodes.move.id && e.to.port === 'dx')!.from.node;
|
||
expect(sourceOfDx()).toBe(literal.id);
|
||
stack.undo();
|
||
expect(sourceOfDx()).toBe(nodes.mul.id);
|
||
});
|
||
|
||
it('removing a node drops its edges; undo restores both', () => {
|
||
const { behavior, stack, nodes } = withMover(makeProject());
|
||
const edgesBefore = behavior.graph.edges.length;
|
||
stack.execute(new RemoveNodeCommand(behavior.id, nodes.mul.id));
|
||
expect(findNode(behavior.graph, nodes.mul.id)).toBeUndefined();
|
||
expect(behavior.graph.edges.length).toBe(edgesBefore - 3);
|
||
stack.undo();
|
||
expect(findNode(behavior.graph, nodes.mul.id)).toBeDefined();
|
||
expect(behavior.graph.edges.length).toBe(edgesBefore);
|
||
stack.execute(new DisconnectCommand(behavior.id, behavior.graph.edges[0]!.id));
|
||
expect(behavior.graph.edges.length).toBe(edgesBefore - 1);
|
||
stack.undo();
|
||
expect(behavior.graph.edges.length).toBe(edgesBefore);
|
||
});
|
||
|
||
it('coerces declared params and keeps inline input values', () => {
|
||
const { behavior, stack, nodes } = withMover(makeProject());
|
||
stack.execute(new SetNodeParamCommand(behavior.id, nodes.held.id, 'key', 'ArrowLeft'));
|
||
stack.execute(new SetNodeParamCommand(behavior.id, nodes.move.id, 'dy', 4));
|
||
const held = findNode(behavior.graph, nodes.held.id)!;
|
||
const move = findNode(behavior.graph, nodes.move.id)!;
|
||
expect(held.params.key).toBe('ArrowLeft');
|
||
expect(move.params.dy).toBe(4);
|
||
stack.undo();
|
||
expect(move.params.dy).toBeUndefined();
|
||
});
|
||
});
|
||
|
||
describe('variable commands', () => {
|
||
it('adds, renames (including graph references and overrides) and removes variables', () => {
|
||
const f = withMover(makeSpriteScene());
|
||
const { behavior, stack, nodes, object } = f;
|
||
const logic = place(f, behavior.id, { x: 0, y: 0 });
|
||
object(logic).overrides.speed = 5;
|
||
|
||
stack.execute(new RenameVariableCommand(behavior.id, 'speed', 'velocity'));
|
||
expect(behavior.variables[0]!.key).toBe('velocity');
|
||
expect(behavior.props).toEqual({
|
||
enabled: true,
|
||
keepOnSceneLoad: false,
|
||
runInEditor: false,
|
||
runWhilePaused: false,
|
||
velocity: 0,
|
||
});
|
||
expect(object(logic).overrides).toEqual({ velocity: 5 });
|
||
expect(findNode(behavior.graph, nodes.speed.id)!.ports).toEqual([{ key: 'velocity', kind: 'number' }]);
|
||
stack.undo();
|
||
expect(behavior.variables[0]!.key).toBe('speed');
|
||
expect(object(logic).overrides).toEqual({ speed: 5 });
|
||
|
||
expect(() => stack.execute(new AddVariableCommand(behavior.id, 'speed', 'number'))).toThrow(/already/);
|
||
expect(() => stack.execute(new AddVariableCommand(behavior.id, '1bad', 'number'))).toThrow(/names/);
|
||
|
||
stack.execute(new RemoveVariableCommand(behavior.id, 'speed'));
|
||
expect(behavior.variables).toHaveLength(0);
|
||
expect(object(logic).overrides).toEqual({});
|
||
stack.undo();
|
||
expect(behavior.variables).toHaveLength(1);
|
||
expect(object(logic).overrides).toEqual({ speed: 5 });
|
||
});
|
||
});
|
||
|
||
describe('behavior serialization', () => {
|
||
it('round-trips variables and graph, dropping unknown node types and dangling edges', () => {
|
||
const { project, behavior } = withMover(makeProject());
|
||
const loaded = findAsset(roundTrip(project), behavior.id) as BehaviorAsset;
|
||
expect(loaded.variables).toEqual(behavior.variables);
|
||
expect(loaded.graph).toEqual(behavior.graph);
|
||
expect(loaded.props).toEqual({
|
||
enabled: true,
|
||
keepOnSceneLoad: false,
|
||
runInEditor: false,
|
||
runWhilePaused: false,
|
||
speed: 0,
|
||
});
|
||
|
||
const raw = serializeProject(project) as {
|
||
assets: { id: string; graph?: { nodes: unknown[]; edges: unknown[] } }[];
|
||
};
|
||
const rawGraph = raw.assets.find((a) => a.id === behavior.id)!.graph!;
|
||
rawGraph.nodes.push({ id: 'zzz', type: 'DoesNotExist', x: 0, y: 0, params: {} });
|
||
rawGraph.edges.push({
|
||
id: 'e-bad',
|
||
from: { node: 'zzz', port: 'exec' },
|
||
to: { node: behavior.graph.nodes[0]!.id, port: 'exec' },
|
||
});
|
||
const cleaned = findAsset(deserializeProject(raw), behavior.id) as BehaviorAsset;
|
||
expect(cleaned.graph.nodes.length).toBe(behavior.graph.nodes.length);
|
||
expect(cleaned.graph.edges.length).toBe(behavior.graph.edges.length);
|
||
});
|
||
|
||
it('keeps a node param that is a whole list or a struct, not just a single value', () => {
|
||
const { project, behavior, edit } = emptyBehavior();
|
||
const list = edit.addNode('List', { value: [3, 1, 4] });
|
||
const struct = edit.addNode('Number', { bundle: { x: 2, tags: ['a'] } });
|
||
const loaded = findAsset(roundTrip(project), behavior.id) as BehaviorAsset;
|
||
expect(findNode(loaded.graph, list.id)!.params.value).toEqual([3, 1, 4]);
|
||
expect(findNode(loaded.graph, struct.id)!.params.bundle).toEqual({ x: 2, tags: ['a'] });
|
||
});
|
||
});
|
||
|
||
describe('unknown node types', () => {
|
||
it('are rejected as a CommandError by execute, not thrown from the constructor', () => {
|
||
const fixture = makeProject();
|
||
const behavior = makeBehavior(fixture, 'B');
|
||
// Building the command must not throw: callers construct it outside the editor's
|
||
// error handling (`state.execute(new AddNodeCommand(…))`), so a throw here would crash.
|
||
const command = new AddNodeCommand(behavior.id, 'DoesNotExist', 0, 0);
|
||
expect(command.label).toBe('Add DoesNotExist');
|
||
expect(() => command.execute(fixture.project)).toThrow(CommandError);
|
||
expect(behavior.graph.nodes).toHaveLength(0);
|
||
});
|
||
});
|
||
|
||
describe('dropping an edge on a node', () => {
|
||
/** A behavior with a number source and a Clamp, so a drag has several compatible inputs. */
|
||
function fixtureWithClamp() {
|
||
const fixture = makeProject();
|
||
const behavior = makeBehavior(fixture, 'B');
|
||
const edit = graphEditor(fixture, behavior);
|
||
return { graph: behavior.graph, edit, number: edit.addNode('Number'), clamp: edit.addNode('Clamp') };
|
||
}
|
||
|
||
it('picks the first compatible input', () => {
|
||
const { graph, number, clamp } = fixtureWithClamp();
|
||
const from = { nodeId: number.id, port: 'value', isOutput: true };
|
||
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)).toEqual({
|
||
nodeId: clamp.id,
|
||
port: 'value',
|
||
isOutput: false,
|
||
});
|
||
});
|
||
|
||
it('skips inputs that already hold an edge', () => {
|
||
const { graph, edit, number, clamp } = fixtureWithClamp();
|
||
const other = edit.addNode('Number');
|
||
edit.connect(other, 'value', clamp, 'value');
|
||
const from = { nodeId: number.id, port: 'value', isOutput: true };
|
||
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)?.port).toBe('min');
|
||
});
|
||
|
||
it('falls back to the last compatible input once every one is taken', () => {
|
||
const { graph, edit, number, clamp } = fixtureWithClamp();
|
||
for (const port of ['value', 'min', 'max']) edit.connect(edit.addNode('Number'), 'value', clamp, port);
|
||
const from = { nodeId: number.id, port: 'value', isOutput: true };
|
||
// Not free, but the drop still connects – it replaces the edge, as dropping on the port would.
|
||
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)?.port).toBe('max');
|
||
});
|
||
|
||
it('keeps offering an exec input, which is never exclusive', () => {
|
||
const fixture = makeProject();
|
||
const behavior = makeBehavior(fixture, 'B');
|
||
const edit = graphEditor(fixture, behavior);
|
||
const held = edit.addNode('OnKeyHeld');
|
||
const move = edit.addNode('SetPosition');
|
||
edit.connect(edit.addNode('OnKeyHeld'), 'exec', move, 'exec');
|
||
const from = { nodeId: held.id, port: 'exec', isOutput: true };
|
||
expect(dropTargetPort(behavior.graph, from, move.id, NO_LOOKUP)?.port).toBe('exec');
|
||
});
|
||
|
||
it('refuses a node that offers nothing compatible, and the node itself', () => {
|
||
const { graph, edit, number, clamp } = fixtureWithClamp();
|
||
const boolean = edit.addNode('Boolean');
|
||
const from = { nodeId: number.id, port: 'value', isOutput: true };
|
||
expect(dropTargetPort(graph, from, boolean.id, NO_LOOKUP)).toBeNull();
|
||
expect(dropTargetPort(graph, from, number.id, NO_LOOKUP)).toBeNull();
|
||
// A pair that is already wired is not offered again either.
|
||
edit.connect(number, 'value', clamp, 'value');
|
||
edit.connect(number, 'value', clamp, 'min');
|
||
edit.connect(number, 'value', clamp, 'max');
|
||
expect(dropTargetPort(graph, from, clamp.id, NO_LOOKUP)).toBeNull();
|
||
});
|
||
|
||
it('resolves a drag started at an input to an output', () => {
|
||
const { graph, number, clamp } = fixtureWithClamp();
|
||
const from = { nodeId: clamp.id, port: 'value', isOutput: false };
|
||
expect(dropTargetPort(graph, from, number.id, NO_LOOKUP)).toEqual({
|
||
nodeId: number.id,
|
||
port: 'value',
|
||
isOutput: true,
|
||
});
|
||
});
|
||
});
|
||
|
||
describe('the palette offered when an edge is dropped into empty space', () => {
|
||
const offers = (type: string, fromType: PortType, fromIsOutput: boolean) =>
|
||
defAcceptsFrom(requireNodeDef(type), fromType, fromIsOutput);
|
||
|
||
it('offers only nodes with a matching input when the drag started at an output', () => {
|
||
expect(offers('Move', 'exec', true)).toBe(true);
|
||
expect(offers('Clamp', 'number', true)).toBe(true);
|
||
// An exec output has no business at a data node, nor a number at a node without number inputs.
|
||
expect(offers('Number', 'exec', true)).toBe(false);
|
||
expect(offers('OnUpdate', 'number', true)).toBe(false);
|
||
});
|
||
|
||
it('looks at outputs instead when the drag started at an input', () => {
|
||
expect(offers('Number', 'number', false)).toBe(true);
|
||
expect(offers('OnUpdate', 'exec', false)).toBe(true);
|
||
expect(offers('Number', 'exec', false)).toBe(false);
|
||
expect(offers('StopGame', 'number', false)).toBe(false);
|
||
});
|
||
|
||
it('lets `any` match every data type, but never exec', () => {
|
||
expect(offers('Log', 'number', true)).toBe(true);
|
||
expect(offers('Log', 'string', true)).toBe(true);
|
||
expect(offers('ToText', 'exec', true)).toBe(false);
|
||
});
|
||
|
||
it('wires the picked node to its first compatible port', () => {
|
||
expect(firstPortFor(requireNodeDef('Clamp'), 'number', true)).toBe('value');
|
||
expect(firstPortFor(requireNodeDef('Move'), 'exec', true)).toBe('exec');
|
||
expect(firstPortFor(requireNodeDef('Number'), 'number', false)).toBe('value');
|
||
expect(firstPortFor(requireNodeDef('Number'), 'exec', true)).toBeNull();
|
||
});
|
||
});
|