game-maker / suite (push) Successful in 8m18s
A frame drawn straight from the sheet showed a hairline of the neighbouring cell along any edge that fell inside a screen pixel: with antialias on, a partly covered pixel is still evaluated at its centre, past the edge. On top of that Pixi rewrites a Graphics fill texture from clamp-to-edge to repeat at draw time (generateTextureFillMatrix.mjs), so the top row of a sheet read its bottom row. TextureLibrary.get(ref) now cuts the rectangle out of the loaded sheet with an OffscreenCanvas on first use and uploads the cut (key file|x,y,w,h, kept for the session). Address mode is mirror-repeat: Pixi only rewrites clamp-to-edge, and within a texel of the border mirror behaves like clamp, for linear as well as nearest. Loaded sheets get it too, since whole pictures wrapped at their own borders the same way. viewport/textureFill.ts and its test are gone. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>