Claude Code should be able to work inside the user's open editor tab. This first stage connects the two and lets the agent look: what the user sees and a picture of it. Changing the project comes in stage 2. - An agent token per account opens only /mcp, no API route. The dialog "Agent tokens..." in the account menu creates it once, shows the ready "claude mcp add" line and revokes it. The server keeps only its sha256 (api/lib/AgentTokens.php). - Wrong tokens count into the sign-in brake from #427. Changing the password, renaming or deleting an account ends its tokens. - The relay (tools/mcp/) is a small Node service without packages, WebSocket server included. It runs in the container feuerwerk-mcp because PHP-FPM cannot hold connections. Whether a token or a tab ticket is valid is still decided by the PHP API, through two routes that answer only with the relay key. - The tab joins over WebSocket on the same origin with the normal session, an Origin check and a one-time ticket. It connects only after "Agent" is switched on in the account menu. One tab per account is active, a new one takes over. Guests get nothing. - Tools: get_view (project, tab, document, selection with names, camera, play state, open dialog) and screenshot. The resource feuerwerk://view can be subscribed. Claude Code does not act on that reliably, so a changed view is also noted on the next answer. - A badge next to the account menu shows the connected agents. It counts only agents with an open stream or a request in the last two minutes. - CI starts the relay in front of php -S (tools/ci/serve.sh), and e2e 71 runs the whole path in the browser. Found on the live test: the badge showed four agents because old sessions of revoked tokens were still counted. Tests: - Gate on atx: 316 files, 4888 tests - relay protocol test with fake API and fake tabs: 23/23 - get_view, tools, socketUrl: 16/16 - PHP agents 29, rights 103 checks - e2e 71 on atx 10/10, against the live site 10/10, no CSP violation - real Claude Code against the live site: get_view answered - ZAP against /mcp: nothing at High or Medium - every new check fails when the guard it covers is taken out (6) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
31 lines
467 B
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31 lines
467 B
Plaintext
/data/projects/*.json
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/data/projects/*.tmp
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/data/projects/*.lock
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/data/e2e-password.txt
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/data/e2e-admin-password.txt
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/data/sessions/
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/data/sign-ins/
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/data/agent-tokens/
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/data/agent-tickets/
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/data/mcp-relay.key
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/data/snapshots/
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/data/releases/
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/data/demos/
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/data/demo-files.json
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/data/users.json
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/data/textures/
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/data/fonts/
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/data/sounds/
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/data/videos/
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/data/pixels/
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/data/plugins/
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/dist/
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/node_modules/
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/logs/
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/rpgmz/
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/tmp/
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/wiki/
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/index.html
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/play.html
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pasted-*.png
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