Files
feuerwerk/api/index.php
T
adminandClaude Opus 5.5 d48f174caf
game-maker / gate (push) Successful in 4m15s
game-maker / suite (push) Failing after 15m49s
Play videos on sprites, converted on the server with clips (#402)
A video becomes an asset like a sound: uploaded once, converted to one
format by a worker of its own, cut into clips in its tab, and worn by a
sprite through its Texture row. Only Chrome is a target, without alpha.

- Server: POST ?r=videos queues the upload under the hash of its bytes,
  so the MP4's name is known at once. The worker (VideoWorker over
  VideoFormat) writes H.264/AAC, yuv420p, constant frame rate, a
  keyframe every 15 frames, at most 1920x1080, with a poster and the
  details beside it. A failed job says why and is tried again on the
  next upload.
- An upload may be up to 2 GB. It is streamed from the request to disk
  and hashed there, so php-fpm holds none of it in memory. The other
  routes keep their 256 MB.
- The worker runs in the container game-maker-video on stein2, a
  compose project of its own (tools/video/), and in CI beside the PHP
  server. The CI image has ffmpeg for it.
- Model: asset type video with size, length, frame rate and sound, and
  clips like a sound's. The clip helpers and commands serve both.
- A sprite's Texture row offers videos and clips after the pictures.
  resolvePicture names a playing video by a key, and the texture library
  hands it to a VideoLibrary with one player per key.
- The editor shows a placed video as a quiet preview. Play starts it
  over at its clip's start and lets it be heard through the master bus,
  a pause holds it, Esc makes it quiet again.
- Video tab: the picture, a ruler, the clip strip and a track on the
  Sound tab's time axis. A drag spans a clip, a handle moves an edge,
  Play plays the picked clip.
- The picker shows a video on its way with its progress and adopts an
  upload from it once it is ready. Dropping a video file does the same.

Decided on my own:

- Two sprites wearing the same clip share one player and show the same
  picture. Control per instance belongs to the follow-up with nodes.
- A video plays in real time, the game's time scale does not slow it.
- The container may use 3 of the 4 cores of stein2.

Findings:

- The first real upload (279 MB) got 413: the API's own ceiling of
  256 MB for every request, not nginx or the Brandmauer.
- Chrome has no picture of a video that never played, and a Pixi
  VideoSource drawn before the first frame stays empty for good. The
  texture is made in the first frame callback (openVideo).
- A player nobody asks for in 2 s is let go. The inspector's PREVIEW
  asked only on an edit, so with the sprite not on screen its texture
  was destroyed under it and the batcher threw on every frame. The
  preview now redraws every frame while it shows a video, like a Time
  shader. A let-go texture keeps an empty source instead of none.
- VideoSource.load() reloads the element and cuts off an earlier
  play(). Playing starts after loadeddata.

Tests:

- PHP videos.test.php: 68 checks, with the real ffmpeg
- 300 MB upload through Brandmauer and nginx: 201 in 21 s, php-fpm at
  13.7 MB RSS at most
- Unit videos.test.ts: 20 tests
- e2e 66 (stein2, atx was off): ALL PASSED, 18 checks; e2e 04 with the
  new asset count green
- Gate (atx): 294 files, 4520 tests. serialize.test.ts used video as
  its example of an unknown type and now uses a made-up one.
- Counter-checks: a keyframe gap of 30 fails the PHP check, a key that
  keeps the video's end fails 2 unit tests, a clip without its end
  fails "plays only its stretch" in e2e 66

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 12:12:39 +02:00

721 lines
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<?php
declare(strict_types=1);
/**
* Game Maker API.
*
* Routing uses the `r` query parameter (e.g. `index.php?r=projects/abc123`) because the
* site's nginx configuration does not pass PATH_INFO to PHP.
*
* GET ?r=auth/session → {user, role} (both null while nobody is signed in)
* POST ?r=auth/login {username,password} → {user, role} | 401
* POST ?r=auth/logout → 204
* POST ?r=auth/password {currentPassword,newPassword} → 204 | 401 | 422
* (the only auth route that needs a session; ends the account's
* other logins, keeps the one asking)
*
* Everything below needs a signed-in user (401 otherwise), and projects belong to one: a project
* of somebody else answers like one that is not there – unless the one asking is an administrator
* (#179), who reads and saves it like their own; a save keeps its owner. Deleting a project is
* its owner's alone (#272).
*
* Administrators only (403 for everybody else, #180):
*
* GET ?r=users → [{username,role,createdAt,projects:[{id,name,revision,updatedAt}]}]
* POST ?r=users {username,password,role} → 201 {username,role,createdAt} | 409 | 422
* PATCH ?r=users/{name} {username?,role?,password?} → {username,role,createdAt} | 404 | 409 | 422
* DELETE ?r=users/{name} → 204 | 404 | 409 (still owns projects) | 422
* (renaming or deleting signs the account out everywhere; a new
* password ends its other sessions)
*
* GET ?r=projects → [{id,name,revision,updatedAt}]
* POST ?r=projects {name} → {id,name,revision,updatedAt,project}
* GET ?r=projects/{id} → {id,name,revision,updatedAt,project}
* PUT ?r=projects/{id} {revision, project} → {revision,updatedAt} | 409 {error,revision}
* DELETE ?r=projects/{id} → 204 | 403 | 404 (its snapshots and its release go with it;
* 403 for an administrator who is not the owner)
*
* GET ?r=projects/{id}/snapshots → [{id,name,revision,createdAt}], newest first
* POST ?r=projects/{id}/snapshots {name?} → 201 {id,name,revision,createdAt}
* DELETE ?r=projects/{id}/snapshots/{sid} → 204
* POST ?r=projects/{id}/snapshots/{sid}/restore {revision} → {revision,updatedAt,before} | 409
* (a snapshot copies the project as stored; restoring keeps the
* stand it replaces as the snapshot `before`, #231)
*
* GET ?r=projects/{id}/release → {token,revision,publishedAt} | null
* POST ?r=projects/{id}/release → {token,revision,publishedAt} (publishes the stored project)
* DELETE ?r=projects/{id}/release → 204 | 404
* (one link per project, kept when publishing again, #266)
*
* Released games are the one thing open to everybody, the token being the key:
*
* GET ?r=releases/{token} → {name,publishedAt,project} | 404
*
* GET ?r=textures → [{file,name,width,height,bytes,updatedAt,owner,deletable}]
* POST ?r=textures&name=x.png raw image bytes → {file,name,width,height,bytes}
* DELETE ?r=textures/{file} → 204 | 403 | 404 | 409 (still used)
*
* GET ?r=fonts → [{file,name,bytes,updatedAt,owner,deletable}]
* POST ?r=fonts&name=x.ttf raw font bytes → {file,name,bytes}
* DELETE ?r=fonts/{file} → 204 | 403 | 404 | 409
*
* GET ?r=sounds → [{file,name,bytes,updatedAt,owner,deletable}]
* POST ?r=sounds&name=x.wav raw sound bytes → {file,name,bytes}
* DELETE ?r=sounds/{file} → 204 | 403 | 404 | 409
*
* GET ?r=videos → [{file,name,status,…,owner,deletable}]
* POST ?r=videos&name=x.mov raw video bytes → {file,name,status,…}
* DELETE ?r=videos/{file} → 204 | 403 | 404 | 409
* (an upload is converted by the worker in `game-maker-video` (#402):
* `status` is queued, converting with `progress`, failed with `error`,
* or ready with width, height, duration, fps, audio and `poster`)
*
* Uploads land in the uploader's own folder, and `file` carries it: `{folder}/{sha256}.{ext}`
* (#344). A `file` without a folder belongs to nobody. A list shows the files of the one asking and
* nobody's, an administrator's every file; `owner` is the account a file belongs to (null for
* nobody, '' for a deleted account). A file goes only at its owner's or an administrator's hand,
* and only while no project, snapshot or release uses it.
*
* POST ?r=pixels raw cel bytes → {file,bytes} (pixel art, #130)
*
* GET ?r=plugins → [{file,bytes,updatedAt}], sorted by file name
* GET ?r=plugins/{file} → the module source as text/javascript
*
* `name` is the file's original name, kept beside it as `{file}.json` (see OriginalName) and
* empty when none is known. It is a caption, never a path: the stored file is always `{hash}.{ext}`
* in a folder.
*
* Stored images, fonts, sounds, videos and cels are served straight from `data/textures/`, `data/fonts/`,
* `data/sounds/`, `data/videos/` and `data/pixels/` as static files; the API only writes them.
*/
require __DIR__ . '/lib/AccountRules.php';
require __DIR__ . '/lib/AtomicFile.php';
require __DIR__ . '/lib/Auth.php';
require __DIR__ . '/lib/FileUsage.php';
require __DIR__ . '/lib/HashedFileStore.php'; // before the font, sound and texture stores built on it
require __DIR__ . '/lib/FontStore.php';
require __DIR__ . '/lib/OriginalName.php';
require __DIR__ . '/lib/PixelStore.php';
require __DIR__ . '/lib/PluginStore.php';
require __DIR__ . '/lib/ReleaseStore.php';
require __DIR__ . '/lib/Response.php';
require __DIR__ . '/lib/SessionStore.php';
require __DIR__ . '/lib/SnapshotStore.php';
require __DIR__ . '/lib/SoundStore.php';
require __DIR__ . '/lib/Store.php';
require __DIR__ . '/lib/TextureStore.php';
require __DIR__ . '/lib/UserStore.php';
require __DIR__ . '/lib/VideoQueue.php';
require __DIR__ . '/lib/VideoStore.php';
/**
* Has to clear the largest upload held in memory, which is a sound; a video is streamed to disk and
* has its own ceiling. The web server and the proxy in front of it have their own say.
*/
const MAX_BODY_BYTES = 256 * 1024 * 1024;
/** Upload ceiling for a single image. The editor downscales larger pictures before sending. */
const MAX_TEXTURE_BYTES = 4 * 1024 * 1024;
/** Upload ceiling for a single font. A font cannot be shrunk on the way, so this is a plain limit. */
const MAX_FONT_BYTES = 4 * 1024 * 1024;
/** The same for a sound, far higher: a recorded take is plain WAV, about 46 minutes in mono. */
const MAX_SOUND_BYTES = 256 * 1024 * 1024;
/**
* A video goes up as it was recorded and is made smaller by the worker, not on the way. It is
* streamed to disk, so memory is no limit; nginx and the Brandmauer let 2 GB through (#402).
*/
const MAX_VIDEO_BYTES = 2048 * 1024 * 1024;
set_error_handler(static function (int $severity, string $message, string $file, int $line): bool {
// PHP calls the handler for a call silenced with `@` as well, only with less reported: that
// warning was expected and is answered where it happens (an unreadable image is a 422).
if ((error_reporting() & $severity) === 0) {
return false;
}
throw new ErrorException($message, 0, $severity, $file, $line);
});
/** @param list<string> $parts */
function routeAuth(array $parts, string $method, Auth $auth): never
{
$what = $parts[1] ?? '';
if ($what === 'session') {
if ($method !== 'GET') {
Response::error('Method not allowed', 405);
}
// Always 200, never 401: "nobody is signed in" is an answer, not a failure, and the
// login screen asks this before it can know either way.
$user = $auth->user();
Response::json(['user' => $user, 'role' => $user === null ? null : $auth->role($user)]);
}
if ($what === 'login') {
if ($method !== 'POST') {
Response::error('Method not allowed', 405);
}
$body = Response::body();
$user = $auth->logIn((string) ($body['username'] ?? ''), (string) ($body['password'] ?? ''));
if ($user === null) {
// One message for both halves: which of the two was wrong is the attacker's question.
Response::error('Wrong user name or password', 401);
}
Response::json(['user' => $user, 'role' => $auth->role($user)]);
}
if ($what === 'password') {
if ($method !== 'POST') {
Response::error('Method not allowed', 405);
}
// The one route under `auth/` that needs a session: it changes the password of whoever is
// signed in, so there has to be somebody.
$user = $auth->require();
$body = Response::body();
$new = (string) ($body['newPassword'] ?? '');
if (!UserStore::isValidPassword($new)) {
Response::error('The new password needs at least ' . UserStore::MIN_PASSWORD_LENGTH . ' characters', 422);
}
if (!$auth->changePassword($user, (string) ($body['currentPassword'] ?? ''), $new)) {
Response::error('Wrong password', 401);
}
Response::noContent();
}
if ($what === 'logout') {
if ($method !== 'POST') {
Response::error('Method not allowed', 405);
}
$auth->logOut();
Response::noContent();
}
Response::error('Not found', 404);
}
/** @param list<string> $parts */
function routeProjects(array $parts, string $method, string $owner, bool $seesAll): never
{
$store = new Store(dirname(__DIR__) . '/data/projects', $owner, $seesAll);
if (count($parts) === 1) {
if ($method === 'GET') {
Response::json($store->list());
}
if ($method === 'POST') {
$body = Response::body();
$name = trim((string) ($body['name'] ?? ''));
if ($name === '' || mb_strlen($name) > 120) {
Response::error('Project name must be 1–120 characters', 422);
}
Response::json($store->create($name), 201);
}
Response::error('Method not allowed', 405);
}
$id = $parts[1];
if (!Store::isValidId($id)) {
Response::error('Invalid project id', 400);
}
$snapshots = new SnapshotStore(dirname(__DIR__) . '/data/snapshots');
if (($parts[2] ?? null) === 'snapshots') {
routeSnapshots($parts, $method, $store, $snapshots, $id);
}
$releases = new ReleaseStore(dirname(__DIR__) . '/data/releases');
if (($parts[2] ?? null) === 'release' && count($parts) === 3) {
routeRelease($method, $store, $releases, $id);
}
if (count($parts) > 2) {
Response::error('Not found', 404);
}
if ($method === 'GET') {
$doc = $store->load($id);
if ($doc === null) {
Response::error('Project not found', 404);
}
Response::json($doc);
}
if ($method === 'PUT') {
$body = Response::body();
if (!isset($body['revision']) || !is_int($body['revision']) || !is_array($body['project'] ?? null)) {
Response::error('Body must contain integer "revision" and object "project"', 422);
}
try {
$result = $store->save($id, $body['revision'], $body['project']);
} catch (StaleRevisionException $e) {
Response::error('Project was modified elsewhere', 409, ['revision' => $e->currentRevision]);
}
if ($result === null) {
Response::error('Project not found', 404);
}
Response::json(['revision' => $result['revision'], 'updatedAt' => $result['updatedAt']]);
}
if ($method === 'DELETE') {
try {
$deleted = $store->delete($id);
} catch (NotOwnerException $e) {
Response::error($e->getMessage(), 403);
}
if (!$deleted) {
Response::error('Project not found', 404);
}
$snapshots->deleteAll($id);
$releases->takeDown($id);
Response::noContent();
}
Response::error('Method not allowed', 405);
}
/**
* The snapshots of one project (#231). Whoever may load the project may see, make, restore and
* delete its snapshots; for everybody else the project, and with it this route, is not there.
*
* @param list<string> $parts
*/
function routeSnapshots(array $parts, string $method, Store $store, SnapshotStore $snapshots, string $id): never
{
$doc = $store->load($id);
if ($doc === null) {
Response::error('Project not found', 404);
}
if (count($parts) === 3) {
if ($method === 'GET') {
Response::json($snapshots->list($id));
}
if ($method === 'POST') {
$name = snapshotName(Response::body());
Response::json($snapshots->create($id, $doc, $name === '' ? gmdate('Y-m-d H:i') . ' UTC' : $name), 201);
}
Response::error('Method not allowed', 405);
}
$snapshotId = $parts[3];
if (!Store::isValidId($snapshotId) || count($parts) > 5) {
Response::error('Not found', 404);
}
$snapshot = $snapshots->load($id, $snapshotId);
if ($snapshot === null) {
Response::error('Snapshot not found', 404);
}
if (count($parts) === 4) {
if ($method !== 'DELETE') {
Response::error('Method not allowed', 405);
}
$snapshots->delete($id, $snapshotId);
Response::noContent();
}
if ($parts[4] !== 'restore') {
Response::error('Not found', 404);
}
if ($method !== 'POST') {
Response::error('Method not allowed', 405);
}
$body = Response::body();
if (!isset($body['revision']) || !is_int($body['revision'])) {
Response::error('Body must contain integer "revision"', 422);
}
// The same guard a save has: a tab that is behind must not throw away what another one saved.
if ($body['revision'] !== $doc['revision']) {
Response::error('Project was modified elsewhere', 409, ['revision' => $doc['revision']]);
}
// The stand being replaced is kept first, so a restore can itself be taken back.
$before = $snapshots->create($id, $doc, mb_substr('Before restoring ' . $snapshot['name'], 0, 120));
try {
$result = $store->save($id, $doc['revision'], $snapshot['project']);
} catch (StaleRevisionException $e) {
$snapshots->delete($id, $before['id']);
Response::error('Project was modified elsewhere', 409, ['revision' => $e->currentRevision]);
}
if ($result === null) {
$snapshots->delete($id, $before['id']);
Response::error('Project not found', 404);
}
Response::json(['revision' => $result['revision'], 'updatedAt' => $result['updatedAt'], 'before' => $before]);
}
/**
* The released copy of one project (#266). Whoever may load the project may publish it, update it
* and take it down; publishing copies the project as stored, not what a tab has not saved yet.
*/
function routeRelease(string $method, Store $store, ReleaseStore $releases, string $id): never
{
$doc = $store->load($id);
if ($doc === null) {
Response::error('Project not found', 404);
}
if ($method === 'GET') {
Response::json($releases->of($id));
}
if ($method === 'POST') {
Response::json($releases->publish($doc));
}
if ($method === 'DELETE') {
if (!$releases->takeDown($id)) {
Response::error('Project is not released', 404);
}
Response::noContent();
}
Response::error('Method not allowed', 405);
}
/** The one route open without a sign-in: a released game, found by its token. */
function routeReleases(array $parts, string $method): never
{
if ($method !== 'GET' || count($parts) !== 2) {
Response::error('Not found', 404);
}
$release = (new ReleaseStore(dirname(__DIR__) . '/data/releases'))->load($parts[1]);
if ($release === null) {
Response::error('Game not found', 404);
}
// The copy goes out under the token, not the project's own id: that one is nobody's business.
$project = ['id' => $release['token']] + $release['project'];
Response::json(['name' => $release['name'], 'publishedAt' => $release['publishedAt'], 'project' => $project]);
}
function snapshotName(array $body): string
{
$name = trim((string) ($body['name'] ?? ''));
if (mb_strlen($name) > 120) {
Response::error('Snapshot name must be at most 120 characters', 422);
}
return $name;
}
/** @param list<string> $parts */
function routeUsers(array $parts, string $method, Auth $auth, UserStore $users): never
{
$actor = $auth->requireAdmin();
$projects = new Store(dirname(__DIR__) . '/data/projects', $actor, true);
$shown = static function (string $name) use ($users): array {
foreach ($users->accounts() as $account) {
if (strcasecmp($account['username'], $name) === 0) {
return $account;
}
}
throw new RuntimeException("Account {$name} vanished");
};
if (count($parts) === 1) {
if ($method === 'GET') {
Response::json(array_map(
static fn(array $a): array => $a + ['projects' => $projects->listOf($a['username'])],
$users->accounts(),
));
}
if ($method === 'POST') {
$body = Response::body();
$name = (string) ($body['username'] ?? '');
$password = (string) ($body['password'] ?? '');
$role = (string) ($body['role'] ?? 'user');
if (!UserStore::isValidName($name)) {
Response::error('A user name is 2–32 letters, digits, dots, dashes or underscores', 422);
}
if (!UserStore::isValidPassword($password)) {
Response::error('The password needs at least ' . UserStore::MIN_PASSWORD_LENGTH . ' characters', 422);
}
if (!UserStore::isValidRole($role)) {
Response::error('Unknown role', 422);
}
if ($users->exists($name)) {
Response::error("The name {$name} is taken", 409);
}
$users->put($name, $password, $role);
Response::json($shown($name), 201);
}
Response::error('Method not allowed', 405);
}
$target = $parts[1];
if (!$users->exists($target)) {
Response::error('User not found', 404);
}
$role = $users->role($target);
if ($method === 'PATCH') {
$body = Response::body();
$newName = array_key_exists('username', $body) ? (string) $body['username'] : null;
$newRole = array_key_exists('role', $body) ? (string) $body['role'] : null;
$password = array_key_exists('password', $body) ? (string) $body['password'] : null;
// Everything is checked before anything is written: half an edit is worse than none.
if ($newName !== null && $newName !== $target) {
$refusal = AccountRules::renameRefusal($actor, $target);
if ($refusal !== null) {
Response::error($refusal, 422);
}
if (!UserStore::isValidName($newName)) {
Response::error('A user name is 2–32 letters, digits, dots, dashes or underscores', 422);
}
if (strcasecmp($newName, $target) !== 0 && $users->exists($newName)) {
Response::error("The name {$newName} is taken", 409);
}
}
if ($newRole !== null) {
if (!UserStore::isValidRole($newRole)) {
Response::error('Unknown role', 422);
}
$refusal = AccountRules::roleRefusal($actor, $target, $role, $newRole, $users->adminCount());
if ($refusal !== null) {
Response::error($refusal, 422);
}
}
if ($password !== null && !UserStore::isValidPassword($password)) {
Response::error('The password needs at least ' . UserStore::MIN_PASSWORD_LENGTH . ' characters', 422);
}
if ($password !== null) {
$auth->resetPassword($target, $password);
}
if ($newRole !== null && $newRole !== $role) {
$users->setRole($target, $newRole);
}
$name = $shown($target)['username'];
if ($newName !== null && $newName !== $name) {
$users->rename($name, $newName);
$projects->transfer($name, $newName);
$auth->endSessionsOf($name);
$name = $newName;
}
Response::json($shown($name));
}
if ($method === 'DELETE') {
$refusal = AccountRules::deleteRefusal($actor, $target, $role, $users->adminCount());
if ($refusal !== null) {
Response::error($refusal, 422);
}
$refusal = AccountRules::ownerRefusal($target, count($projects->listOf($shown($target)['username'])));
if ($refusal !== null) {
Response::error($refusal, 409);
}
$users->remove($target);
$auth->endSessionsOf($target);
Response::noContent();
}
Response::error('Method not allowed', 405);
}
/**
* Images, fonts and sounds, stored under the hash of their bytes in a folder per account (#344).
* Everybody signed in uploads into their own folder and lists their own files and nobody's; an
* administrator lists every file. Deleting one is for its owner or an administrator, and refused
* while a project of any account still uses it.
*
* @param list<string> $parts
* @param class-string<RuntimeException> $invalid what the store throws for bytes it cannot take
*/
function routeFiles(
array $parts,
string $method,
string $user,
bool $isAdmin,
UserStore $users,
HashedFileStore $store,
int $maxBytes,
string $noun,
string $invalid,
): never {
if (count($parts) === 1) {
if ($method === 'GET') {
Response::json($store->list($users->folderOf($user), $isAdmin, $users->folderOwners()));
}
if ($method === 'POST') {
$tooLarge = "{$noun} must be at most " . ($maxBytes / 1024 / 1024) . ' MB';
$name = (string) ($_GET['name'] ?? '');
try {
// A video is too big for memory and goes from the request straight to disk.
if ($store instanceof VideoStore) {
$in = fopen('php://input', 'rb');
Response::json($store->storeStream($in, $maxBytes, $name, $users->folderOf($user, true)), 201);
}
$bytes = Response::rawBody();
if (strlen($bytes) > $maxBytes) {
Response::error($tooLarge, 413);
}
Response::json($store->store($bytes, $name, $users->folderOf($user, true)), 201);
} catch (VideoTooLargeException) {
Response::error($tooLarge, 413);
} catch (RuntimeException $e) {
if (!$e instanceof $invalid) {
throw $e;
}
Response::error($e->getMessage(), 422);
}
}
Response::error('Method not allowed', 405);
}
if ($method === 'DELETE') {
$file = implode('/', array_slice($parts, 1));
// Asked before whether there is one: somebody else's folder tells a stranger nothing.
$folder = HashedFileStore::folderOf($file);
if (!$isAdmin && ($folder === '' || $folder !== $users->folderOf($user))) {
Response::error('Only its owner may delete this file', 403);
}
if (!$store->exists($file)) {
Response::error("{$noun} not found", 404);
}
$uses = (new FileUsage(dirname(__DIR__) . '/data'))->of($file);
if ($uses !== []) {
Response::error(FileUsage::refusal($uses, $user, $isAdmin), 409);
}
$store->delete($file);
Response::noContent();
}
Response::error('Method not allowed', 405);
}
/** @param list<string> $parts */
function routePixels(array $parts, string $method): never
{
if (count($parts) !== 1 || $method !== 'POST') {
Response::error('Method not allowed', 405);
}
$store = new PixelStore(dirname(__DIR__) . '/data/pixels');
$bytes = Response::rawBody();
if (strlen($bytes) > PixelStore::MAX_BYTES) {
Response::error('A cel is at most ' . PixelStore::MAX_BYTES . ' bytes', 413);
}
try {
Response::json($store->store($bytes), 201);
} catch (InvalidPixelsException $e) {
Response::error($e->getMessage(), 422);
}
}
/** @param list<string> $parts */
function routePlugins(array $parts, string $method): never
{
$store = new PluginStore(dirname(__DIR__) . '/data/plugins');
if (count($parts) === 1) {
if ($method !== 'GET') {
Response::error('Method not allowed', 405);
}
Response::json($store->list());
}
if ($method !== 'GET') {
Response::error('Method not allowed', 405);
}
$source = $store->read($parts[1]);
if ($source === null) {
Response::error('Plugin not found', 404);
}
// Every plugin file is handed out: the project says which of them the editor runs (#119),
// and the server has no way of knowing which project the asking tab has open.
header('Content-Type: text/javascript; charset=utf-8');
header('X-Content-Type-Options: nosniff');
// A replaced file has to be the one the next editor start runs.
header('Cache-Control: no-cache');
echo $source;
exit;
}
try {
$method = $_SERVER['REQUEST_METHOD'] ?? 'GET';
$route = trim((string) ($_GET['r'] ?? ''), '/');
$parts = $route === '' ? [] : explode('/', $route);
$maxBody = ($parts[0] ?? '') === 'videos' ? MAX_VIDEO_BYTES : MAX_BODY_BYTES;
if ((int) ($_SERVER['CONTENT_LENGTH'] ?? 0) > $maxBody) {
Response::error('Request body too large', 413);
}
// A project reaches deepest, `projects/{id}/snapshots/{snapshotId}/restore`; a stored file is
// `textures/{folder}/{file}`; everything else stops at two parts.
$depth = match ($parts[0] ?? '') {
'projects' => 5,
'textures', 'fonts', 'sounds', 'videos' => 3,
default => 2,
};
if (count($parts) < 1 || count($parts) > $depth) {
Response::error('Not found', 404);
}
$users = new UserStore(dirname(__DIR__) . '/data/users.json');
$auth = new Auth($users, new SessionStore(dirname(__DIR__) . '/data/sessions'));
if ($parts[0] === 'auth') {
routeAuth($parts, $method, $auth);
}
if ($parts[0] === 'users') {
routeUsers($parts, $method, $auth, $users);
}
if ($parts[0] === 'releases') {
routeReleases($parts, $method);
}
// Being signed in is the price of admission for everything below, so an uploaded file cannot be
// dropped in by a stranger.
$user = $auth->require();
$isAdmin = $auth->role($user) === 'admin';
$data = dirname(__DIR__) . '/data';
match ($parts[0]) {
'projects' => routeProjects($parts, $method, $user, $isAdmin),
'textures' => routeFiles(
$parts,
$method,
$user,
$isAdmin,
$users,
new TextureStore("{$data}/textures"),
MAX_TEXTURE_BYTES,
'Image',
InvalidImageException::class,
),
'fonts' => routeFiles(
$parts,
$method,
$user,
$isAdmin,
$users,
new FontStore("{$data}/fonts"),
MAX_FONT_BYTES,
'Font',
InvalidFontException::class,
),
'sounds' => routeFiles(
$parts,
$method,
$user,
$isAdmin,
$users,
new SoundStore("{$data}/sounds"),
MAX_SOUND_BYTES,
'Sound',
InvalidSoundException::class,
),
'videos' => routeFiles(
$parts,
$method,
$user,
$isAdmin,
$users,
new VideoStore("{$data}/videos"),
MAX_VIDEO_BYTES,
'Video',
InvalidVideoException::class,
),
'pixels' => routePixels($parts, $method),
'plugins' => routePlugins($parts, $method),
default => Response::error('Not found', 404),
};
} catch (Throwable $e) {
error_log('[game-maker api] ' . $e->getMessage());
Response::error('Internal server error', 500);
}