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feuerwerk/tools/e2e/index.mjs
T
rootandClaude Opus 5 86b5363a01
game-maker / suite (push) Successful in 9m10s
Fonts: a new asset type, picked from the server or dropped in, worn by text objects (#74)
A font asset holds a file and nothing else, the twin of a texture: the server keeps it
content-addressed under data/fonts/{sha256}.{ext}, with the format read from the file's own
four-byte signature (finfo reports fonts inconsistently across libmagic versions). A text
wears one through its ordinary Font property, so overrides, reset, undo and the Properties
node come for free; no font means the editor's own typeface.

The picker lists everything the server holds and renders each row in the face it offers.
The family name is gm-font-<hash16>, never the name inside the file, so two "Regular" cannot
collide. WorldViewport.syncText is the single place that draws it, which covers scene, game
preview and play at once.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 20:09:59 +02:00

69 lines
2.0 KiB
JavaScript

/**
* The e2e steps in the order they run. Each step is `async (t) => {}` over the harness
* toolbox; later steps rely on the scene state earlier ones leave behind (names given in
* the parenting step, the container created in the container step, …).
*/
import { hierarchy } from './01-hierarchy.mjs';
import { inspector } from './02-inspector.mjs';
import { play } from './03-play.mjs';
import { assets } from './04-assets.mjs';
import { drawing } from './05-drawing.mjs';
import { graph } from './06-graph.mjs';
import { parenting } from './07-parenting.mjs';
import { colliders } from './08-colliders.mjs';
import { containers } from './09-containers.mjs';
import { textAndEnabled } from './10-text-and-enabled.mjs';
import { menus } from './11-menus.mjs';
import { textures } from './12-textures.mjs';
import { frames } from './13-frames.mjs';
import { overflow } from './14-overflow.mjs';
import { aspect } from './15-aspect.mjs';
import { containerTab } from './16-container.mjs';
import { editorRun } from './17-editor-run.mjs';
import { pause } from './18-pause.mjs';
import { nestedBehavior } from './19-nested-behavior.mjs';
import { keyRepeat } from './20-key-repeat.mjs';
import { listTab } from './21-list.mjs';
import { structVariable } from './22-struct.mjs';
import { variableNodes } from './23-variable-nodes.mjs';
import { propertyNodes } from './24-property-nodes.mjs';
import { animation } from './25-animation.mjs';
import { stateMachine } from './26-state-machine.mjs';
import { consolePanel } from './27-console.mjs';
import { shader } from './28-shader.mjs';
import { transform } from './29-transform.mjs';
import { font } from './30-font.mjs';
export const STEPS = [
hierarchy,
inspector,
play,
assets,
drawing,
graph,
parenting,
colliders,
containers,
textAndEnabled,
menus,
textures,
frames,
overflow,
aspect,
containerTab,
editorRun,
pause,
nestedBehavior,
keyRepeat,
listTab,
structVariable,
variableNodes,
propertyNodes,
animation,
stateMachine,
consolePanel,
shader,
transform,
font,
];