Files
feuerwerk/tools/e2e/66-video.mjs
T
adminandClaude Opus 5.5 36ffd9a61a
game-maker / gate (push) Successful in 4m9s
game-maker / suite (push) Successful in 17m18s
Land a driven video's seek without a frame so it is never empty (#404)
Since b9fcf48 a seek of a driven video only counted as done once
Chrome handed over the next frame. For some seeks Chrome hands over
none. The player then waited for good, the view left the sprite out
after 0.3 s, and the picture stayed empty until the next jump.

- A seek now lands after `seeked` with the next frame, or after
  150 ms at the latest. The worst case is a picture 150 ms late.
- The landing is set up in the `seeked` handler instead of `seek`.
  A frame from before the last seek of a chase no longer counts.
- `__gm.videos()` reports `landing`, so an empty picture can be told
  apart from a player that is still loading.

Findings:
- The empty picture could not be reproduced in Chrome headless.
  The test video is 320x180 and decoded in software. The user's
  videos are 1080p60 H.264, likely decoded in hardware.
- The user confirmed the fix in the editor.

Tests:
- Unit video-library + video-follow: 20 green (1 new). The new test
  plays a video that hands over no frame after a seek. With the old
  code it stays not ready, so it fails.
- e2e 66 on melektaus-atx: ALL PASSED, 29 checks. The new 66r cuts
  LATE ten times quickly and was also green with the old code.
- Gate on melektaus-atx: CHECK EXIT 0, 297 files, 4563 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 19:04:40 +02:00

567 lines
25 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
import { readFileSync } from 'node:fs';
import { uploadVideo } from '../lib/projects.mjs';
import { LANES, MAKE_OBJECT, pickAssetType } from './lib/scaffold.mjs';
/**
* Videos (#402). A WebM goes up and the worker turns it into an MP4 (in CI beside the PHP server,
* on stein2 in the container game-maker-video). "+ → Video" offers it with what it is; Use makes
* the asset and opens its tab, which shows the picture. A drag in the clip strip spans a clip, one
* undo step. A sprite wearing the clip plays only that stretch, over and over, without sound in the
* editor; Play starts it over from the clip's start and lets it be heard, Esc makes it quiet again.
*
* The test video is 2 s at 30 fps, a quarter each red, green, blue and white, with a tone. Colours
* are read from the video the tab holds and from the screen.
*
* Everything it adds carries a `vd66` id or is the asset it made, and goes again at the end.
*/
const SPRITE = 'vd66-sprite';
const OBJECT = 'vd66-object';
const DRIVEN = 'vd66-driven';
const EARLY = 'vd66-early';
const LATE = 'vd66-late';
const CUT = 'vd66-cut';
const LANE = LANES.video;
const COLORS = { red: '#fe0000', green: '#00ff01', blue: '#0000ff', white: '#ffffff' };
export async function video(t) {
const { check, sleep, json, mutate, click, clickText, drag, shot, showTab, play, stop } = t;
const waitFor = async (read, done, tries = 40) => {
let value = await read();
for (let i = 0; i < tries && !done(value); i++) {
await sleep(150);
value = await read();
}
return value;
};
// 66a. Converted on the server: the asked size, length and frame rate, as an MP4 with a poster.
const uploaded = await uploadVideo(
t.baseUrl,
readFileSync(new URL('./fixtures/colors.webm', import.meta.url)),
'colors.webm',
);
check(
'an uploaded WebM is converted to an MP4 with its size, length, frame rate and sound',
uploaded.status === 'ready' &&
/^[a-f0-9]{12}\/[a-f0-9]{64}\.mp4$/.test(uploaded.file) &&
uploaded.width === 320 &&
uploaded.height === 180 &&
Math.abs(uploaded.duration - 2) < 0.05 &&
uploaded.fps === 30 &&
uploaded.audio === true &&
uploaded.poster === uploaded.file.replace(/\.mp4$/, '.jpg'),
JSON.stringify(uploaded),
);
// 66b. "+ → Video" offers it with what it is, Use makes the asset and opens the tab.
await showTab('scene');
await clickText('+');
await pickAssetType(t, 'Video');
const picker = await waitFor(
() => json('__gm.videoPicker()'),
(p) => p?.files.includes(uploaded.file),
);
check(
'the + menu opens the video picker on what the server holds',
Boolean(picker?.files.includes(uploaded.file)),
JSON.stringify(picker),
);
const row = await json(`__gm.videoPickerRow(${JSON.stringify(uploaded.file)})`);
await click(row.x, row.y);
const picked = await json('__gm.videoPicker()');
check(
'a ready video says its size, length, frame rate and sound',
picked.detail.includes('320 × 180 · 2 s · 30 fps · with sound'),
picked.detail,
);
await shot('66-video-picker');
await clickText('Use video');
const assetId = await waitFor(
() => json('__gm.videoTab.current()'),
(id) => Boolean(id),
);
const asset = await json(`__gm.state.project.assets.find((a) => a.id === ${JSON.stringify(assetId)})`);
check(
'Use makes a video asset of it and opens its tab',
asset?.type === 'video' &&
asset.file === uploaded.file &&
asset.width === 320 &&
asset.fps === 30 &&
asset.name === 'colors',
JSON.stringify(asset),
);
// 66c. The tab shows the picture: red at the start, read from the video and from the screen.
const preview = await waitFor(
() => json('__gm.videoTab.preview()'),
(p) => p?.shown && p.pixel?.[0] > 200,
);
const shownColor = (p) => json(`__gm.pixelAt(${Math.round(p.x + p.w / 2)}, ${Math.round(p.y + p.h / 2)})`);
check(
'the tab shows the video, its first frame red',
preview?.shown &&
preview.pixel[0] > 200 &&
preview.pixel[1] < 50 &&
(await shownColor(preview)) === COLORS.red,
JSON.stringify({ preview, screen: await shownColor(preview) }),
);
// 66d. A drag in the strip spans a clip from 0.6 s to 1.4 s, which is then picked; one undo step.
const from = await json('__gm.videoTab.stripAt(0.6)');
const to = await json('__gm.videoTab.stripAt(1.4)');
await drag(from.x, from.y, to.x, to.y);
await sleep(300);
const clips = await json('__gm.videoTab.clips()');
const clip = clips[0];
check(
'a drag in the strip spans a clip, which is picked',
clips.length === 1 &&
Math.abs(clip.props.start - 0.6) < 0.02 &&
Math.abs(clip.props.end - 1.4) < 0.02 &&
(await json('__gm.videoTab.pickedClip()')) === clip.id,
JSON.stringify({ clips, picked: await json('__gm.videoTab.pickedClip()') }),
);
const atClip = await waitFor(
() => json('__gm.videoTab.preview()'),
(p) => p?.pixel?.[1] > 200 && p.pixel[0] < 50,
);
check(
'the tab stands at the picked clip’s start, green',
atClip.pixel[1] > 200 && atClip.pixel[0] < 50,
JSON.stringify(atClip),
);
await t.undo();
const undone = await json('__gm.videoTab.clips()');
await t.redo();
check(
'the clip is one undo step',
undone.length === 0 && (await json('__gm.videoTab.clips()')).length === 1,
JSON.stringify(undone),
);
// 66e. The undo left the video picked; a click on the band picks the clip again. Play in the tab
// runs the clip and moves the playhead; Stop holds it.
const band = await json('__gm.videoTab.stripAt(1)');
await click(band.x, band.y);
check('a click on its band picks the clip', (await json('__gm.videoTab.pickedClip()')) === clip.id);
const playButton = await json('__gm.videoTab.playButton()');
await click(playButton.x, playButton.y);
await sleep(500);
const running = await json(
'({ playing: __gm.videoTab.playing(), head: __gm.videoTab.playhead(), button: __gm.videoTab.playButton().text })',
);
check(
'Play in the tab plays the picked clip from its start',
running.playing && running.head > 0.6 && running.head < 1.4 && running.button === 'Stop',
JSON.stringify(running),
);
await click(playButton.x, playButton.y);
check('Stop holds it', (await json('__gm.videoTab.playing()')) === false);
// 66e-ii. With the clip picked (#403), a drag in the track off its handles or in the strip beside
// its band changes nothing; one on its band moves it whole, one undo step. A click in the
// track beside it picks the video, on it the clip again.
const track = (s) => json(`__gm.videoTab.trackAt(${s})`);
const strip = (s) => json(`__gm.videoTab.stripAt(${s})`);
const clipsNow = async () => JSON.stringify(await json('__gm.videoTab.clips()'));
const spanBefore = await clipsNow();
for (const [at, from, to] of [
[track, 1, 1.8],
[strip, 1.6, 1.9],
]) {
const a = await at(from);
const b = await at(to);
await drag(a.x, a.y, b.x, b.y);
}
const untouched = await clipsNow();
const bandFrom = await strip(1);
const bandTo = await strip(1.2);
await drag(bandFrom.x, bandFrom.y, bandTo.x, bandTo.y);
await sleep(150);
const moved = (await json('__gm.videoTab.clips()'))[0];
await t.undo();
const undoneMove = await clipsNow();
const besideTrack = await track(1.8);
await click(besideTrack.x, besideTrack.y);
const pickedBeside = await json('__gm.videoTab.pickedClip()');
const onTrack = await track(1);
await click(onTrack.x, onTrack.y);
check(
'with the clip picked a drag off its handles changes nothing, on its band it moves the clip whole; a click in the track picks',
untouched === spanBefore &&
Math.abs(moved?.props.start - 0.8) < 0.02 &&
Math.abs(moved?.props.end - 1.6) < 0.02 &&
undoneMove === spanBefore &&
pickedBeside === null &&
(await json('__gm.videoTab.pickedClip()')) === clip.id,
JSON.stringify({ spanBefore, untouched, moved, undoneMove, pickedBeside }),
);
await shot('66-video-tab');
// 66f. A sprite wearing the clip shows only its stretch, over and over: green and blue, never red
// or white, without sound in the editor.
await showTab('scene');
await mutate(`
const p = __gm.state.project;
const scene = __gm.state.activeScene;
${MAKE_OBJECT}
p.assets.unshift({ id: '${SPRITE}', type: 'sprite', name: '${SPRITE}', props: { width: 320, height: 180, color: 0xffffff, texture: ${JSON.stringify(clip.id)}, shader: '' } });
scene.objects.push(make('${OBJECT}', '${SPRITE}', '', ${LANE}, 'video'));
__gm.state.select(null);
__gm.lookAt(0, ${LANE});`);
await waitFor(
() => json('__gm.videos()'),
(players) => players.some((p) => p.ready),
);
const seen = new Set();
for (let i = 0; i < 14; i++) {
const r = await json(`__gm.objectRect('${OBJECT}')`);
seen.add(await json(`__gm.pixelAt(${Math.round(r.x)}, ${Math.round(r.y)})`));
await sleep(120);
}
const players = await json('__gm.videos()');
check(
'a sprite wearing the clip plays only its stretch, round and round',
seen.has(COLORS.green) && seen.has(COLORS.blue) && !seen.has(COLORS.red) && !seen.has(COLORS.white),
JSON.stringify([...seen]),
);
check(
'the editor plays it without sound',
players.length === 1 && players[0].muted && !players[0].paused && players[0].key.includes('#0.6~1.4~1~1'),
JSON.stringify(players),
);
await shot('66-video-sprite');
// 66g. Play starts it over from the clip's start and lets it be heard; Esc makes it quiet again.
await play();
await sleep(200);
const heard = (await json('__gm.videos()'))[0];
check(
'Play starts the clip over and lets it be heard',
heard && !heard.muted && !heard.paused && heard.time >= 0.6 && heard.time < 1.1,
JSON.stringify(heard),
);
await stop();
await sleep(200);
const quiet = (await json('__gm.videos()'))[0];
check('Esc makes it a quiet preview again', quiet && quiet.muted, JSON.stringify(quiet));
// 66h. The sprite picked but not in the scene: only the inspector's preview wears the video. It
// asks for it every frame, so the player is not let go after 2 s; a let-go texture used to
// leave the preview drawing a destroyed one, and the batcher threw on every frame.
await mutate(`
const p = __gm.state.project;
for (const holder of p.assets) if (holder.objects) holder.objects = holder.objects.filter((o) => o.id !== '${OBJECT}');
__gm.state.select({ kind: 'asset', assetId: '${SPRITE}' });`);
const logFrom = t.consoleLog.length;
await sleep(4500);
const inspected = await json('__gm.inspectorSpritePreview()');
const thrown = t.consoleLog.slice(logFrom).filter((line) => /EXCEPTION|alphaMode/.test(line));
const kept = await json('__gm.videos()');
const inPreview = inspected && (await shownColor(inspected));
check(
'a sprite shown only in the inspector keeps its video playing there',
thrown.length === 0 &&
inspected?.animates === true &&
kept.length === 1 &&
kept[0].ready &&
(inPreview === COLORS.green || inPreview === COLORS.blue),
JSON.stringify({ thrown, inspected, kept, inPreview }),
);
// 66i. Driven by its Video time (#404): two sprites wearing the same video stand still in the
// scene, each at its own time (0.2 s red, 0.7 s green), each on a player of its own.
await mutate(`
const p = __gm.state.project;
const scene = __gm.state.activeScene;
${MAKE_OBJECT}
p.assets.unshift({ id: '${DRIVEN}', type: 'sprite', name: '${DRIVEN}', props: { width: 320, height: 180, color: 0xffffff, texture: ${JSON.stringify(assetId)}, shader: '', videoClock: 'driven', videoTime: 0 } });
const early = make('${EARLY}', '${DRIVEN}', '', ${LANE}, 'at 0.2');
const late = make('${LATE}', '${DRIVEN}', '', ${LANE}, 'at 0.7');
early.overrides = { videoTime: 0.2 };
late.position.x = 400;
late.overrides = { videoTime: 0.7 };
scene.objects.push(early, late);
__gm.state.select(null);
__gm.lookAt(200, ${LANE});`);
const colorAt = (r) => r && json(`__gm.pixelAt(${Math.round(r.x)}, ${Math.round(r.y)})`);
const pair = async () => [
await colorAt(await json(`__gm.objectRect('${EARLY}')`)),
await colorAt(await json(`__gm.objectRect('${LATE}')`)),
];
const stills = await waitFor(pair, ([a, b]) => a === COLORS.red && b === COLORS.green);
await sleep(700);
const later = await pair();
const drivenPlayers = (await json('__gm.videos()')).filter((v) => v.key.includes('@'));
check(
'driven sprites stand still at their Video time, two of the same video on players of their own',
stills[0] === COLORS.red &&
stills[1] === COLORS.green &&
later[0] === COLORS.red &&
later[1] === COLORS.green &&
drivenPlayers.length === 2 &&
drivenPlayers.every((v) => v.paused),
JSON.stringify({ stills, later, drivenPlayers }),
);
await shot('66-video-driven');
// 66j. Keyed in an animation, the preview shows the picture of the time at the playhead, back and
// forth: frame 2 = 0.2 s red, 7 = green, 12 = blue, and back to 3 = red.
await mutate(`
__gm.state.project.assets.push({ id: '${CUT}', type: 'animation', name: '${CUT}', props: { fps: 10, playback: 'loop' },
root: '${DRIVEN}',
tracks: [{ id: 'vd66-row', target: '', property: 'videoTime', keys: [{ frame: 0, value: 0 }, { frame: 20, value: 2 }] }] });`);
await t.evaluate(`__gm.openDocument('asset:${CUT}')`);
await sleep(300);
const rootId = await json("__gm.animation.preview.objectId('')");
// Each picture must also stay: a video playing by itself shows every colour within 2 s.
const previewColor = async () =>
colorAt(await json(`__gm.animation.preview.rect(${JSON.stringify(rootId)})`));
const scrubbed = [];
const wanted = [COLORS.red, COLORS.green, COLORS.blue, COLORS.red];
for (const [i, frame] of [2, 7, 12, 3].entries()) {
await t.evaluate(`__gm.animation.scrub(${frame})`);
const first = await waitFor(previewColor, (color) => color === wanted[i], 10);
await sleep(700);
scrubbed.push([first, await previewColor()]);
}
check(
'scrubbing the animation shows the picture of the keyed Video time and holds it, back and forth',
scrubbed.every(([first, held], i) => first === wanted[i] && held === wanted[i]),
JSON.stringify(scrubbed),
);
await shot('66-video-scrubbed');
// 66k. Played in the tab, the video plays along at 1x, heard, at the time the playhead asks for
// (the clip and the animation both loop at 2 s, so the gap is measured round the loop).
const playCut = await json('__gm.animation.playAt()');
await click(playCut.x, playCut.y);
await sleep(600);
const along = [];
for (let i = 0; i < 5; i++) {
const asked = (await json(`__gm.animation.preview.item(${JSON.stringify(rootId)})`))?.props.videoTime;
const player = (await json('__gm.videos()')).find(
(v) => v.key.includes(`@`) && !v.key.includes(EARLY) && !v.key.includes(LATE),
);
along.push({ asked, ...player });
await sleep(200);
}
await click(playCut.x, playCut.y);
const gap = (a, b) => Math.min(Math.abs(a - b), 2 - Math.abs(a - b));
// The speed read is 1x; the rate is that, nudged by at most a tenth towards the asked time.
check(
'playing the animation plays the video along at 1x and lets it be heard',
along.every(
(p) =>
!p.paused &&
!p.muted &&
Math.abs(p.speed - 1) <= 0.1 &&
Math.abs(p.rate / p.speed - 1) <= 0.1 + 1e-9 &&
gap(p.time, p.asked) < 0.15,
),
JSON.stringify(along),
);
// 66l. Right-click → "Video at 1× to its end" (#407): from the playhead (frame 5, 0.5 s) the
// last whole frame before the clip ends, the key on 9 between them gone; one undo step.
const rowKeys = () =>
json(
`__gm.state.project.assets.find((a) => a.id === '${CUT}').tracks[0].keys.map((k) => [k.frame, k.value])`,
);
await mutate(`
__gm.state.project.assets.find((a) => a.id === '${CUT}').tracks[0].keys =
[{ frame: 0, value: 0 }, { frame: 5, value: 0.5 }, { frame: 9, value: 1.7 }];`);
const keyed = JSON.stringify(await rowKeys());
await t.evaluate('__gm.animation.scrub(5)');
const inRow = await json("__gm.animation.cellAt('vd66-row', 2)");
await click(inRow.x, inRow.y, 'right');
const runItem = await t.find('Video at 1× to its end from frame 5', true);
await click(runItem.x, runItem.y);
const steps = Math.floor((uploaded.duration - 0.5) * 10 + 1e-6);
const ran = await rowKeys();
await t.undo();
check(
'the menu keys the video at 1x from the playhead to the last frame before its end, in one undo step',
ran.length === 3 &&
JSON.stringify(ran.slice(0, 2)) === '[[0,0],[5,0.5]]' &&
ran[2][0] === 5 + steps &&
Math.abs(ran[2][1] - (0.5 + steps / 10)) < 1e-6 &&
JSON.stringify(await rowKeys()) === keyed,
JSON.stringify({ ran, steps, duration: uploaded.duration, undone: await rowKeys() }),
);
// 66o. Played once to 1.95 s, the video runs on past the end of its file while the time still
// reads as moving. play() on an ended video starts it over from its first picture, and red
// flashed two or three times before the white of the last frame stood. Every frame is read in
// the page.
await mutate(`
const cut = __gm.state.project.assets.find((a) => a.id === '${CUT}');
cut.props.playback = 'once';
cut.tracks[0].keys = [{ frame: 0, value: 0.05 }, { frame: 19, value: 1.95 }];`);
await t.evaluate('__gm.animation.scrub(0)');
await waitFor(previewColor, (color) => color === COLORS.red, 10);
await t.evaluate(`window.__vd66 = [];
(function read() {
const player = __gm.videos().find((v) => v.key.includes('@') && !v.key.includes('${EARLY}') && !v.key.includes('${LATE}'));
if (player) window.__vd66.push(Math.round(player.time * 1000) / 1000);
if (window.__vd66.length < 400) requestAnimationFrame(read);
})();`);
await click(playCut.x, playCut.y);
await sleep(2800);
const times = await json('window.__vd66.splice(0)');
const endColor = await previewColor();
if ((await json('__gm.animation.playAt()')).text !== 'Play') await click(playCut.x, playCut.y);
const reached = times.findIndex((time) => time >= 1.8);
const fellBack = reached < 0 ? [] : times.slice(reached).filter((time) => time < 1.5);
check(
'a video played once to its last frame stays there and never shows its first picture again',
reached >= 0 && fellBack.length === 0 && endColor === COLORS.white,
JSON.stringify({ reached, fellBack, last: times.slice(-5), frames: times.length, endColor }),
);
await showTab('scene');
// 66m. Switched off, a driven sprite keeps its player ready at its Video time, longer than a player
// nobody asks for lives: switched on, the first frame shows 1.2 s blue, not its plain colour.
// 4.5 s, as the sweeper looks only every 2 s and lets go of what is 2 s idle.
const switchLate = (on) =>
mutate(`
const late = __gm.state.activeScene.objects.find((o) => o.id === '${LATE}');
late.overrides = { ...late.overrides, videoTime: 1.2, enabled: ${on} };`);
await switchLate(false);
await sleep(4500);
const readied = (await json('__gm.videos()')).find((v) => v.key.includes(LATE));
await switchLate(true);
await t.evaluate('__gm.afterFrames(1)');
const firstShown = await colorAt(await json(`__gm.objectRect('${LATE}')`));
check(
'a driven sprite switched off keeps its video ready and shows its picture the frame it is switched on',
readied?.ready === true &&
readied.paused &&
readied.muted &&
Math.abs(readied.time - 1.2) < 0.05 &&
firstShown === COLORS.blue,
JSON.stringify({ readied, firstShown }),
);
// 66n. The same in a run: the world used to leave a switched-off object out of what the Game tab
// draws, so a cut to it loaded the video only then and showed white meanwhile. Nor did wearing
// the player count as asking for it: let go after 2 to 4 s, it was opened again.
await switchLate(false);
const sceneKeys = new Set((await json('__gm.videos()')).map((v) => v.key));
await play();
await sleep(4500);
const inRun = (await json('__gm.videos()')).filter((v) => v.key.includes(LATE) && !sceneKeys.has(v.key));
await stop();
await switchLate(true);
check(
'in a run, a driven sprite switched off keeps its video ready too',
inRun.length === 1 &&
inRun[0].ready &&
inRun[0].paused &&
inRun[0].muted &&
Math.abs(inRun[0].time - 1.2) < 0.05,
JSON.stringify(inRun),
);
// 66p. Play opened the Game tab's players only then: unless that tab had been shown just before,
// a driven sprite showed its plain white for the first frames of a run. Now the run waits
// for their first pictures, the clock held, and a sprite without one is not drawn. LATE goes
// in front of the camera (and of what earlier steps left there); every frame of the run is
// read in the page. 4.5 s first, so the players 66n opened are let go.
await mutate(`
const scene = __gm.state.activeScene;
const cam = scene.objects.find((o) => o.id === 'o3').position;
Object.assign(scene.objects.find((o) => o.id === '${LATE}').position, { x: cam.x + 120, y: cam.y + 80, z: 1000 });`);
await sleep(4500);
await t.evaluate(`window.__vd66p = [];
(function read() {
const info = __gm.playInfo();
const rect = info.playing && __gm.gameRect('${LATE}');
if (rect) window.__vd66p.push({ color: __gm.pixelAt(Math.round(rect.x), Math.round(rect.y)), waiting: info.waiting, time: info.time });
if (window.__vd66p.length < 90) requestAnimationFrame(read);
})();`);
await play();
await sleep(1500);
await stop();
const runFrames = await json('window.__vd66p.splice(0)');
const waited = runFrames.filter((f) => f.waiting);
check(
'a run waits for the pictures of its driven videos and never shows a driven sprite white',
runFrames.length >= 20 &&
waited.length > 0 &&
waited.every((f) => f.time === 0) &&
runFrames.every((f) => f.color !== COLORS.white) &&
runFrames.at(-1).color === COLORS.blue,
JSON.stringify({
waited: waited.length,
frames: runFrames.map((f) => `${f.color}${f.waiting ? '*' : ''}`),
}),
);
// 66q. Switched on at another picture than the one it was held at, a cut into the middle of a
// clip, a driven sprite showed the held one until its seek was done: red before blue. Every
// frame is read in the page.
await showTab('scene');
const cutLate = (on, time) =>
mutate(`
const late = __gm.state.activeScene.objects.find((o) => o.id === '${LATE}');
late.overrides = { ...late.overrides, videoTime: ${time}, enabled: ${on} };
__gm.lookAt(late.position.x, late.position.y);`);
await cutLate(true, 1.2);
const lateRect = await waitFor(
() => json(`__gm.objectRect('${LATE}')`),
(r) => r !== null,
);
await waitFor(
() => colorAt(lateRect),
(color) => color === COLORS.blue,
);
await cutLate(false, 0.2);
await sleep(800);
await t.evaluate(`window.__vd66q = [];
(function read() {
window.__vd66q.push(__gm.pixelAt(${Math.round(lateRect.x)}, ${Math.round(lateRect.y)}));
if (window.__vd66q.length < 60) requestAnimationFrame(read);
})();`);
await sleep(100);
await cutLate(true, 1.2);
await sleep(1200);
const cutFrames = await json('window.__vd66q.splice(0)');
check(
'a driven sprite switched on at another picture never shows the one it was held at',
cutFrames.length >= 30 && !cutFrames.includes(COLORS.red) && cutFrames.at(-1) === COLORS.blue,
JSON.stringify(cutFrames),
);
// 66r. Cut in and out fast, at times a hair apart: a seek that brought no new frame of the video
// left its player waiting for one for good, and the sprite stayed empty until the next jump.
const cuts = [0.7, 1.31, 0.05, 1.62, 0.4, 1.9, 1.05, 0.25, 1.48, 0.9];
for (const [i, time] of cuts.entries()) {
await cutLate(false, 0.2);
await sleep([0, 30, 90][i % 3]);
await cutLate(true, time);
await sleep([60, 0, 140][i % 3]);
await cutLate(true, time + 0.01);
await sleep([20, 120, 0][i % 3]);
}
await cutLate(true, 1.2);
await sleep(40);
await cutLate(true, 1.21);
await sleep(1500);
const settled = (await json('__gm.videos()')).filter((v) => v.key.includes(LATE));
const settledColor = await colorAt(lateRect);
check(
'cut in and out fast, a driven sprite still ends on its picture and no player waits on',
settledColor === COLORS.blue && settled.length > 0 && settled.every((v) => !v.landing),
JSON.stringify({ settledColor, settled }),
);
await mutate(`
const p = __gm.state.project;
const gone = ['${OBJECT}', '${EARLY}', '${LATE}'];
for (const holder of p.assets) if (holder.objects) holder.objects = holder.objects.filter((o) => !gone.includes(o.id));
p.assets = p.assets.filter((a) => ![ '${SPRITE}', '${DRIVEN}', '${CUT}', ${JSON.stringify(assetId)} ].includes(a.id));
__gm.state.select(null);
__gm.lookAt(0, 0);`);
}