Files
feuerwerk/tests/core
rootandClaude Opus 5 37fff5dabf Play through the first camera that is switched on
The game view took whatever camera came first in the scene, ignoring the
switch, so `enabled = false` on a camera did nothing and a second camera
never got its turn. `World.activeCamera()` now decides: of the cameras
switched on – the whole parent chain counted, as for any object – the
first in hierarchy order, and none on renders nothing at all. It is asked
per frame, so a graph switching cameras hands the view over immediately.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 16:13:30 +02:00
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2026-09-08 13:43:08 +02:00
2026-09-08 13:43:08 +02:00