Files
feuerwerk/tests/viewport/sound-library.test.ts
T
adminandClaude Opus 5.5 daeffe0f9d
game-maker / gate (push) Successful in 3m47s
game-maker / suite (push) Failing after 14m20s
Route the tracks of a song through a graph (#350)
Every track of a song went straight into its output. Now the Song tab
has a second view, Routing: a graph with a node per track and one
Output, the links between them sends. A track can go into other
tracks, into several at once, and a link has its own volume and the
point of the track it taps.

- The song asset has a graph like an instrument (SongTrack, SongOutput).
  heldSongGraph keeps it in step with the tracks on load and in
  SetSongCommand: a node per track named after it, one output, a new
  track and every track of an old song linked to the output. Links of
  gone tracks, doubled links and links closing a loop are dropped.
- A link carries an optional send (volume in dB, tap). The inspector
  shows Volume and Mode for a picked link of a song: Post volume (Post
  pan), Pre volume (Post FX), Pre volume (Pre FX). SetSendCommand.
- NodeDef has two new flags. `fixed` nodes are never added or deleted
  by hand. Links between `acyclic` nodes may not close a loop, checked
  in canConnect, dropTargetPort and ConnectCommand.
- songBuses gives each track its sends instead of one `into`, and a
  bus `song:<song>:<track>:#items` for its own items. That bus is what
  solo closes on a track that only passes a soloed one on.
- Mute and solo now act on the sends (trackGates). A muted track passes
  nothing on, on any tap. A soloed track is heard with what goes into
  it, through the tracks it goes through, their own items silent.
  Only sends on a way through a soloed track stay open, so a track
  going into it and into the output is heard through it only.
- SoundLibrary: a bus has either `into` or sends. Each send is tap,
  delay, level, target. busLatency takes the latest way (arrivalOf),
  and each send is held back so all ways of a track arrive together
  (sendDelays). Taps are wired again whenever a chain comes or goes.
- The Song tab has Timeline and Routing in its header. The routing
  uses GraphCanvas with an empty palette. A track linked nowhere shows
  "Goes nowhere". Delete takes links, never a track node.
- Game playings route the same way, the output being the master of
  the playing.

Decided without asking: a send ranges -60 to +12 dB like a track,
default 0 dB Post. Mute closes the sends, the track's own level stays.

Found on the way: the inspector built the Mode row with the send as it
was when the rows were made. Setting Volume and then Mode wrote the old
volume back. Both rows now read the current send when they change.

Tests:
- Unit song-routing (new): 13 green. Sound library: 4 new, 94 green.
  11 counter-probes (loop on load, canConnect, solo, solo past the
  soloed track, mute, preFx latency, graph sync, delete guard, delays,
  taps, glide), each red.
- Existing tests adjusted to the new bus names and send shape: song,
  bus-fx, song-play, graph registry, edge description.
- e2e 65 on melektaus-atx: ALL PASSED, 43 checks (5 new). The first
  run caught the inspector bug. Counter-probe with the old closure:
  2 FAILED.
- Gate on melektaus-atx: typecheck, lint, format clean, 2 tests red
  (registry rule, edge shape), fixed and rerun locally: 56 green.
- Not rerun after the per-send solo fix: e2e 65 and the gate.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 20:18:09 +02:00

2207 lines
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/**
* The library between `Play sound` and the audio device. Everything here is about the gap between
* asking for a sound and being able to play it: the bytes are fetched and decoded on first use, so
* a stop can land while a play is still in flight.
*
* The device is stubbed – nothing makes a noise in a unit test, and Web Audio does not exist here.
*/
import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
import {
DRY_VOICE,
type FxChipPlan,
type FxEnvelopePlan,
type FxPlan,
type FxStage,
type FxStagePlan,
type FxVoice,
} from '../../src/core/soundfx/nodes';
import type { MixBus } from '../../src/core/music/mixer';
import type { SequencePlay } from '../../src/core/music/playbacks';
import type { ScheduledNote } from '../../src/core/music/Scheduler';
import type { PitchOptions } from '../../src/viewport/fxWorklet';
import { SoundLibrary } from '../../src/viewport/SoundLibrary';
/** What a test wants to hear: a chain whose pitch, where it is not 0, is a Pitch typed in. */
type Chain =
| { pitch: number; stages: readonly FxStage[] }
| { mix: number; a: Chain; b: Chain; stages: readonly FxStage[] };
const FILE = 'a.wav';
const OTHER = 'b.wav';
/**
* An AudioParam that remembers where it was sent to glide, where it was sent to ramp – "linear",
* "exponential", "set" for a jump later on or "curve" with the samples' first, middle and last value,
* to what, by when – and how often it was held. It has no cancelAndHoldAtTime, as in Firefox, so the
* hold by hand (a set at the clock's 0) is what runs here.
*/
interface FakeParam {
value: number;
glides: number[];
ramps: [string, number | number[], number][];
holds: number;
setTargetAtTime: (value: number) => void;
cancelScheduledValues: () => void;
setValueAtTime: (value: number, at: number) => void;
setValueCurveAtTime: (values: Float32Array, at: number, time: number) => void;
linearRampToValueAtTime: (value: number, at: number) => void;
exponentialRampToValueAtTime: (value: number, at: number) => void;
}
function param(value: number): FakeParam {
const made: FakeParam = {
value,
glides: [],
ramps: [],
holds: 0,
setTargetAtTime: (to) => made.glides.push(to),
cancelScheduledValues: () => {},
setValueAtTime: (to, at) => (at > 0 ? void made.ramps.push(['set', to, at]) : void (made.holds += 1)),
setValueCurveAtTime: (values, at, time) =>
made.ramps.push(['curve', [values[0]!, values[(values.length - 1) / 2]!, values.at(-1)!], at + time]),
linearRampToValueAtTime: (to, at) => made.ramps.push(['linear', to, at]),
exponentialRampToValueAtTime: (to, at) => made.ramps.push(['exponential', to, at]),
};
return made;
}
interface FakeSource {
buffer: unknown;
loop: boolean;
playbackRate: FakeParam;
onended: (() => void) | null;
started: boolean;
/** The second of the audio clock it was started at, and how far into its sound (#334). */
startedAt: number;
startedOffset: number;
stopped: boolean;
connect: (target: unknown) => unknown;
start: (at?: number, offset?: number) => void;
stop: () => void;
}
/**
* The pitch worklet of a way (#317) or a Bitcrusher (#322): what it was made with, its pitch and
* what was posted to it.
*/
interface FakeWorklet {
kind?: string;
options: {
outputChannelCount: number[];
parameterData: Record<string, number>;
processorOptions: PitchOptions;
};
pitch: FakeParam;
parameters: Map<string, FakeParam>;
posted: unknown[];
port: { postMessage: (message: unknown) => void; onmessage: ((event: { data: unknown }) => void) | null };
disconnected: boolean;
connect: (target: unknown) => unknown;
disconnect: () => void;
}
const worklets: FakeWorklet[] = [];
/** Every module loaded into a context, and what the next load does. */
const modules: string[] = [];
let loadModule: () => Promise<void> = () => Promise.resolve();
/** Whether a module has loaded: before that a worklet node cannot be made, as in a browser. */
let moduleLoaded = false;
/**
* The master every voice ends in (#325): made with the first voice that needs it, its input, level
* and pan out to the speakers, before the voice is connected into it.
*/
const INTO_MASTER = ['gain > gain', 'gain > panner', 'panner > destination', 'gain > gain'];
/** What `busLevels` says of that master while nothing has set it. */
const MASTER_LEVEL = { name: 'mix', gain: 1, pan: 0, into: null, fx: false, latency: 0 };
const sources: FakeSource[] = [];
/** Every `connect` made, as "from > to" by the kind of node – the order a voice is wired in. */
const wires: string[] = [];
/** The level of every gain node made, in the order they were made. */
const gains: FakeParam[] = [];
const filters: {
type: string;
frequency: FakeParam;
gain: FakeParam;
Q: { value: number };
}[] = [];
/** Every delay line, with the longest time it was made for. */
const delays: { max: number; delayTime: FakeParam }[] = [];
/** The kinds of node that were let go, in order. */
const disconnects: string[] = [];
/**
* The silent sources the library times things on the audio clock with (#324): when each was told to
* stop, and whether it has. `clockTo` lets the clock run.
*/
const clocks: {
offset: FakeParam;
stopAt: number;
fired: boolean;
started: boolean;
stopped: boolean;
onended: (() => void) | null;
}[] = [];
/** The pan of every track's panner made (#334), in order. */
const panners: FakeParam[] = [];
/** The curve of every WaveShaper made, in order. */
const shapers: { curve: Float32Array | null }[] = [];
let contextState = 'running';
/** Runs the audio clock up to `until`, ending each timer on the way in order, also ones set meanwhile. */
function clockTo(until = Infinity): void {
for (;;) {
const next = clocks.filter((c) => !c.fired && c.stopAt <= until).sort((a, b) => a.stopAt - b.stopAt)[0];
if (!next) return;
next.fired = true;
next.onended?.();
}
}
/** A node that logs where it is connected to and hands the target back, as Web Audio's does. */
function wired<T extends object>(
kind: string,
node: T,
): T & { kind: string; connect: (to: unknown) => unknown; disconnect: () => void } {
return {
disconnect: () => void disconnects.push(kind),
...node,
kind,
connect: (to: unknown) => {
wires.push(`${kind} > ${(to as { kind?: string }).kind ?? '?'}`);
return to;
},
};
}
/** Resolves the pending decodes by hand, so a test decides when the bytes arrive. */
let decodes: (() => void)[] = [];
/** A mono buffer as Web Audio hands it out: a length, a rate and the samples. */
function fakeBuffer(_channels: number, length: number, sampleRate: number) {
const data = new Float32Array(length);
return {
numberOfChannels: 1,
length,
sampleRate,
duration: length / sampleRate,
getChannelData: () => data,
copyToChannel: (from: Float32Array) => data.set(from),
};
}
function fakeContext() {
return {
get state() {
return contextState;
},
currentTime: 0,
sampleRate: 48000,
audioWorklet: {
addModule: (url: string) => {
modules.push(url);
return loadModule().then(() => {
moduleLoaded = true;
});
},
},
destination: { kind: 'destination' },
resume: () => Promise.resolve(),
suspend: () => Promise.resolve(),
decodeAudioData: () => new Promise((resolve) => decodes.push(() => resolve(fakeBuffer(1, 1200, 800)))),
createBuffer: fakeBuffer,
createBufferSource: () => {
const source: FakeSource = wired('source', {
buffer: null,
loop: false,
playbackRate: param(1),
onended: null,
started: false,
startedAt: -1,
startedOffset: 0,
stopped: false,
start: (at?: number, offset?: number) => {
source.started = true;
source.startedAt = at ?? 0;
source.startedOffset = offset ?? 0;
},
stop: () => {
source.stopped = true;
},
});
sources.push(source);
return source;
},
createGain: () => {
const gain = wired('gain', { gain: param(1) });
gains.push(gain.gain);
return gain;
},
createBiquadFilter: () => {
const filter = wired('filter', {
type: '',
frequency: param(0),
gain: param(0),
Q: { value: 0 },
});
filters.push(filter);
return filter;
},
createDelay: (max: number) => {
const delay = wired('delay', { max, delayTime: param(0) });
delays.push(delay);
return delay;
},
createChannelMerger: () => wired('merger', {}),
createStereoPanner: () => {
const panner = wired('panner', { pan: param(0) });
panners.push(panner.pan);
return panner;
},
createChannelSplitter: () => wired('splitter', {}),
createConstantSource: () => {
const clock = wired('clock', {
offset: param(1),
stopAt: Infinity,
fired: false,
started: false,
stopped: false,
onended: null as (() => void) | null,
start: () => {
clock.started = true;
},
stop: (at?: number) => {
clock.stopAt = at ?? Infinity;
clock.stopped = true;
},
});
clocks.push(clock);
return clock;
},
createWaveShaper: () => {
const shaper = wired('shaper', { curve: null as Float32Array | null });
shapers.push(shaper);
return shaper;
},
};
}
/** Lets the promise chain inside `play` run to the point where it would start a voice. */
const settle = () => new Promise((resolve) => setTimeout(resolve, 0));
beforeEach(() => {
sources.length = 0;
worklets.length = 0;
modules.length = 0;
loadModule = () => Promise.resolve();
moduleLoaded = false;
wires.length = 0;
filters.length = 0;
gains.length = 0;
delays.length = 0;
disconnects.length = 0;
clocks.length = 0;
shapers.length = 0;
panners.length = 0;
contextState = 'running';
decodes = [];
vi.stubGlobal(
'AudioContext',
class {
constructor() {
return fakeContext();
}
},
);
vi.stubGlobal(
'AudioWorkletNode',
class {
constructor(_context: unknown, name: string, options: FakeWorklet['options']) {
if (!moduleLoaded) throw new DOMException('no such processor', 'InvalidStateError');
const parameters = new Map(
Object.entries(options.parameterData).map(([key, value]) => [key, param(value)] as const),
);
const kind =
name === 'bit-crusher'
? 'crush'
: name === 'chip-player'
? 'chip'
: name === 'phaser' || name === 'flanger'
? name
: name === 'pitch-shifter'
? 'shifter'
: 'pitch';
const node: FakeWorklet = wired(kind, {
options,
pitch: parameters.get('pitch') ?? param(0),
parameters,
posted: [] as unknown[],
port: {
postMessage: (message: unknown) => node.posted.push(message),
onmessage: null,
},
disconnected: false,
disconnect: () => {
node.disconnected = true;
},
});
worklets.push(node);
return node;
}
},
);
vi.stubGlobal('fetch', () =>
Promise.resolve({ ok: true, arrayBuffer: () => Promise.resolve(new ArrayBuffer(8)) }),
);
});
afterEach(() => {
vi.unstubAllGlobals();
});
/** A chain as the plan of an FX with nothing left open, so a test can say what it wants to hear. */
function planOf(chain: Chain): FxPlan {
const stages = chain.stages.map((stage): FxStagePlan => {
if (stage.kind === 'gain') return { kind: 'gain', db: { value: 20 * Math.log10(stage.gain) } };
if (stage.kind === 'filter') return { ...stage, gain: { value: stage.gain } };
if (stage.kind === 'crush')
return {
kind: 'crush',
bits: { value: stage.bits },
rate: { value: stage.rate },
mix: { value: stage.mix },
};
if (stage.kind !== 'delay') throw new Error(`no plan for a ${stage.kind} here`);
return {
...stage,
time: { value: stage.time },
feedback: { value: stage.feedback },
// The cutoff back to the damping that makes it: 0 is 20 kHz, every 1/5.32 an octave less.
damping: { value: Math.log(stage.damping / 20000) / Math.log(500 / 20000) },
mix: { value: stage.mix },
};
});
if ('mix' in chain) return { mix: { value: chain.mix }, a: planOf(chain.a), b: planOf(chain.b), stages };
return { pitch: chain.pitch === 0 ? [] : [{ value: chain.pitch }], stages };
}
/** Pitch on a, a gain on b, the share between them – all three open – and a band after the Mix. */
function open(): FxPlan {
return {
mix: { value: 0.25, param: 'blend', min: 0, max: 1 },
a: { pitch: [{ value: 0, param: 'depth', min: -64, max: 64 }], stages: [] },
b: { pitch: [], stages: [{ kind: 'gain', db: { value: 0, param: 'loud', min: -120, max: 24 } }] },
stages: [{ kind: 'filter', filter: 'lowshelf', frequency: 80, gain: { value: 6 }, q: 1 }],
};
}
/** Plays `file` and lets its bytes arrive, unless `hold` keeps the decode pending; gives the voice. */
async function play(
library: SoundLibrary,
file = FILE,
{ hold = false, owner = '' } = {},
fx?: Chain | FxVoice,
): Promise<number> {
const voice = library.play(
file,
1,
false,
owner,
fx && ('plan' in fx ? fx : { plan: planOf(fx), params: {} }),
);
await settle();
if (!hold) await arrive();
return voice;
}
async function arrive(): Promise<void> {
for (const resolve of decodes.splice(0)) resolve();
await settle();
}
describe('the sound library', () => {
it('fetches and decodes a file once, however often it is played', async () => {
const library = new SoundLibrary();
await play(library);
await play(library);
expect(library.stats()).toMatchObject({ started: 2, decoded: 1, playing: 2 });
// Two voices of one file, both running: plays overlap rather than replacing each other.
expect(sources.filter((s) => s.started)).toHaveLength(2);
});
it('plays the stretch a sound is cut to, made from its file without fetching it again (#343)', async () => {
const library = new SoundLibrary();
// The file is 1200 samples at 800 Hz: 1.5 s. The cut keeps 0.5 s to 1 s.
const cut = `${FILE}#0.5~1~0.005~0.005~linear~linear`;
await play(library, cut);
expect(library.stats()).toMatchObject({ started: 1, decoded: 1, playing: 1 });
expect((sources[0]?.buffer as { length: number }).length).toBe(400);
expect(library.duration(cut)).toBe(0.5);
expect(library.duration(FILE)).toBe(1.5);
expect(library.peaks(cut)).toHaveLength(1024);
// The file itself plays whole beside it, and a stop by the cut's name reaches only the cut.
await play(library);
expect((sources[1]?.buffer as { length: number }).length).toBe(1200);
library.stop(cut);
expect(library.stats().playing).toBe(1);
});
it('loads ahead of the first play without opening the device, so that play starts at once', async () => {
const opened: string[] = [];
vi.stubGlobal(
'AudioContext',
class {
constructor() {
opened.push('device');
return fakeContext();
}
},
);
vi.stubGlobal(
'OfflineAudioContext',
class {
constructor() {
opened.push('offline');
return fakeContext();
}
},
);
const library = new SoundLibrary();
library.preload([FILE, OTHER, '']);
await settle();
await arrive();
expect(opened).toEqual(['offline']);
expect(library.stats()).toMatchObject({ decoded: 2, started: 0 });
// No await: the voice runs in the frame that asked for it, not once the bytes are in.
const voice = library.play(FILE, 1, false);
expect(library.stats()).toMatchObject({ started: 1, playing: 1 });
expect(library.tune(voice, {})).toBe(true);
expect(opened).toEqual(['offline', 'device']);
});
it('remembers what it last started, so a muted check can see it at all', async () => {
const library = new SoundLibrary();
library.play(FILE, 0.25, true);
await settle();
for (const resolve of decodes.splice(0)) resolve();
await settle();
expect(library.stats().last).toEqual({
file: FILE,
volume: 0.25,
loop: true,
layers: 1,
pitches: [0],
stages: 0,
duration: 1.5,
at: 0,
envelopes: 0,
bus: '',
});
});
it('plays a dry voice straight into its volume, without loading the pitch worklet', async () => {
await play(new SoundLibrary());
expect(wires).toEqual(['source > gain', ...INTO_MASTER]);
expect(sources[0]?.playbackRate.value).toBe(1);
expect(modules).toEqual([]);
});
it('sends a voice through its sound FX in order (#311)', async () => {
const library = new SoundLibrary();
const fx: Chain = {
pitch: 12,
stages: [
{ kind: 'gain', gain: 0.5 },
{ kind: 'filter', filter: 'lowshelf', frequency: 80, gain: 6, q: 1 },
],
};
await play(library, FILE, {}, fx);
expect(wires).toEqual(['pitch > gain', 'gain > filter', 'filter > gain', ...INTO_MASTER]);
expect(filters).toMatchObject([
{ type: 'lowshelf', frequency: { value: 80 }, gain: { value: 6 }, Q: { value: 1 } },
]);
expect(library.stats().last).toMatchObject({ pitches: [12], stages: 2 });
});
it('plays a pitched way through the worklet at the length of the sound, its samples sent once (#317)', async () => {
const library = new SoundLibrary();
await play(library);
await play(library, FILE, {}, { pitch: 7, stages: [] });
await play(library, FILE, {}, { pitch: -3.5, stages: [] });
await play(library, OTHER, {}, { pitch: 7, stages: [] });
expect(modules).toHaveLength(1);
expect(sources).toHaveLength(1);
expect(worklets.map((w) => w.options.parameterData.pitch)).toEqual([7, -3.5, 7]);
expect(worklets.map((w) => w.options.processorOptions.file)).toEqual([FILE, FILE, OTHER]);
// The fake decodes at 800 Hz into a context at 48 kHz.
expect(worklets[0]!.options).toMatchObject({
outputChannelCount: [1],
processorOptions: { step: 800 / 48000, loop: false },
});
expect(worklets.map((w) => w.options.processorOptions.channels?.[0]?.length)).toEqual([
1200,
undefined,
1200,
]);
expect(library.stats().last).toMatchObject({ pitches: [7], duration: 1.5 });
});
it('sends a voice through a Bitcrusher on the worklet, which it loads first, and stops it with the voice (#322)', async () => {
const library = new SoundLibrary();
const crush: Chain = { pitch: 0, stages: [{ kind: 'crush', bits: 4, rate: 8000, mix: 0.5 }] };
const voice = await play(library, FILE, {}, crush);
expect(modules).toHaveLength(1);
expect(wires).toEqual(['source > crush', 'crush > gain', ...INTO_MASTER]);
const node = worklets[0]!;
expect(node.options.parameterData).toEqual({ bits: 4, rate: 8000, mix: 0.5 });
expect(library.levels(FILE)).toEqual([[4, 8000, 0.5]]);
library.stopVoice(voice);
clockTo();
expect(node.posted).toEqual(['stop']);
expect(node.disconnected).toBe(true);
});
it('moves the numbers of a Bitcrusher while it plays, its rate in octaves (#322)', async () => {
const library = new SoundLibrary();
const plan: FxPlan = {
pitch: [],
stages: [
{
kind: 'crush',
bits: { value: 8, param: 'b' },
rate: { value: 8000, param: 'r' },
mix: { value: 1 },
},
],
};
const voice = await play(library, FILE, {}, { plan, params: {} });
expect(library.tune(voice, { b: 3, r: 2000 }, 0.5)).toBe(true);
const node = worklets[0]!;
expect(node.parameters.get('bits')!.ramps).toEqual([['linear', 3, 0.5]]);
expect(node.parameters.get('rate')!.ramps).toEqual([['exponential', 2000, 0.5]]);
expect(node.parameters.get('mix')!.ramps).toEqual([]);
});
it('sends a voice through a Phaser and a Flanger on the worklet, the sweep from its start (#341)', async () => {
const library = new SoundLibrary();
const amounts = (values: Record<string, number>) =>
Object.fromEntries(Object.entries(values).map(([key, value]) => [key, { value }]));
const plan: FxPlan = {
pitch: [],
stages: [
{
kind: 'phaser',
stages: 6,
...amounts({ rate: 0.5, depth: 2, feedback: 0.4, mix: 1 }),
frequency: { value: 800, param: 'f' },
} as FxStagePlan,
{
kind: 'flanger',
...amounts({ sweep: -3, rate: 0, depth: 0, feedback: 0, mix: 1 }),
offset: { value: 1.5, param: 'o' },
} as FxStagePlan,
],
};
const voice = await play(library, FILE, {}, { plan, params: {} });
expect(wires).toEqual(['source > phaser', 'phaser > flanger', 'flanger > gain', ...INTO_MASTER]);
const [phaser, flanger] = worklets as [FakeWorklet, FakeWorklet];
expect(phaser.options.parameterData).toEqual({
frequency: 800,
rate: 0.5,
depth: 2,
feedback: 0.4,
mix: 1,
});
expect(phaser.options.processorOptions).toEqual({ stages: 6 });
expect(flanger.options.parameterData).toEqual({
offset: 1.5,
sweep: -3,
rate: 0,
depth: 0,
feedback: 0,
mix: 1,
});
expect(flanger.options.processorOptions).toEqual({ startAt: library.stats().last!.at });
expect(library.tune(voice, { f: 1600, o: 3 }, 0.5)).toBe(true);
expect(phaser.parameters.get('frequency')!.ramps).toEqual([['exponential', 1600, 0.5]]);
expect(flanger.parameters.get('offset')!.ramps).toEqual([['linear', 3, 0.5]]);
library.stopVoice(voice);
clockTo();
expect([phaser.posted, flanger.posted]).toEqual([['stop'], ['stop']]);
});
it('without the worklet a Bitcrusher lets the sound through as it is (#322)', async () => {
loadModule = () => Promise.reject(new Error('no worklets here'));
vi.spyOn(console, 'error').mockImplementation(() => {});
const library = new SoundLibrary();
await play(library, FILE, {}, { pitch: 0, stages: [{ kind: 'crush', bits: 4, rate: 8000, mix: 1 }] });
expect(worklets).toHaveLength(0);
expect(wires).toEqual(['source > gain', 'gain > gain', ...INTO_MASTER]);
expect(library.stats()).toMatchObject({ started: 1, worklet: false });
});
it('a play that needs the worklet waits for it to load, as it would for its bytes', async () => {
let loaded = () => {};
loadModule = () => new Promise((resolve) => (loaded = resolve));
const library = new SoundLibrary();
await play(library);
await play(library, FILE, {}, { pitch: 7, stages: [] });
expect(library.stats()).toMatchObject({ started: 1 });
loaded();
await settle();
expect(library.stats()).toMatchObject({ started: 2, last: { pitches: [7] } });
expect(worklets).toHaveLength(1);
});
it('without the worklet a pitched way plays at its own pitch rather than not at all', async () => {
loadModule = () => Promise.reject(new Error('no worklets here'));
vi.spyOn(console, 'error').mockImplementation(() => {});
const library = new SoundLibrary();
const voice = await play(library, FILE, {}, { plan: open(), params: {} });
expect(worklets).toHaveLength(0);
expect(sources).toHaveLength(2);
expect(library.tune(voice, { depth: 12 })).toBe(true);
expect(library.levels(FILE)).toEqual([[12, 0.75, 1, 0.25, 6]]);
expect(console.error).toHaveBeenCalledTimes(1);
});
it('mixes two sounds by their shares, a source per way, started and stopped together (#316)', async () => {
const library = new SoundLibrary();
await play(
library,
FILE,
{},
{
mix: 0.25,
a: { pitch: 12, stages: [] },
b: { pitch: 0, stages: [{ kind: 'gain', gain: 0.5 }] },
stages: [{ kind: 'filter', filter: 'lowshelf', frequency: 80, gain: 6, q: 1 }],
},
);
expect(wires).toEqual([
'pitch > gain',
'gain > gain',
'source > gain',
'gain > gain',
'gain > gain',
'gain > filter',
'filter > gain',
...INTO_MASTER,
]);
expect(gains.map((g) => g.value)).toEqual([1, 1, 0.75, expect.closeTo(0.5), 0.25, 1, 1]);
expect(sources.map((s) => s.started)).toEqual([true]);
expect(library.stats()).toMatchObject({ playing: 1, started: 1, last: { pitches: [12, 0], stages: 2 } });
worklets[0]!.port.onmessage!({ data: 'ended' });
expect(library.stats().playing).toBe(1);
library.stop(FILE);
expect(library.stats()).toMatchObject({ playing: 0, stopped: 1 });
// Both ways go on for the fade, then both stop.
expect(sources.map((s) => s.stopped)).toEqual([false]);
expect(worklets[0]).toMatchObject({ posted: [], disconnected: false });
clockTo();
expect(sources.map((s) => s.stopped)).toEqual([true]);
expect(worklets[0]).toMatchObject({ posted: ['stop'], disconnected: true });
});
it('a pitched voice that ends by itself leaves the count when the worklet says so', async () => {
const library = new SoundLibrary();
await play(library, FILE, {}, { pitch: 3, stages: [] });
worklets[0]!.port.onmessage!({ data: 'something else' });
expect(library.stats().playing).toBe(1);
worklets[0]!.port.onmessage!({ data: 'ended' });
expect(library.stats()).toMatchObject({ playing: 0, stopped: 0 });
});
it('gives two ways at the same pitch a source each, so each can glide on its own (#315)', async () => {
const library = new SoundLibrary();
await play(
library,
FILE,
{},
{
mix: 0.5,
a: { pitch: 0, stages: [] },
b: { pitch: 0, stages: [{ kind: 'gain', gain: 0.5 }] },
stages: [],
},
);
expect(sources).toHaveLength(2);
expect(sources[0]!.buffer).toBe(sources[1]!.buffer);
expect(wires.filter((w) => w.startsWith('source'))).toEqual(['source > gain', 'source > gain']);
});
describe('a Mix with the curve "Both at center"', () => {
/** Two plain ways, the share open as `blend`. */
const both = (): FxVoice => ({
plan: {
mix: { value: 0.25, param: 'blend', min: 0, max: 1 },
curve: 'both',
a: { pitch: [], stages: [] },
b: { pitch: [], stages: [] },
stages: [],
},
params: {},
});
it('shapes both shares from one source carrying the mix, so a glide follows the curve', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, {}, both());
// The voice, the Mix, share of a, share of b: the shares hold nothing of their own.
const [, , shareA, shareB] = gains;
expect([shareA!.value, shareB!.value]).toEqual([0, 0]);
expect(shapers.map((s) => [...s.curve!])).toEqual([
[1, 1, 1, 1, 0],
[0, 0, 0, 1, 1],
]);
expect(wires.filter((w) => w.startsWith('clock') || w.startsWith('shaper'))).toEqual([
'clock > shaper',
'shaper > ?',
'clock > shaper',
'shaper > ?',
]);
const [driver] = clocks;
expect(driver).toMatchObject({ started: true, stopped: false, offset: { value: 0.25 } });
expect(library.levels(FILE)).toEqual([[0.25]]);
expect(library.tune(voice, { blend: 0.75 })).toBe(true);
expect(driver!.offset.glides).toEqual([0.75]);
expect([shareA!.glides, shareB!.glides]).toEqual([[], []]);
});
it('stops that source with the voice, cut or ended by itself', async () => {
const library = new SoundLibrary();
await play(library, FILE, {}, both());
library.stop(FILE);
expect(clocks[0]!.stopped).toBe(false);
clockTo();
expect(clocks[0]!.stopped).toBe(true);
await play(library, FILE, {}, both());
const driver = clocks.find((c) => !c.stopped && c.started && c.offset.value === 0.25)!;
for (const source of sources.slice(-2)) source.onended?.();
expect(library.stats().playing).toBe(0);
expect(driver.stopped).toBe(true);
});
});
describe('a parameter changed while the voice plays (#315)', () => {
it('glides every knob it moves, a pitch in semitones, and leaves the rest alone', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, { owner: 'me' }, { plan: open(), params: {} });
// Made in the order: the voice, the Mix, share of a, the gain on b, share of b.
const [, , shareA, loud, shareB] = gains;
expect([shareA!.value, loud!.value, shareB!.value]).toEqual([0.75, 1, 0.25]);
expect(library.tune(voice, { depth: 12, loud: -6, blend: 0.5, nothing: 3 })).toBe(true);
expect(worklets[0]!.pitch.glides).toEqual([12]);
expect(sources[0]!.playbackRate.glides).toEqual([]);
expect(loud!.glides).toEqual([expect.closeTo(10 ** (-6 / 20))]);
expect([shareA!.glides, shareB!.glides]).toEqual([[0.5], [0.5]]);
expect(filters[0]!.gain.glides).toEqual([]);
expect(library.stats().tuned).toBe(1);
// Only what changed is sent again; one not given keeps its value rather than its default.
library.tune(voice, { depth: 12, blend: 1 });
expect(worklets[0]!.pitch.glides).toEqual([12]);
expect(loud!.glides).toHaveLength(1);
expect([shareA!.glides, shareB!.glides]).toEqual([
[0.5, 0],
[0.5, 1],
]);
});
it('reaches the one voice it is given – a detached one too – and none that has ended', async () => {
const library = new SoundLibrary();
const voices = [
await play(library, FILE, { owner: 'me' }, { plan: open(), params: {} }),
await play(library, FILE, { owner: 'me' }, { plan: open(), params: {} }),
await play(library, OTHER, { owner: 'me' }, { plan: open(), params: {} }),
await play(library, FILE, {}, { plan: open(), params: {} }),
];
expect(new Set(voices).size).toBe(4);
expect(voices).not.toContain(0);
library.tune(voices[1]!, { depth: 12 });
library.tune(voices[3]!, { depth: 12 });
expect(worklets.map((w) => w.pitch.glides.length)).toEqual([0, 1, 0, 1]);
library.stop(FILE);
expect(library.tune(voices[1]!, { depth: 3 })).toBe(false);
expect(library.tune(0, { depth: 3 })).toBe(false);
expect(library.stats().tuned).toBe(2);
});
it('starts a voice still waiting on its bytes with the values handed in meanwhile', async () => {
const library = new SoundLibrary();
const voice = await play(
library,
FILE,
{ hold: true, owner: 'me' },
{ plan: open(), params: { blend: 0.5 } },
);
expect(library.tune(voice, { depth: 7 })).toBe(true);
await arrive();
expect(library.stats().last?.pitches).toEqual([7, 0]);
expect(gains.map((g) => g.value)).toContain(0.5);
expect(worklets[0]!.options.parameterData.pitch).toBe(7);
expect(worklets[0]!.pitch.glides).toEqual([]);
});
it('runs a timed change evenly on the audio clock: semitones and decibels in their own steps', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, { owner: 'me' }, { plan: open(), params: {} });
const [, , shareA, loud, shareB] = gains;
library.tune(voice, { depth: 12, loud: -6, blend: 0.5 }, 1.5);
const pitch = worklets[0]!.pitch;
expect(pitch.ramps).toEqual([['linear', 12, 1.5]]);
expect(loud!.ramps).toEqual([['exponential', expect.closeTo(10 ** (-6 / 20)), 1.5]]);
expect([shareA!.ramps, shareB!.ramps]).toEqual([[['linear', 0.5, 1.5]], [['linear', 0.5, 1.5]]]);
expect([pitch.glides, loud!.glides, shareA!.glides]).toEqual([[], [], []]);
// Each from where it is now: what was planned before is held, not queued behind.
expect([pitch.holds, loud!.holds, shareA!.holds]).toEqual([1, 1, 1]);
// A quick change after it holds the ramp where it is and glides on from there.
library.tune(voice, { depth: 0 });
expect(pitch.holds).toBe(2);
expect(pitch.glides).toEqual([0]);
});
it('runs a timed change along an easing as a curve, each number in its own steps', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, { owner: 'me' }, { plan: open(), params: {} });
const loud = gains[3]!;
const from = loud.value;
library.tune(voice, { depth: 12, loud: -6 }, 1.5, (t) => t * t);
// Half the time is a quarter of the way: a quarter of the octave, a quarter of the decibels.
expect(worklets[0]!.pitch.ramps).toEqual([['curve', [0, expect.closeTo(3), 12], 1.5]]);
const quarter = from * (10 ** (-6 / 20) / from) ** 0.25;
expect(loud.ramps).toEqual([
['curve', [from, expect.closeTo(quarter), expect.closeTo(10 ** (-6 / 20))], 1.5],
]);
expect(worklets[0]!.pitch.holds).toBe(1);
});
it('a step holds the value for the time and then jumps', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, { owner: 'me' }, { plan: open(), params: {} });
library.tune(voice, { depth: 12 }, 2, 'step');
expect(worklets[0]!.pitch.ramps).toEqual([['set', 12, 2]]);
expect(worklets[0]!.pitch.glides).toEqual([]);
});
it('starts a timed change to a voice still waiting on its bytes when the voice starts', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, { hold: true, owner: 'me' }, { plan: open(), params: {} });
library.tune(voice, { depth: -64 }, 1.28);
// A quick change after a timed one keeps its place behind it.
library.tune(voice, { blend: 1 });
expect(library.stats().started).toBe(0);
await arrive();
// The voice is heard at its old pitch and only then sets off, so the whole sweep is heard.
expect(library.stats().last?.pitches).toEqual([0, 0]);
expect(worklets[0]!.pitch.ramps).toEqual([['linear', -64, 1.28]]);
expect(gains[4]!.glides).toEqual([1]);
});
});
it('a stop while the bytes are in flight keeps the sound from starting afterwards', async () => {
const library = new SoundLibrary();
await play(library, FILE, { hold: true });
library.stop(FILE);
for (const resolve of decodes.splice(0)) resolve();
await settle();
expect(library.stats()).toMatchObject({ started: 0, playing: 0 });
});
it('but a stop before a play does not: an earlier silence is not a standing veto', async () => {
const library = new SoundLibrary();
// Exactly what ending a run does – and the next run has to be able to play that sound again,
// even though its bytes are still unread at that point.
library.stop('');
library.stop(FILE);
await play(library);
expect(library.stats()).toMatchObject({ started: 1, playing: 1 });
});
it('stopping everything silences every voice, and only the named file otherwise', async () => {
const library = new SoundLibrary();
await play(library, FILE);
await play(library, OTHER);
library.stop(FILE);
expect(library.stats()).toMatchObject({ playing: 1, stopped: 1 });
library.stopAll();
expect(library.stats()).toMatchObject({ playing: 0, stopped: 2 });
clockTo();
expect(sources.every((s) => s.stopped)).toBe(true);
});
it('a voice that ends by itself leaves the count, without being stopped', async () => {
const library = new SoundLibrary();
await play(library);
sources[0]?.onended?.();
expect(library.stats()).toMatchObject({ playing: 0, started: 1, stopped: 0 });
});
it('a file that cannot be loaded fails once and is never asked for again', async () => {
const library = new SoundLibrary();
vi.stubGlobal('fetch', () => Promise.resolve({ ok: false, status: 404 }));
vi.spyOn(console, 'error').mockImplementation(() => {});
expect(await library.load(FILE)).toBeNull();
expect(await library.load(FILE)).toBeNull();
expect(library.stats()).toMatchObject({ failed: 1, started: 0 });
library.play(FILE, 1, false);
await settle();
expect(library.stats().started).toBe(0);
});
describe('the end of a voice (#324)', () => {
/** One echo after a quarter second, at half the volume: a tail of 0.25 s. */
const echo = (feedback = 0, pingPong = false): FxStage => ({
kind: 'delay',
time: 0.25,
feedback,
damping: 20000,
mix: 0.5,
pingPong,
});
it('fades a stopped voice out instead of cutting it, then lets its nodes go', async () => {
const library = new SoundLibrary();
await play(library);
library.stop(FILE);
const level = gains[0]!;
expect(level.ramps).toEqual([['linear', 0, 0.01]]);
expect(level.holds).toBe(1);
expect(sources[0]!.stopped).toBe(false);
expect(disconnects).toEqual([]);
clockTo(0.005);
expect(sources[0]!.stopped).toBe(false);
clockTo(0.01);
expect(sources[0]!.stopped).toBe(true);
expect(disconnects.filter((kind) => kind !== 'clock')).toEqual(['gain']);
});
it('cuts at once where the clock stands still, so a paused run cannot sound in the next', async () => {
const library = new SoundLibrary();
await play(library);
contextState = 'suspended';
library.stopAll();
expect(sources[0]!.stopped).toBe(true);
expect(clocks).toHaveLength(0);
});
it('wires an echo: the sound goes on, the line feeds back through the damping, added at mix', async () => {
await play(new SoundLibrary(), FILE, {}, { pitch: 0, stages: [echo(0.4)] });
expect(delays).toMatchObject([{ max: 2, delayTime: { value: 0.25 } }]);
expect(filters.map((f) => [f.type, f.frequency.value])).toEqual([['lowpass', 20000]]);
expect(filters[0]!.Q.value).toBeCloseTo(-3.0103, 3);
expect(wires).toEqual([
'source > gain', // the source through its fade
'gain > gain', // the sound on, as it is
'delay > filter',
'filter > gain', // into the mix
'gain > gain', // and out
'gain > delay', // the sound into the line
'filter > gain', // round again,
'gain > delay', // at the feedback
'gain > gain', // the fade into the echo
'gain > gain',
...INTO_MASTER,
]);
// The voice, the fade made before it, the echo's in, out, feedback and mix, then the master's two.
expect(gains.map((g) => g.value)).toEqual([1, 1, 1, 1, 0.4, 0.5, 1, 1]);
});
it('wires a ping-pong echo into the left only, crossing sides on every round', async () => {
await play(new SoundLibrary(), FILE, {}, { pitch: 0, stages: [echo(0.4, true)] });
expect(wires).toEqual(
expect.arrayContaining(['gain > merger', 'merger > delay', 'filter > splitter', 'splitter > merger']),
);
expect(wires.filter((w) => w === 'splitter > merger')).toHaveLength(2);
expect(wires.filter((w) => w.endsWith('> delay'))).toEqual(['merger > delay', 'gain > delay']);
});
it('rings on after its sound has ended, still reached, and goes when the echoes have faded', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, {}, { pitch: 0, stages: [echo()] });
expect(library.tail(voice)).toBe(0.25);
sources[0]!.onended!();
expect(library.stats()).toMatchObject({ playing: 1, stopped: 0 });
expect(library.tune(voice, {})).toBe(true);
clockTo(0.24);
expect(library.stats().playing).toBe(1);
clockTo(0.25);
expect(library.stats()).toMatchObject({ playing: 0, stopped: 0 });
expect(library.tune(voice, {})).toBe(false);
expect(library.tail(voice)).toBe(0);
// An echo is a loop: it is let go, where a dry voice is simply left to end.
expect(disconnects.filter((kind) => kind !== 'clock')).toEqual(['gain']);
});
it('a dry voice ends with its sound, as before', async () => {
const library = new SoundLibrary();
const voice = await play(library);
expect(library.tail(voice)).toBe(0);
sources[0]!.onended!();
expect(library.stats().playing).toBe(0);
expect(clocks).toHaveLength(0);
});
it('counts a tail again when a change makes it longer', async () => {
const library = new SoundLibrary();
const plan: FxPlan = {
pitch: [],
stages: [
{
kind: 'delay',
time: { value: 0.25 },
feedback: { value: 0, param: 'back', min: 0, max: 0.95 },
damping: { value: 0 },
mix: { value: 1 },
pingPong: false,
},
],
};
const voice = await play(library, FILE, {}, { plan, params: {} });
sources[0]!.onended!();
// Half as loud each round: ten echoes are heard, ending 2.5 s on – from where the change ends.
library.tune(voice, { back: 0.5 }, 1);
expect(library.tail(voice)).toBe(2.5);
clockTo(3.4);
expect(library.stats().playing).toBe(1);
clockTo(3.5);
expect(library.stats().playing).toBe(0);
});
it('counts an echo synced to beats by the tempo of the voice, never past the line (#332)', async () => {
const library = new SoundLibrary();
const synced = (quarters: number): FxPlan => ({
pitch: [],
stages: [
{
kind: 'delay',
time: { value: quarters },
beats: true,
feedback: { value: 0 },
damping: { value: 0 },
mix: { value: 1 },
pingPong: false,
},
],
});
const voice = await play(library, FILE, {}, { plan: synced(1), params: {}, tempo: 90 });
expect(delays[0]!.delayTime.value).toBeCloseTo(60 / 90);
expect(library.tail(voice)).toBeCloseTo(60 / 90);
// Four quarters at 120 BPM are 2 s, which is as long as the line is; eight would be 4 s.
await play(library, FILE, {}, { plan: synced(8), params: {} });
expect(delays[1]!.delayTime.value).toBe(2);
});
it('lets the echoes ring when asked to: only the sound fades, the voice stays until they are gone', async () => {
const library = new SoundLibrary();
await play(library, FILE, {}, { pitch: 0, stages: [echo()] });
library.stop(FILE, true);
const [level, fade] = gains;
expect(fade!.ramps).toEqual([['linear', 0, 0.01]]);
expect(level!.ramps).toEqual([]);
expect(library.stats()).toMatchObject({ playing: 1, stopped: 1 });
clockTo(0.01);
expect(sources[0]!.stopped).toBe(true);
// Its own end afterwards changes nothing: it is ringing already.
sources[0]!.onended?.();
expect(library.stats().playing).toBe(1);
clockTo(0.26);
expect(library.stats()).toMatchObject({ playing: 0, stopped: 1 });
});
it('a stop without letting ring cuts a ringing voice short, and asking again changes nothing', async () => {
const library = new SoundLibrary();
await play(library, FILE, {}, { pitch: 0, stages: [echo()] });
library.stop(FILE, true);
library.stop(FILE, true);
expect(library.stats()).toMatchObject({ playing: 1, stopped: 1 });
library.stop(FILE);
expect(library.stats()).toMatchObject({ playing: 0, stopped: 2 });
expect(gains[0]!.ramps).toEqual([['linear', 0, 0.01]]);
});
it('a voice without echoes is simply faded out when asked to let ring', async () => {
const library = new SoundLibrary();
await play(library);
library.stop(FILE, true);
expect(library.stats()).toMatchObject({ playing: 0, stopped: 1 });
expect(gains[0]!.ramps).toEqual([['linear', 0, 0.01]]);
});
it('stops one voice by its number, also one still waiting on its bytes', async () => {
const library = new SoundLibrary();
const first = await play(library);
const second = await play(library);
library.stopVoice(first);
expect(library.stats()).toMatchObject({ playing: 1, stopped: 1 });
expect(library.tune(second, {})).toBe(true);
const waiting = await play(library, OTHER, { hold: true });
library.stopVoice(waiting);
await arrive();
expect(library.stats()).toMatchObject({ started: 2, playing: 1 });
});
it('moves the numbers of an echo while it plays, the damping evenly in octaves', async () => {
const library = new SoundLibrary();
const plan: FxPlan = {
pitch: [],
stages: [
{
kind: 'delay',
time: { value: 0.25, param: 'time', min: 0.01, max: 2 },
feedback: { value: 0.4 },
damping: { value: 0, param: 'dull', min: 0, max: 1 },
mix: { value: 0.5, param: 'wet', min: 0, max: 1 },
pingPong: false,
},
],
};
const voice = await play(library, FILE, {}, { plan, params: {} });
library.tune(voice, { time: 0.5, dull: 1, wet: 0.2 }, 2);
expect(delays[0]!.delayTime.ramps).toEqual([['linear', 0.5, 2]]);
expect(filters[0]!.frequency.ramps).toEqual([['exponential', expect.closeTo(500), 2]]);
// The mix of the echo, made before the master's two.
expect(gains.at(-3)!.ramps).toEqual([['linear', 0.2, 2]]);
expect(library.levels(FILE)).toEqual([[0.25, 0.4, 20000, 0.5]]);
});
});
});
describe('notes of an instrument (#331)', () => {
/** A way that plays its own file, as a Sample makes it. */
const sample = (
file: string,
extra: Partial<NonNullable<Extract<FxPlan, { pitch: unknown }>['source']>> = {},
) =>
({
pitch: [],
stages: [],
source: { file, volume: 0.5, loop: false, loopStart: 0, loopEnd: 0, gate: true, ...extra },
}) as FxPlan;
async function note(library: SoundLibrary, layers: FxPlan[], duration = 0): Promise<number> {
const voice = library.playNote('instrument:i', layers, {}, 1, '', duration);
await settle();
await arrive();
return voice;
}
it('plays its layers side by side as one voice, each way its own file behind its own volume', async () => {
const library = new SoundLibrary();
const voice = await note(library, [sample(FILE), sample(OTHER, { gate: false })]);
expect(voice).toBe(1);
expect(library.stats()).toMatchObject({ started: 1, playing: 1, decoded: 2 });
expect(library.stats().last).toMatchObject({ file: 'instrument:i', layers: 2, duration: 1.5 });
expect(sources.map((source) => source.started)).toEqual([true, true]);
// Voice gain first, then a fade per way at the sound's volume, then the master's two.
expect(gains.map((gain) => gain.value)).toEqual([1, 0.5, 0.5, 1, 1]);
expect(wires).toEqual(['source > gain', 'gain > gain', 'source > gain', 'gain > gain', ...INTO_MASTER]);
});
it('a release fades out the ways that end with the note and lets a one-shot play on', async () => {
const library = new SoundLibrary();
const voice = await note(library, [sample(FILE), sample(OTHER, { gate: false })]);
library.release(voice);
expect(gains[1]!.ramps).toEqual([['linear', 0, 0.01]]);
expect(gains[2]!.ramps).toEqual([]);
clockTo();
expect(sources.map((source) => source.stopped)).toEqual([true, false]);
expect(library.stats().playing).toBe(1);
// The one-shot ends by itself: now the voice is gone.
sources[1]!.onended?.();
expect(library.stats().playing).toBe(0);
});
it('a note with a duration is released that long after it starts, its fade set on the audio clock at once (#332)', async () => {
const library = new SoundLibrary();
await note(library, [sample(FILE)], 0.5);
expect(gains[1]!.ramps).toEqual([
['set', 0.5, 0.5],
['linear', 0, 0.51],
]);
expect(clocks.map((clock) => clock.stopAt)).toEqual([0.51]);
expect(sources[0]!.stopped).toBe(false);
clockTo();
expect(sources[0]!.stopped).toBe(true);
expect(library.stats().playing).toBe(0);
});
it('a note planned ahead starts on that second of the audio clock and is released from there (#332)', async () => {
const library = new SoundLibrary();
library.playNote('instrument:i', [sample(FILE)], {}, 1, '', 0.5, { at: 2 });
await settle();
await arrive();
expect(sources[0]!.startedAt).toBe(2);
expect(library.stats().last?.at).toBe(2);
expect(gains[1]!.ramps).toEqual([
['set', 0.5, 2.5],
['linear', 0, 2.51],
]);
expect(clocks.map((clock) => clock.stopAt)).toEqual([2.51]);
// One whose second has passed by the time its bytes are there starts now.
library.playNote('instrument:i', [sample(FILE)], {}, 1, '', 0, { at: -1 });
expect(sources[1]!.startedAt).toBe(0);
});
it('tells a pitched note planned ahead when to start, the worklet having no start of its own (#332)', async () => {
const library = new SoundLibrary();
const pitched = { ...sample(FILE), pitch: [{ value: 7 }] } as FxPlan;
library.playNote('instrument:i', [pitched], {}, 1, '', 0, { at: 1.25 });
await settle();
await arrive();
expect(worklets[0]!.options.processorOptions.startAt).toBe(1.25);
});
it('a note planned to end later leaves its loop then, not now (#332)', async () => {
const library = new SoundLibrary();
await note(library, [sample(FILE, { loop: true, gate: false })], 1);
expect(sources[0]!.loop).toBe(true);
clockTo(0.99);
expect(sources[0]!.loop).toBe(true);
clockTo(1);
expect(sources[0]!.loop).toBe(false);
});
it('a note released before its bytes arrived still starts, and is released at once', async () => {
const library = new SoundLibrary();
const voice = library.playNote(
'instrument:i',
[sample(FILE), sample(OTHER, { gate: false })],
{},
1,
'',
0,
);
library.release(voice);
await settle();
await arrive();
expect(library.stats().started).toBe(1);
clockTo();
expect(sources.map((source) => source.stopped)).toEqual([true, false]);
});
it('loops a way between its loop start and end', async () => {
const library = new SoundLibrary();
await note(library, [sample(FILE, { loop: true, loopStart: 0.25, loopEnd: 1 })]);
expect(sources[0]).toMatchObject({ loop: true, loopStart: 0.25, loopEnd: 1 });
});
it('hands a pitched way its loop in samples of the sound', async () => {
const library = new SoundLibrary();
const pitched = { ...sample(FILE, { loop: true, loopStart: 0.25, loopEnd: 0 }), pitch: [{ value: 3 }] };
await note(library, [pitched]);
// 800 samples a second, 1200 of them: from 200 to the end.
expect(worklets[0]!.options.processorOptions).toMatchObject({
loop: true,
loopStart: 200,
loopEnd: 1200,
});
});
it('a release lets a loop that does not end with the note leave its loop and play out', async () => {
const library = new SoundLibrary();
const voice = await note(library, [
sample(FILE, { loop: true, loopEnd: 1, gate: false }),
sample(OTHER, { loop: true, loopEnd: 1 }),
]);
library.release(voice);
// The first leaves its loop and is not faded; the second, a plain Loop, fades out as before.
expect(sources.map((source) => source.loop)).toEqual([false, true]);
expect(gains[1]!.ramps).toEqual([]);
expect(gains[2]!.ramps).toEqual([['linear', 0, 0.01]]);
clockTo();
expect(sources.map((source) => source.stopped)).toEqual([false, true]);
expect(library.playing(voice)).toBe(true);
sources[0]!.onended?.();
expect(library.playing(voice)).toBe(false);
});
it('tells the pitch worklet to leave its loop on a release', async () => {
const library = new SoundLibrary();
const pitched = { ...sample(FILE, { loop: true, loopEnd: 1, gate: false }), pitch: [{ value: 3 }] };
const voice = await note(library, [pitched]);
library.release(voice);
expect(worklets[0]!.posted).toEqual(['leave']);
});
it('plays nothing where no way has a file', () => {
const library = new SoundLibrary();
expect(library.playNote('instrument:i', [], {}, 1, '', 0)).toBe(0);
expect(library.playNote('instrument:i', [{ pitch: [], stages: [] }], {}, 1, '', 0)).toBe(0);
});
});
describe('notes with an Envelope (#335)', () => {
const PLANNED: FxEnvelopePlan = {
id: 'env',
attack: { value: 0.1 },
decay: { value: 0.2 },
sustain: { value: 0.5 },
release: { value: 0.3 },
};
/** A Sample's way, under the Envelope where `shaped`, with more stages after it. */
const way = (gate: boolean, shaped = true, stages: FxStagePlan[] = []): FxPlan => ({
pitch: [],
stages: [...(shaped ? [{ kind: 'envelope' as const, envelope: PLANNED }] : []), ...stages],
source: { file: FILE, volume: 0.5, loop: false, loopStart: 0, loopEnd: 0, gate },
});
async function note(library: SoundLibrary, plan: FxPlan, duration = 0): Promise<number> {
const voice = library.playNote('instrument:i', [plan], {}, 1, '', duration);
await settle();
await arrive();
return voice;
}
/** What carries the curve: the first silent source made, before any timer. */
const driver = () => clocks[0]!;
it('starts its curve with the note: straight up in the attack, then easing towards the sustain', async () => {
const library = new SoundLibrary();
await note(library, way(true));
expect(library.stats().last?.envelopes).toBe(1);
expect(driver().started).toBe(true);
expect(driver().offset.ramps).toEqual([['linear', 1, 0.1]]);
expect(driver().offset.glides).toEqual([0.5]);
// Voice gain, the Sample's volume, and the Envelope's gain, which is all the curve; then the master's.
expect(gains.map((gain) => gain.value)).toEqual([1, 0.5, 0, 1, 1]);
expect(wires).toContain('clock > shaper');
expect([shapers[0]!.curve![512], shapers[0]!.curve![1024]]).toEqual([0, 1]);
});
it('a gated source plays on through the release, and the note ends with it', async () => {
const library = new SoundLibrary();
const voice = await note(library, way(true));
library.release(voice);
// Released at 0, in the attack still: from 0, falling to silence in 0.3 s.
expect(driver().offset.ramps).toEqual([
['linear', 1, 0.1],
['linear', 0, 0],
]);
expect(driver().offset.glides).toEqual([0.5, 0]);
expect(gains[1]!.ramps).toEqual([
['set', 0.5, 0.3],
['linear', 0, 0.31],
]);
clockTo(0.3);
expect(sources[0]!.stopped).toBe(false);
expect(library.playing(voice)).toBe(true);
clockTo();
expect(sources[0]!.stopped).toBe(true);
expect(library.playing(voice)).toBe(false);
expect(driver().stopped).toBe(true);
});
it('a note ending mid-decay releases from the level its curve has by then', async () => {
const library = new SoundLibrary();
await note(library, way(true), 0.2);
const level = 0.5 + 0.5 * Math.exp((-0.1 * Math.log(1000)) / 0.2);
expect(driver().offset.ramps).toEqual([
['linear', 1, 0.1],
['set', level, 0.2],
]);
expect(gains[1]!.ramps).toEqual([
['set', 0.5, 0.5],
['linear', 0, 0.51],
]);
});
it('a one-shot under an Envelope alone plays through, its curve held', async () => {
const library = new SoundLibrary();
const voice = await note(library, way(false));
library.release(voice);
expect(driver().offset.glides).toEqual([0.5]);
clockTo();
expect(sources[0]!.stopped).toBe(false);
sources[0]!.onended?.();
expect(library.playing(voice)).toBe(false);
});
it('Stop sound lets it fall away in its release with "let ring", and cuts it without', async () => {
const library = new SoundLibrary();
const ringing = await note(library, way(false));
library.stopVoice(ringing, true);
expect(driver().offset.glides).toEqual([0.5, 0]);
expect(gains[1]!.ramps).toEqual([
['set', 0.5, 0.3],
['linear', 0, 0.31],
]);
expect(gains[0]!.ramps).toEqual([]);
expect(library.stats().stopped).toBe(1);
clockTo();
expect(library.playing(ringing)).toBe(false);
const cut = await note(library, way(true));
library.stopVoice(cut);
// After the first note's three and the master's two.
expect(gains[5]!.ramps).toEqual([['linear', 0, 0.01]]);
expect(library.playing(cut)).toBe(false);
});
it('one that only moves a cutoff ends nothing: the gated source fades with the note as before', async () => {
const library = new SoundLibrary();
const sweep: FxStagePlan = {
kind: 'pass',
filter: 'lowpass',
cutoff: { value: 200, mod: { envelope: PLANNED, from: { value: 200 }, to: { value: 5000 } } },
resonance: { value: 0 },
};
const voice = await note(library, way(true, false, [sweep]));
// The cutoff is all the curve; the Q stays as it is.
expect(filters[0]!.frequency.value).toBe(0);
expect(filters[0]!.Q.value).toBeCloseTo(20 * Math.log10(Math.SQRT1_2), 9);
const curve = shapers[0]!.curve!;
expect([curve[0], curve[512], curve[768], curve[1024]]).toEqual([
200,
200,
expect.closeTo(1000, 1),
expect.closeTo(5000, 1),
]);
library.release(voice);
expect(gains[1]!.ramps).toEqual([['linear', 0, 0.01]]);
expect(driver().offset.glides).toEqual([0.5, 0]);
// A parameter does not reach a number an Envelope moves.
expect(library.levels('instrument:i')).toEqual([[200, expect.closeTo(-3.01, 2)]]);
});
it('ends once its decay is over where the sustain is 0, however long the note is held (#329)', async () => {
const library = new SoundLibrary();
const plan: FxPlan = {
...way(true, false),
stages: [{ kind: 'envelope', envelope: { ...PLANNED, sustain: { value: 0 } } }],
};
const voice = await note(library, plan);
// Attack 0.1 and decay 0.2: faded out from 0.3 on.
expect(gains[1]!.ramps).toEqual([
['set', 0.5, expect.closeTo(0.3, 9)],
['linear', 0, expect.closeTo(0.31, 9)],
]);
clockTo(0.3);
expect(library.playing(voice)).toBe(true);
clockTo();
expect(sources[0]!.stopped).toBe(true);
expect(library.playing(voice)).toBe(false);
});
it('moves a pitch on top of the one its way has, through the worklet', async () => {
const library = new SoundLibrary();
const plan: FxPlan = {
...way(true, false),
pitch: [
{ value: 3 },
{ value: -12, mod: { envelope: PLANNED, from: { value: -12 }, to: { value: 0 } } },
],
};
await note(library, plan);
expect(worklets[0]!.pitch.value).toBe(3);
expect(wires).toContain('shaper > ?');
expect([shapers[0]!.curve![512], shapers[0]!.curve![1024]]).toEqual([-12, 0]);
});
});
describe('a Chip (#329)', () => {
const CHIP: FxChipPlan = {
wave: 'square',
frequency: { value: 440, param: 'hz', min: 1, max: 20000 },
duty: { value: 0.5 },
dutySweep: { value: 0 },
slide: { value: 12 },
deltaSlide: { value: 0 },
minFrequency: { value: 0 },
vibratoDepth: { value: 0 },
vibratoSpeed: { value: 6 },
arpeggio: { value: 0 },
arpeggioTime: { value: 0.1 },
repeat: { value: 0 },
};
const pitched: FxPlan = { pitch: [{ value: 3 }], stages: [], chip: CHIP };
it('plays a note without any file on a worklet of its own, its frequency, duty and pitch knobs', async () => {
const library = new SoundLibrary();
const voice = library.playNote('instrument:i', [pitched], {}, 1, '', 0, { at: 0.5 });
await settle();
expect(modules).toHaveLength(1);
expect(library.stats()).toMatchObject({ started: 1, playing: 1, decoded: 0 });
expect(worklets[0]!.kind).toBe('chip');
expect(worklets[0]!.options.outputChannelCount).toEqual([1]);
expect(worklets[0]!.options.parameterData).toEqual({ frequency: 440, duty: 0.5, pitch: 3 });
expect(worklets[0]!.options.processorOptions).toMatchObject({ wave: 'square', slide: 12, startAt: 0.5 });
expect(library.levels('instrument:i')).toEqual([[3, 440, 0.5]]);
library.tune(voice, { hz: 880 });
expect(worklets[0]!.parameters.get('frequency')!.glides).toEqual([880]);
});
it('ends with its note, faded out, or by itself once it has slid below its lowest frequency', async () => {
const library = new SoundLibrary();
const released = library.playNote('instrument:i', [pitched], {}, 1, '', 0);
await settle();
library.release(released);
clockTo();
expect(worklets[0]!.posted).toEqual(['stop']);
expect(library.playing(released)).toBe(false);
const sliding = library.playNote('instrument:i', [pitched], {}, 1, '', 0);
worklets[1]!.port.onmessage?.({ data: 'ended' });
expect(library.playing(sliding)).toBe(false);
});
it('is silent without the worklet, and ends at once', async () => {
loadModule = () => Promise.reject(new Error('no worklets here'));
const library = new SoundLibrary();
const voice = library.playNote('instrument:i', [pitched], {}, 1, '', 0);
await settle();
expect(worklets).toHaveLength(0);
expect(library.levels('instrument:i')).toEqual([[3, 440, 0.5]]);
sources[0]!.onended?.();
expect(library.playing(voice)).toBe(false);
});
});
describe('clips and tracks of a song (#334)', () => {
it('starts a clip at its second, as far into its sound as it says, round and round', async () => {
const library = new SoundLibrary();
// The sound is 1.5 s long: 2 s in is half a second into its second round.
library.playClip(FILE, { at: 2, offset: 2, duration: 3, volume: 0.5, bus: '' });
await settle();
await arrive();
expect(sources[0]).toMatchObject({ startedAt: 2, startedOffset: 0.5, loop: true });
expect(library.stats().last).toMatchObject({ at: 2, volume: 0.5, loop: true });
});
it('plays a clip turned up past unity as loud as +12 dB, and no louder', async () => {
const library = new SoundLibrary();
library.playClip(FILE, { at: 2, offset: 0, duration: 3, volume: 2, bus: '' });
await settle();
await arrive();
expect(library.stats().last?.volume).toBe(2);
library.playClip(FILE, { at: 2, offset: 0, duration: 3, volume: 50, bus: '' });
await settle();
await arrive();
expect(library.stats().last?.volume).toBeCloseTo(10 ** (12 / 20), 6);
});
it('fades a clip out at its end and lets it go, a source only once', async () => {
const library = new SoundLibrary();
library.playClip(FILE, { at: 2, offset: 0, duration: 3, volume: 1, bus: '' });
await settle();
await arrive();
// The voice's gain first, then the fade of its source.
expect(gains[1]!.ramps).toEqual([
['set', 1, 5],
['linear', 0, 5.01],
]);
expect(clocks.map((clock) => clock.stopAt)).toEqual([5.01]);
expect(sources[0]!.stopped).toBe(false);
clockTo();
expect(sources[0]!.stopped).toBe(true);
expect(library.stats().playing).toBe(0);
});
it('starts a pitched clip in its worklet as many samples in as the offset is', async () => {
const library = new SoundLibrary();
const pitched = { pitch: [{ value: 5 }], stages: [] } as FxPlan;
library.playClip(
FILE,
{ at: 1, offset: 1.75, duration: 1, volume: 1, bus: '' },
{ plan: pitched, params: {} },
);
await settle();
await arrive();
// 0.25 s into the second round, at the sound's own 800 samples a second.
expect(worklets[0]!.options.processorOptions).toMatchObject({ startAt: 1, loop: true, skip: 200 });
});
it("sends a song's voices through the bus of their track: its input, level, then its pan, then out", async () => {
const library = new SoundLibrary();
library.setBus('song:s:t', 0.5, -0.25);
library.playNote(
'instrument:i',
[
{
pitch: [],
stages: [],
source: { file: FILE, volume: 1, loop: false, loopStart: 0, loopEnd: 0, gate: false },
},
],
{},
1,
'',
0,
{ bus: 'song:s:t' },
);
await settle();
await arrive();
expect(wires).toEqual(expect.arrayContaining(['gain > panner', 'panner > destination']));
expect(wires.filter((wire) => wire === 'gain > gain').length).toBeGreaterThan(0);
expect(wires).not.toContain('gain > destination');
// The first gain is where the bus is fed, the second its level.
expect(gains[1]!.glides).toEqual([0.5]);
expect(panners[0]!.glides).toEqual([-0.25]);
library.setBus('song:s:t', 0, 1);
// The track's and the master's it goes into (#325); no new one for the same track.
expect(panners).toHaveLength(2);
expect(wires).toContain('panner > gain');
expect([gains[1]!.glides, panners[0]!.glides]).toEqual([
[0.5, 0],
[-0.25, 1],
]);
});
it('says how loud each stretch of a loaded sound is, and nothing before its bytes are there', async () => {
const library = new SoundLibrary();
expect(library.peaks(FILE)).toBeNull();
void library.load(FILE);
await settle();
await arrive();
const peaks = library.peaks(FILE);
expect(peaks).toHaveLength(1024);
expect(library.peaks(FILE)).toBe(peaks);
});
it('plays and draws a reversed sound from its end (#321)', async () => {
const library = new SoundLibrary();
const reversed = `${FILE}#0~0~0~0~linear~linear~reverse`;
void library.load(FILE);
await settle();
await arrive();
// The file rises from silence to full over its 1200 samples.
library
.decoded(FILE)!
.getChannelData(0)
.forEach((_, i, data) => (data[i] = i / 1199));
await play(library, reversed);
const heard = (sources[0]?.buffer as { getChannelData: () => Float32Array }).getChannelData();
expect([heard[0], heard[1199]]).toEqual([1, 0]);
expect(library.duration(reversed)).toBe(1.5);
const peaks = library.peaks(reversed)!;
expect(peaks[0]).toBeCloseTo(1, 2);
expect(peaks[1023]).toBeLessThan(0.01);
});
});
describe('the patterns and songs a game plays (#336)', () => {
/** A sequence of a note on a track and one on a track the song does not have, both at its start. */
function sequence(
strike: (note: ScheduledNote) => number,
fields: Partial<SequencePlay> = {},
): SequencePlay {
const note = { tick: 0, length: 480, velocity: 1, instrument: 'i' };
return {
sequence: {
notes: [
{ ...note, note: 60, bus: 'song:s:t' },
{ ...note, note: 62, bus: 'song:s:gone' },
],
},
tempo: 120,
length: 1920,
loop: null,
needs: { layers: [], files: [] },
volume: 0.5,
fadeIn: 2,
buses: [{ name: 'song:s:t', gain: 0.25, pan: -1 }],
strike,
...fields,
};
}
it('hears each playing through a master of its own, silent until it starts, its tracks into it', async () => {
const library = new SoundLibrary();
const struck: ScheduledNote[] = [];
const id = library.playSequence(
'song:s',
sequence((note) => (struck.push(note), 0)),
'logic',
);
// The master of the project is made on the way, the one all of it is heard through (#325).
expect(library.busLevels()).toEqual([
MASTER_LEVEL,
{ name: `play:${id}`, gain: 0, pan: 0, into: 'mix', fx: false, latency: 0 },
{ name: `play:${id}:song:s:t`, gain: 0.25, pan: -1, into: `play:${id}`, fx: false, latency: 0 },
]);
expect(wires).toEqual([
'gain > gain',
'gain > panner',
'gain > gain',
'gain > panner',
'panner > destination',
'panner > gain',
'gain > gain',
'gain > panner',
'panner > gain',
]);
await settle();
expect(struck.map((note) => note.bus)).toEqual([`play:${id}:song:s:t`, `play:${id}`]);
// It rises from silence with its first note, 50 ms ahead, to its volume over its fade in.
expect(gains[1]!.ramps).toEqual([
['set', 0, 0.05],
['linear', 0.5, 2.05],
]);
library.stopSequence('song:', false, 0);
expect(library.playbacks()).toEqual([]);
clockTo();
expect(library.busLevels()).toEqual([MASTER_LEVEL]);
expect(disconnects.filter((kind) => kind !== 'clock')).toEqual([
'gain',
'gain',
'panner',
'gain',
'gain',
'panner',
]);
});
it('is gone once played to its end, its last voice gone too – asking after it does not ask itself', async () => {
const library = new SoundLibrary();
library.playSequence(
'pattern:p',
sequence(() => 77, { length: 10, buses: [] }),
'',
);
await settle();
expect(() => library.playbacks()).not.toThrow();
expect(library.playbacks()).toEqual([]);
clockTo();
expect(library.busLevels()).toEqual([MASTER_LEVEL]);
});
it('a playing without notes or clips is none', () => {
const library = new SoundLibrary();
const empty = sequence(() => 1, { sequence: { notes: [], clips: [] } });
expect(library.playSequence('song:s', empty, '')).toBe(0);
expect(library.busLevels()).toEqual([]);
});
it('nothing that reads the clock wakes it while the toolbar holds it', () => {
const library = new SoundLibrary();
library.time();
let resumes = 0;
(library as unknown as { context: { resume: () => Promise<void> } }).context.resume = () => {
resumes += 1;
return Promise.resolve();
};
contextState = 'suspended';
library.setSuspended(true);
library.time();
expect(resumes).toBe(0);
library.setSuspended(false);
library.time();
expect(resumes).toBe(2);
});
});
describe('a sound FX on a bus (#346)', () => {
/** One frame of the shifter at the fake context's 48 kHz. */
const LATE = 2048 / 48000;
const layer: FxPlan = {
pitch: [],
stages: [],
source: { file: FILE, volume: 1, loop: false, loopStart: 0, loopEnd: 0, gate: false },
};
const voice = (plan: FxPlan): FxVoice => ({ plan, params: {}, tempo: 120 });
const up: FxPlan = { pitch: [{ value: 12 }], stages: [] };
const crush: FxPlan = planOf({ pitch: 0, stages: [{ kind: 'crush', bits: 4, rate: 8000, mix: 1 }] });
/** Two notes, one on track `t` and one on `u`, struck as the scheduler plans them. */
function playing(library: SoundLibrary, fields: Partial<SequencePlay>) {
const struck: ScheduledNote[] = [];
const note = { tick: 0, length: 480, velocity: 1, instrument: 'i' };
const id = library.playSequence(
'song:s',
{
sequence: {
notes: [
{ ...note, note: 60, bus: 't' },
{ ...note, note: 62, bus: 'u' },
],
},
tempo: 120,
length: 1920,
loop: null,
needs: { layers: [], files: [] },
buses: [
{ name: 't', gain: 1, pan: 0 },
{ name: 'u', gain: 1, pan: 0 },
],
strike: (scheduled) => {
struck.push(scheduled);
return library.playNote('instrument:i', [layer], {}, 1, '', scheduled.duration, {
at: scheduled.at,
...(scheduled.bus && { bus: scheduled.bus }),
});
},
...fields,
},
'',
);
return { id, struck };
}
it('sends all of a playing through one chain on its master, however many notes it plays', async () => {
const library = new SoundLibrary();
const { id } = playing(library, { fx: voice(crush) });
await settle();
await arrive();
expect(worklets.filter((w) => w.kind === 'crush')).toHaveLength(1);
expect(library.busLevels().find((bus) => bus.name === `play:${id}`)).toMatchObject({
fx: true,
latency: 0,
});
// The chain sits between the master's input and its level, the tracks go into that input.
expect(wires).toEqual(expect.arrayContaining(['gain > crush', 'crush > gain']));
});
it('shifts the pitch of a bus a frame late, and starts its notes as much earlier', async () => {
const library = new SoundLibrary();
const { id, struck } = playing(library, { fx: voice(up) });
await settle();
await arrive();
const shifter = worklets.find((w) => w.kind === 'shifter')!;
expect(shifter.options).toMatchObject({
channelCount: 2,
channelCountMode: 'explicit',
parameterData: { pitch: 12 },
});
expect(library.busLatency(`play:${id}`)).toBeCloseTo(LATE, 12);
// Planned to be heard a lead and a frame from now, started a frame before that.
expect(struck[0]!.at).toBeCloseTo(0.05 + LATE, 9);
expect(sources.map((source) => source.startedAt)).toEqual([
expect.closeTo(0.05, 9),
expect.closeTo(0.05, 9),
]);
});
it('holds the other way of a Mix back as far as its Pitch makes one late, so the two stay together', async () => {
const library = new SoundLibrary();
const doubled: FxPlan = { mix: { value: 0.5 }, a: up, b: { pitch: [], stages: [] }, stages: [] };
const { id } = playing(library, { fx: voice(doubled) });
await settle();
expect(delays.map((delay) => delay.delayTime.value)).toEqual([expect.closeTo(LATE, 9)]);
expect(library.busLatency(`play:${id}`)).toBeCloseTo(LATE, 12);
});
it('starts each note as much earlier as the buses it is heard through are late, and no more', async () => {
const library = new SoundLibrary();
const { id, struck } = playing(library, {
fx: voice(up),
buses: [
{ name: 't', gain: 1, pan: 0, fx: voice(up) },
{ name: 'i', gain: 1, pan: 0, into: 't', fx: voice(up) },
{ name: 'u', gain: 1, pan: 0 },
],
sequence: {
notes: [
{ tick: 0, length: 480, velocity: 1, instrument: 'i', note: 60, bus: 'i' },
{ tick: 0, length: 480, velocity: 1, instrument: 'i', note: 62, bus: 'u' },
],
},
});
await settle();
await arrive();
expect(library.busLatency(`play:${id}:i`)).toBeCloseTo(3 * LATE, 12);
expect(library.busLatency(`play:${id}:u`)).toBeCloseTo(LATE, 12);
// Both are heard where they were planned, the latest way three frames after it is struck.
const heard = 0.05 + 3 * LATE;
expect(struck.map((note) => note.at)).toEqual([expect.closeTo(heard, 9), expect.closeTo(heard, 9)]);
expect(sources.map((source) => source.startedAt)).toEqual([
expect.closeTo(heard - 3 * LATE, 9),
expect.closeTo(heard - LATE, 9),
]);
});
it('hands values to the sound FX of a playing by its number, and nothing else by it', async () => {
const library = new SoundLibrary();
const loud: FxPlan = {
pitch: [],
stages: [{ kind: 'gain', db: { value: 0, param: 'loud', min: -120, max: 24 } }],
};
const { id } = playing(library, { fx: voice(loud) });
await settle();
const before = gains.length;
expect(library.tune(id, { loud: -6 })).toBe(true);
expect(gains.length).toBe(before);
expect(gains.flatMap((gain) => gain.glides)).toContainEqual(expect.closeTo(10 ** (-6 / 20), 9));
expect(library.stats().tuned).toBe(1);
});
it('lets the chains of a playing go after its last voice, once what they hold has been heard', async () => {
const library = new SoundLibrary();
playing(library, { fx: voice(up) });
await settle();
await arrive();
library.stopSequence('song:', false, 0);
const shifter = worklets.find((w) => w.kind === 'shifter')!;
expect(shifter.posted).toEqual([]);
clockTo();
expect(shifter.posted).toEqual(['stop']);
expect(shifter.disconnected).toBe(true);
expect(library.busLevels()).toEqual([MASTER_LEVEL]);
});
it('makes the chain of a track in the Song tab once, and again only for another sound FX', async () => {
const library = new SoundLibrary();
const track = { name: 'song:s:t', gain: 1, pan: 0, fx: voice(crush) };
await library.setBuses([track]);
// As the Song tab hands them: a new voice of the same FX every time.
await library.setBuses([{ ...track, gain: 0.5, fx: voice(crush) }]);
expect(worklets.filter((w) => w.kind === 'crush')).toHaveLength(1);
await library.setBuses([{ ...track, fx: voice(up) }]);
expect(worklets.map((w) => [w.kind, w.posted])).toEqual([
['crush', ['stop']],
['shifter', []],
]);
expect(library.busLatency('song:s:t')).toBeCloseTo(LATE, 12);
await library.setBuses([{ ...track, fx: undefined }]);
expect(library.busLevels()).toEqual([
MASTER_LEVEL,
{ name: 'song:s:t', gain: 1, pan: 0, into: 'mix', fx: false, latency: 0 },
]);
});
it('lets the buses of the Song tab go after a stop, unless the next play takes them up first', async () => {
const library = new SoundLibrary();
await library.setBuses([{ name: 'song:s:t', gain: 1, pan: 0, fx: voice(up) }]);
library.releaseBuses(['song:s:t']);
await library.setBuses([{ name: 'song:s:t', gain: 1, pan: 0, fx: voice(up) }]);
clockTo();
expect(library.busLevels().map((bus) => bus.name)).toEqual(['mix', 'song:s:t']);
library.releaseBuses(['song:s:t']);
clockTo();
expect(library.busLevels()).toEqual([MASTER_LEVEL]);
expect(worklets[0]!.posted).toEqual(['stop']);
});
});
describe('the sends of the tracks of a song (#350)', () => {
const LATE = 2048 / 48000;
const voice = (plan: FxPlan): FxVoice => ({ plan, params: {}, tempo: 120 });
const up: FxPlan = { pitch: [{ value: 12 }], stages: [] };
const crush: FxPlan = planOf({ pitch: 0, stages: [{ kind: 'crush', bits: 4, rate: 8000, mix: 1 }] });
const out = { name: 'song:s:o', gain: 1, pan: 0 };
const sendsOf = (library: SoundLibrary, name: string) =>
library.busLevels().find((bus) => bus.name === name)?.sends;
it('taps each send where its mode says: after the pan, after the sound FX, or where it comes in', async () => {
const library = new SoundLibrary();
await library.setBuses([
out,
{
name: 'song:s:t',
gain: 0.5,
pan: 0,
fx: voice(crush),
sends: [
{ to: 'song:s:o', gain: 1, tap: 'post' },
{ to: 'song:s:o', gain: 0.25, tap: 'postFx' },
{ to: 'song:s:o', gain: 0.5, tap: 'preFx' },
],
},
]);
expect(wires).toEqual(
expect.arrayContaining(['panner > delay', 'crush > delay', 'gain > delay', 'delay > gain']),
);
expect(sendsOf(library, 'song:s:t')).toEqual([
{ to: 'song:s:o', tap: 'post', gain: 1, delay: 0 },
{ to: 'song:s:o', tap: 'postFx', gain: 0.25, delay: 0 },
{ to: 'song:s:o', tap: 'preFx', gain: 0.5, delay: 0 },
]);
// A track with sends is not also sent on as a whole.
expect(library.busLevels().find((bus) => bus.name === 'song:s:t')?.into).toBeNull();
});
it('holds back the ways that pass a Pitch by, so all of a track is heard as late as its latest way', async () => {
const library = new SoundLibrary();
await library.setBuses([
out,
{
name: 'song:s:t',
gain: 1,
pan: 0,
fx: voice(up),
sends: [
{ to: 'song:s:o', gain: 1, tap: 'post' },
{ to: 'song:s:o', gain: 1, tap: 'preFx' },
],
},
{
name: 'song:s:u',
gain: 1,
pan: 0,
sends: [
{ to: 'song:s:t', gain: 1, tap: 'post' },
{ to: 'song:s:o', gain: 1, tap: 'post' },
],
},
]);
expect(library.busLatency('song:s:t')).toBeCloseTo(LATE, 12);
expect(library.busLatency('song:s:u')).toBeCloseTo(LATE, 12);
expect(sendsOf(library, 'song:s:t')?.map((send) => send.delay)).toEqual([0, expect.closeTo(LATE, 9)]);
expect(sendsOf(library, 'song:s:u')?.map((send) => send.delay)).toEqual([0, expect.closeTo(LATE, 9)]);
// Without its Pitch nothing of the track is late any more, and nothing is held back.
await library.setBuses([
out,
{
name: 'song:s:t',
gain: 1,
pan: 0,
sends: [
{ to: 'song:s:o', gain: 1, tap: 'post' },
{ to: 'song:s:o', gain: 1, tap: 'preFx' },
],
},
]);
expect(sendsOf(library, 'song:s:u')?.map((send) => send.delay)).toEqual([0, 0]);
});
it('glides the level of a send that only changed its level, and makes the sends anew that go elsewhere', async () => {
const library = new SoundLibrary();
const track = { name: 'song:s:t', gain: 1, pan: 0 };
await library.setBuses([out, { ...track, sends: [{ to: 'song:s:o', gain: 1, tap: 'post' as const }] }]);
const made = delays.length;
await library.setBuses([out, { ...track, sends: [{ to: 'song:s:o', gain: 0, tap: 'post' as const }] }]);
expect(delays).toHaveLength(made);
expect(sendsOf(library, 'song:s:t')).toEqual([{ to: 'song:s:o', tap: 'post', gain: 0, delay: 0 }]);
await library.setBuses([out, { ...track, sends: [{ to: 'mix', gain: 1, tap: 'postFx' as const }] }]);
expect(delays).toHaveLength(made + 1);
expect(disconnects).toEqual(expect.arrayContaining(['delay']));
// Back to one way out as a whole: no sends left.
await library.setBuses([out, track]);
expect(library.busLevels().find((bus) => bus.name === 'song:s:t')).toEqual({
name: 'song:s:t',
gain: 1,
pan: 0,
into: 'mix',
fx: false,
latency: 0,
});
});
it('sends the tracks of a game’s playing into one another and into its master', () => {
const library = new SoundLibrary();
const id = library.playSequence(
'song:s',
{
sequence: { notes: [{ tick: 0, length: 480, velocity: 1, instrument: 'i', note: 60, bus: 't' }] },
tempo: 120,
length: 1920,
loop: null,
needs: { layers: [], files: [] },
buses: [
{
name: 't',
gain: 1,
pan: 0,
sends: [
{ to: 'u', gain: 0.5, tap: 'post' },
{ gain: 1, tap: 'preFx' },
],
},
{ name: 'u', gain: 1, pan: 0, sends: [{ gain: 1, tap: 'post' }] },
],
strike: () => 0,
},
'',
);
expect(sendsOf(library, `play:${id}:t`)?.map((send) => [send.to, send.gain, send.tap])).toEqual([
[`play:${id}:u`, 0.5, 'post'],
[`play:${id}`, 1, 'preFx'],
]);
expect(sendsOf(library, `play:${id}:u`)?.map((send) => send.to)).toEqual([`play:${id}`]);
});
});
describe('the master and the buses of the project (#325)', () => {
const bus = (name: string, volume: number, into: string | null, fx: FxVoice | null = null): MixBus => ({
name,
volume,
into,
fx,
});
const mix = [bus('mix', 0.5, null), bus('mix:a', 1, 'mix'), bus('mix:b', 0.25, 'mix:a')];
const levels = (library: SoundLibrary) =>
library.busLevels().map(({ name, gain, into }) => ({ name, gain, into }));
it('makes nothing before there is a context, then the master and every bus into the one it names', async () => {
const library = new SoundLibrary();
await library.setMix(mix);
expect(wires).toEqual([]);
await play(library);
expect(levels(library)).toEqual([
{ name: 'mix', gain: 0.5, into: null },
{ name: 'mix:a', gain: 1, into: 'mix' },
{ name: 'mix:b', gain: 0.25, into: 'mix:a' },
]);
expect(wires.filter((wire) => wire.endsWith('> destination'))).toEqual(['panner > destination']);
});
it('plays a voice on the bus it is given, and a playing too', async () => {
const library = new SoundLibrary();
await library.setMix(mix);
library.play(FILE, 1, false, '', DRY_VOICE, 'mix:b');
await settle();
await arrive();
expect(library.stats().last?.bus).toBe('mix:b');
const id = library.playSequence(
'pattern:p',
{
sequence: { notes: [{ tick: 0, length: 480, velocity: 1, instrument: 'i', note: 60 }] },
tempo: 120,
length: 1920,
loop: null,
needs: { layers: [], files: [] },
bus: 'mix:a',
strike: () => 0,
},
'',
);
expect(library.busLevels().find((level) => level.name === `play:${id}`)?.into).toBe('mix:a');
});
it('sends a bus on into another one when the mix says so, and lets one go whose asset is gone', async () => {
const library = new SoundLibrary();
await library.setMix(mix);
await play(library);
await library.setMix([mix[0]!, mix[1]!, { ...mix[2]!, into: 'mix' }]);
expect(levels(library).at(-1)).toEqual({ name: 'mix:b', gain: 0.25, into: 'mix' });
await library.setMix([mix[0]!, mix[1]!]);
clockTo();
expect(levels(library).map((level) => level.name)).toEqual(['mix', 'mix:a']);
});
it('holds the volume a game sets over that of the asset until it is reset, gliding there over its time', async () => {
const library = new SoundLibrary();
await library.setMix(mix);
await play(library);
library.setMixVolume('mix:b', 0.8, 1.5);
expect(gains.some((gain) => gain.ramps.some((ramp) => ramp[0] === 'linear' && ramp[1] === 0.8))).toBe(
true,
);
expect(library.mixVolume('mix:b')).toBe(0.8);
await library.setMix([mix[0]!, mix[1]!, { ...mix[2]!, volume: 0.1 }]);
expect([library.mixVolume('mix:b'), levels(library).at(-1)!.gain]).toEqual([0.8, 0.8]);
library.resetMix();
expect([library.mixVolume('mix:b'), levels(library).at(-1)!.gain]).toEqual([0.1, 0.1]);
expect(library.mixVolume('mix')).toBe(0.5);
});
it('changes the sound FX of a bus of the mix, and says so only for one that is there', async () => {
const library = new SoundLibrary();
const plan: FxPlan = {
pitch: [],
stages: [{ kind: 'crush', bits: { value: 8, param: 'b' }, rate: { value: 8000 }, mix: { value: 1 } }],
};
await play(library);
await library.setMix([bus('mix', 1, null, { plan, params: {}, tempo: 120 })]);
expect(library.tuneMix('mix', { b: 3 }, 0.5)).toBe(true);
expect(worklets[0]!.parameters.get('bits')!.ramps).toEqual([['linear', 3, 0.5]]);
expect(library.tuneMix('mix:gone', { b: 3 })).toBe(false);
});
});