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feuerwerk
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d931e66f92f727ccceac27a420b31e66b88a7356
feuerwerk
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Claude Opus 5
d931e66f92
game-maker / gate (push)
Successful in 1m47s
Details
game-maker / suite (push)
Successful in 6m18s
Details
e2e 41b finds the ball's bounces by its turning points instead of frames within a pixel of the ground: the ball lands at ~9 px per frame, so whether a drawn frame catches the landing depended on where it fell between two physics steps, and CI missed the first landing and read the second bounce as the first (
#147
)
...
Co-Authored-By: Claude Opus 5 <
noreply@anthropic.com
>
2026-09-18 20:55:20 +02:00
..
assets
Add a four-direction walk demo that seeds its own sprite sheet
2026-09-12 12:13:13 +02:00
ci
CI shells: keep a project file that is already there
2026-09-13 20:50:52 +02:00
e2e
e2e 41b finds the ball's bounces by its turning points instead of frames within a pixel of the ground: the ball lands at ~9 px per frame, so whether a drawn frame catches the landing depended on where it fell between two physics steps, and CI missed the first landing and read the second bounce as the first (
#147
)
2026-09-18 20:55:20 +02:00
lib
The tilemap panel gains Fill and Pick: Fill floods the connected cells of the active layer that carry the same tile (edge neighbours only, bounded by the grid) as one undo step, Pick takes the tile of the clicked cell on the active layer, and holding Alt picks while any tool is active (
#133
)
2026-09-18 12:31:19 +02:00
e2e.mjs
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
2026-09-16 08:08:10 +02:00
perf-shaders.mjs
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
2026-09-13 15:31:08 +02:00
seed-actor.mjs
An animation is a value a graph can pick, and playing a running one makes it win again (
#97
)
2026-09-16 20:47:31 +02:00
seed-e2e.mjs
Plugins are switched on and off in a Plugins tab, the server keeps the state in data/plugins/plugins.json, and switched-off plugins are never delivered (
#114
)
2026-09-17 20:15:51 +02:00
seed-jumprun.mjs
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
seed-tetris.mjs
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
2026-09-12 22:41:14 +02:00
smoke-actor.mjs
An animation is a value a graph can pick, and playing a running one makes it win again (
#97
)
2026-09-16 20:47:31 +02:00
smoke-jumprun.mjs
Replace the property nodes with one Properties node
2026-09-11 18:40:47 +02:00
smoke-tetris.mjs
Replace the property nodes with one Properties node
2026-09-11 18:40:47 +02:00