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meleki/feuerwerk
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e3d47ca9c1726ce704fb79ab389be7477cd6a06f
feuerwerk/src/viewport/icons/behavior.svg
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adminandClaude Opus 5 1c212b1ccc
game-maker / gate (push) Successful in 1m56s
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game-maker / suite (push) Successful in 6m48s
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Scene view symbols come from SVG files: the behavior, container, rigidbody, camera and particles icons live in src/viewport/icons/ and are changed by editing the file and running npm run build; they are bundled, parsed once and drawn into a Graphics by the new module symbolIcons.ts, currentColor becomes the theme color of the symbol, the origin sits in the middle with a centered viewBox and the same units as before, so the symbols are pixel for pixel unchanged; what depends on the object (camera frame, collider outline, one-way cone) stays in code; unit tests keep the files to what Pixi's SVG parser and a browser draw alike (no transform, no polygon, fill always given), e2e 5c reads the five symbols in the theme color (#175)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 17:07:56 +02:00

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