183 lines
8.4 KiB
JavaScript
183 lines
8.4 KiB
JavaScript
/**
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* Labels must be shortened to fit their control, not written past it. Runs last because it renames
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* assets to absurd lengths to provoke the case.
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*/
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/** A name far wider than a tab may grow, so a tab that does not cut it must spill. */
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const LONG_NAME = 'Player movement with jumping and coyote time';
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export async function overflow(t) {
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const { check, sleep, json, evaluate, shot, mutate, drag, clickText, showTab } = t;
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await mutate(`
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for (const asset of __gm.state.project.assets) {
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if (asset.type === 'behavior' || asset.type === 'texture' || asset.type === 'container')
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asset.name = ${JSON.stringify(LONG_NAME)};
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}
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__gm.state.select(null)`);
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// 14a. A document's tab shows its name, but a long one is cut instead of taking the row (#171).
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// The three do not fit side by side at this width, so each is measured while it shows.
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const widths = [];
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for (const tab of ['graph', 'texture', 'container']) {
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await showTab(tab);
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const { active } = await json('__gm.documents()');
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const shown = (await json('__gm.tabRow()')).shown.find((b) => b.tab === active);
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widths.push(shown ? Math.round(shown.right - shown.x) : null);
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}
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await sleep(600);
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check(
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'three documents with long names each keep a tab of bounded width',
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(await json('__gm.documents()')).docs.length === 3 && widths.every((w) => w !== null && w < 300),
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JSON.stringify(widths),
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);
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// 14b. The tab row itself: a button past the centre column's edge sits under the inspector, and
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// a click on it lands there (nine tabs on a 90 px floor did exactly that at 1280 px wide).
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await showTab('scene');
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const columnRight = async () => {
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const column = await json('__gm.viewportRect()');
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return column.x + column.w;
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};
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const spillOf = (row, right) => row.shown.filter((b) => b.right > right);
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const wide = await json('__gm.tabRow()');
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check(
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'every tab button ends inside the centre column',
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spillOf(wide, await columnRight()).length === 0,
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JSON.stringify({ spilled: spillOf(wide, await columnRight()), hidden: wide.hidden }),
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);
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// Three open documents on top of the fixed tabs no longer fit a 1280 px window.
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check(
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'at the test window’s width the row already needs its overflow, and still shows what is edited',
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wide.hidden.length > 0 && wide.shown.some((b) => b.tab === 'scene'),
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JSON.stringify({ hidden: wide.hidden, shown: wide.shown.map((b) => b.tab) }),
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);
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// 14b-ii. Narrowed until the row cannot hold nine tabs, the leftovers go behind the overflow
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// button instead of under the inspector – the guard against the tenth tab (#84).
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const widenPanels = async (by) => {
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const bars = await json('__gm.panelSplitters()');
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await drag(bars.left.x, bars.left.y, bars.left.x + by, bars.left.y, { steps: 8 });
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const after = await json('__gm.panelSplitters()');
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await drag(after.right.x, after.right.y, after.right.x - by, after.right.y, { steps: 8 });
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};
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await widenPanels(250);
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const narrow = await json('__gm.tabRow()');
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const narrowRight = await columnRight();
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check(
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'a row too narrow for its tabs puts the leftovers away instead of past the edge',
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narrow.hidden.length > 0 && spillOf(narrow, narrowRight).length === 0,
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JSON.stringify({ hidden: narrow.hidden, spilled: spillOf(narrow, narrowRight) }),
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);
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check(
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'the tab being edited stays in the row',
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narrow.shown.some((b) => b.tab === 'scene'),
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JSON.stringify(narrow.shown.map((b) => b.tab)),
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);
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await shot('35-tab-overflow');
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// The overflow button names them, and picking one brings it into the row.
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await clickText('»');
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const offered = (await json('__gm.menuRows()')).filter(Boolean);
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const offeredIcons = (await json('__gm.menuIcons()')).filter((icon) => icon !== null);
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check(
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'the overflow button offers every tab that had to go, a document with the icon of its kind',
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offered.length === narrow.hidden.length &&
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offeredIcons.filter(Boolean).length === narrow.hidden.filter((tab) => tab.startsWith('asset:')).length,
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JSON.stringify({ offered, offeredIcons, hidden: narrow.hidden }),
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);
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const wanted = narrow.hidden[narrow.hidden.length - 1];
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const item = await t.locate(offered[offered.length - 1], true);
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await t.click(item.x, item.y);
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const picked = await json('__gm.tabRow()');
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check(
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'picking a document from the overflow menu opens it and puts it in the row',
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(await json('__gm.documents()')).active === wanted && picked.shown.some((b) => b.tab === wanted),
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JSON.stringify({ wanted, docs: await json('__gm.documents()'), shown: picked.shown.map((b) => b.tab) }),
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);
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await widenPanels(-250);
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await showTab('scene');
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const back = await json('__gm.tabRow()');
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check(
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'giving the room back brings tabs into the row again, and none past the edge',
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back.hidden.length < narrow.hidden.length && spillOf(back, await columnRight()).length === 0,
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JSON.stringify({ hidden: back.hidden, narrow: narrow.hidden }),
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);
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// 14b-iii. The divider between asset panel and scene objects moves the height from one to the
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// other, and dragged shut either keeps its header to grab it by again.
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const column = () => json('__gm.leftColumn()');
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const near = (a, b) => Math.abs(a - b) <= 1;
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const start = await column();
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await drag(start.splitter.x, start.splitter.y, start.splitter.x, start.splitter.y + 80, { steps: 6 });
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const lower = await column();
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check(
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'dragging the left column’s divider down gives the assets 80 px the scene objects lose',
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near(lower.assets.h, start.assets.h + 80) && near(lower.objects.h, start.objects.h - 80),
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JSON.stringify({ start, lower }),
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);
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await drag(lower.splitter.x, lower.splitter.y, lower.splitter.x, lower.splitter.y - 2000, { steps: 10 });
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const shut = await column();
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check(
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'dragged all the way up the asset panel stops at its header',
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near(shut.assets.h, 30) && shut.objects.y > shut.assets.y,
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JSON.stringify(shut),
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);
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await drag(shut.splitter.x, shut.splitter.y, shut.splitter.x, start.splitter.y, { steps: 10 });
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const restored = await column();
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check(
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'and dragged back it returns to the split it started with',
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near(restored.assets.h, start.assets.h) && near(restored.objects.h, start.objects.h),
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JSON.stringify({ start, restored }),
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);
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// 14c. Every tab, because each one owns a different set of controls.
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for (const tab of ['scene', 'graph', 'texture', 'game', 'container', 'particles']) {
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await showTab(tab);
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const spills = await json('__gm.textOverflows()');
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check(
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`no label is drawn past its control in the ${tab} tab`,
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spills.length === 0,
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JSON.stringify(spills),
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);
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}
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// 14d. Shortened, not simply dropped: the value must still be readable and marked as cut.
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await showTab('graph');
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const shown = (await json('__gm.textOverflows(true)')).find((e) => e.text.startsWith('Player movement'));
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check(
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'a name too wide for its tab is cut with an ellipsis',
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Boolean(shown) && shown.text.endsWith('…') && shown.text.length > 8,
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JSON.stringify(shown),
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);
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await shot('36-long-labels');
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// 14e. An inspector full of dropdowns – the parent row and the enum fields – with a selection
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// whose asset name is now overlong too.
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await showTab('scene');
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await evaluate("__gm.state.select({ kind: 'object', objectId: 'otex' })");
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await sleep(500);
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const inspector = await json('__gm.textOverflows()');
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check('no label spills in the inspector', inspector.length === 0, JSON.stringify(inspector));
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// 14f. The other direction: a control narrow enough to swallow its whole label draws nothing
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// at all, which the overflow walk cannot see – an empty text spills over no edge.
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for (const tab of ['scene', 'graph', 'texture', 'container', 'particles']) {
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await showTab(tab);
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const dropped = await json('__gm.labelsDropped()');
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check(
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`no button is left without its label in the ${tab} tab`,
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dropped.length === 0,
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JSON.stringify(dropped),
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);
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}
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// The narrowest buttons in the editor sit on a behaviour's variable rows.
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await evaluate("__gm.state.select({ kind: 'asset', assetId: 'mover' })");
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const onVariables = await json('__gm.labelsDropped()');
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check(
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'the variable rows keep their buttons labelled',
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onVariables.length === 0,
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JSON.stringify(onVariables),
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);
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for (const doc of (await json('__gm.documents()')).docs)
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await evaluate(`__gm.closeDocument(${JSON.stringify(doc)})`);
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}
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