Files
feuerwerk/tests/core/easing-curves.test.ts
T
adminandClaude Opus 5.5 393b8ec7f9
game-maker / gate (push) Successful in 3m44s
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Build your own easing curve and use it on keys and Lerp (#247)
The built-in eases cover the usual shapes, but a game often wants its
own: a coin that bounces twice, a door that overshoots and settles.
A new asset type holds such a curve, and keys and the Lerp node can
pick it instead of a built-in ease.

- New asset type "curve": points like in Vector art, x is t and y is
  the value. A new curve is the straight line from (0, 0) to (1, 1).
- One pure evaluation in src/core/model/curve.ts serves the timeline
  preview, the running game and the Lerp node.
- The curve always has one value per t. The end points stay at t 0
  and 1, points cannot pass each other, and a handle that reaches past
  its neighbour is shortened along its direction. Loading a hand-edited
  file applies the same rules.
- Curve tab: click on the line to insert a point that keeps the shape,
  click on free space to put one there, drag points and handles,
  double-click or Delete removes, Alt-click toggles round and sharp.
  Every step is one undo step.
- Presets: all 30 built-in eases plus Linear, fitted with adaptive
  subdivision. Each stays within 0.4 % of the built-in ease.
- Preview: a dot runs along the curve once a second, a second dot
  shows only the value. The Preview button stops it.
- Animation keys get "Curve" under Easing with a curve picker. Lerp
  gets "Curve" under Ease, and its result may overshoot b.
- A missing or unpicked curve runs linear. The inspector says so, the
  node shows it as a problem, and deleting a used curve warns with the
  number of keys and Lerp nodes.

Tests:
- ./check.sh: 180 files, 2612 tests, CHECK EXIT 0
- GM_STEPS=1-6,25,53: ALL PASSED, 309 checks
- New e2e module 53 with 13 checks, all with the real mouse. Expected
  values come from its own Bezier evaluation.
- Counter-checks bite: without Bezier evaluation 4 unit tests fail,
  without handle clamping 2. In the browser, a key that cannot find its
  curve, a click that sets no point and a handle drag that moves the
  point all turn checks red.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 15:58:05 +02:00

218 lines
8.7 KiB
TypeScript

/**
* The easing curves of animation keys: ten curves, each in, out and in-out. Quad keeps the stored
* name it had as the only ease (`ease-in`), so older projects play as before.
*/
import { describe, expect, it } from 'vitest';
import {
AddAnimationTrackCommand,
SetAnimationKeyCommand,
SetAnimationRootCommand,
SetKeyInterpolationCommand,
} from '../../src/core/commands/animationCommands';
import { CreateAssetCommand } from '../../src/core/commands/assetCommands';
import { CommandError } from '../../src/core/commands/Command';
import {
EASING_DIRECTIONS,
EASING_SHAPES,
easedShare,
easingOf,
easingValue,
isKeyInterpolation,
PLACED_ROOT_ID,
playAnimation,
trackValueAt,
trackWriteAt,
} from '../../src/core/model/animation';
import { previewHolder } from '../../src/core/model/animationPreview';
import type { AnimationTrack, KeyInterpolation } from '../../src/core/model/Asset';
import { findAssetOf } from '../../src/core/model/Project';
import { AnimationSystem } from '../../src/runtime/systems/AnimationSystem';
import { World } from '../../src/runtime/World';
import { makeSpriteScene, place, roundTrip } from '../helpers';
// A Curve asset (#247) is the last entry: drawn by hand, not one of the ten, and without directions.
const CURVES = EASING_SHAPES.filter((s) => !['linear', 'step', 'curve'].includes(s.value)).map(
(s) => s.value,
);
const ALL = CURVES.flatMap((c) => EASING_DIRECTIONS.map((d) => easingValue(c, d.value)));
describe('easing curves', () => {
it('offers ten curves in three directions, and quad keeps its old stored names', () => {
expect(CURVES).toEqual([
'sine',
'quad',
'cubic',
'quart',
'quint',
'expo',
'circ',
'back',
'elastic',
'bounce',
]);
expect(ALL).toHaveLength(30);
expect(new Set(ALL).size).toBe(30);
expect(easingValue('quad', 'in')).toBe('ease-in');
expect(easingValue('quad', 'in-out')).toBe('ease-in-out');
expect(easingValue('cubic', 'in-out')).toBe('cubic-in-out');
expect(easingValue('step', 'out')).toBe('step');
expect(easingValue('back')).toBe('back-in-out');
});
it('splits every stored name back into its two fields', () => {
for (const value of ALL) {
const { shape, direction } = easingOf(value);
expect(easingValue(shape, direction)).toBe(value);
expect(isKeyInterpolation(value)).toBe(true);
}
expect(easingOf('ease-out')).toEqual({ shape: 'quad', direction: 'out' });
expect(easingOf('linear')).toEqual({ shape: 'linear' });
expect(easingOf('step')).toEqual({ shape: 'step' });
});
it('rejects what is no easing', () => {
for (const value of [
'quad-in',
'bouncy',
'cubic-sideways',
'toString-in',
'constructor-in',
'ease',
'cubic-in-',
'',
3,
])
expect(isKeyInterpolation(value)).toBe(false);
});
it('starts every curve at 0 and ends it at 1', () => {
for (const value of ALL) {
expect(easedShare(value, 0)).toBeCloseTo(0, 9);
expect(easedShare(value, 1)).toBeCloseTo(1, 9);
}
});
it('meets half way at half the time going both ways', () => {
for (const curve of CURVES) expect(easedShare(easingValue(curve, 'in-out'), 0.5)).toBeCloseTo(0.5, 9);
});
it('bends each curve the way its formula says', () => {
const at = (value: KeyInterpolation, t = 0.5) => easedShare(value, t);
expect(at('sine-in')).toBeCloseTo(1 - Math.SQRT1_2);
expect(at('ease-in')).toBeCloseTo(0.25);
expect(at('cubic-in')).toBeCloseTo(0.125);
expect(at('quart-in')).toBeCloseTo(0.0625);
expect(at('quint-in')).toBeCloseTo(0.03125);
expect(at('expo-out')).toBeCloseTo(1 - 2 ** -5);
expect(at('circ-in')).toBeCloseTo(1 - Math.sqrt(0.75));
expect(at('bounce-out')).toBeCloseTo(0.765625);
expect(at('bounce-in')).toBeCloseTo(1 - 0.765625);
expect(at('cubic-out', 0.25)).toBeCloseTo(1 - 0.75 ** 3);
expect(at('cubic-in-out', 0.25)).toBeCloseTo(0.0625);
expect(at('cubic-in-out', 0.75)).toBeCloseTo(0.9375);
});
it('lets back and elastic leave 0…1, and keeps the others inside', () => {
const samples = (value: KeyInterpolation) =>
Array.from({ length: 101 }, (_, i) => easedShare(value, i / 100));
expect(Math.min(...samples('back-in'))).toBeCloseTo(-0.1002, 3);
expect(Math.max(...samples('back-out'))).toBeCloseTo(1.1002, 3);
expect(Math.max(...samples('elastic-out'))).toBeGreaterThan(1.3);
expect(Math.min(...samples('elastic-in'))).toBeLessThan(-0.3);
for (const curve of ['sine', 'quad', 'cubic', 'quart', 'quint', 'expo', 'circ', 'bounce'] as const)
for (const d of EASING_DIRECTIONS) {
const values = samples(easingValue(curve, d.value));
expect(Math.min(...values)).toBeGreaterThanOrEqual(-1e-12);
expect(Math.max(...values)).toBeLessThanOrEqual(1 + 1e-12);
}
});
it('eases a row between two keys', () => {
const row = (interpolation: KeyInterpolation) => [
{ frame: 0, value: 0, interpolation },
{ frame: 10, value: 100 },
];
expect(trackValueAt(row('cubic-in'), 'number', 5)).toBeCloseTo(12.5);
expect(trackValueAt(row('back-in'), 'number', 2)).toBeLessThan(0);
});
});
describe('an overshooting curve and the limits of a property', () => {
const track = (interpolation: KeyInterpolation, relative = false): AnimationTrack => ({
id: 'r',
target: '',
property: 'scale',
relative,
keys: [
{ frame: 0, value: 0, interpolation },
{ frame: 10, value: 1 },
],
});
it('holds a number to min and max, and leaves a property without them free', () => {
const limited = { kind: 'number', min: 0, max: 1 };
expect(trackWriteAt(track('back-in'), limited, 2, undefined)).toBe(0);
expect(trackWriteAt(track('back-out'), limited, 8, undefined)).toBe(1);
expect(trackWriteAt(track('back-in'), { kind: 'number' }, 2, undefined)).toBeLessThan(0);
expect(trackWriteAt(track('back-out'), { kind: 'number' }, 8, undefined)).toBeGreaterThan(1);
expect(trackWriteAt(track('back-out', true), limited, 8, 0.5)).toBe(1);
});
it('holds a colour to its channels', () => {
const colours = [
{ frame: 0, value: 0x000000, interpolation: 'back-out' as const },
{ frame: 10, value: 0xff0000 },
];
expect(trackValueAt(colours, 'color', 8)).toBe(0xff0000);
});
it('never gives a sprite a negative scale, in play and in the preview', () => {
const f = makeSpriteScene();
const box = place(f, f.spriteId, { x: 0, y: 0 });
const create = new CreateAssetCommand('animation', 'Pop', { fps: 10, playback: 'once' });
f.stack.execute(create);
f.stack.execute(new SetAnimationRootCommand(create.asset.id, f.spriteId));
const row = new AddAnimationTrackCommand(create.asset.id, '', 'scale');
f.stack.execute(row);
f.stack.execute(new SetAnimationKeyCommand(create.asset.id, row.trackId, 0, 0));
f.stack.execute(new SetAnimationKeyCommand(create.asset.id, row.trackId, 10, 1));
f.stack.execute(
new SetKeyInterpolationCommand(create.asset.id, [{ trackId: row.trackId, frame: 0 }], 'back-in'),
);
const world = World.instantiate(f.project, f.sceneId);
world.addSystem(new AnimationSystem());
const sprite = world.findByObjectId(box)!;
playAnimation(sprite, create.asset.id);
const scales: number[] = [];
for (let i = 0; i < 12; i++) {
world.tick(0.1);
scales.push(Number(sprite.props.scale));
}
expect(Math.min(...scales)).toBe(0);
expect(scales.at(-1)).toBe(1);
const walk = findAssetOf(f.project, create.asset.id, 'animation')!;
const root = previewHolder(f.project, walk, 2)!.objects.find((o) => o.id === PLACED_ROOT_ID)!;
expect(root.overrides.scale).toBe(0);
});
it('takes a new curve as a key easing, keeps it through a round trip, and refuses a made-up one', () => {
const f = makeSpriteScene();
const create = new CreateAssetCommand('animation', 'Walk', {});
f.stack.execute(create);
f.stack.execute(new SetAnimationRootCommand(create.asset.id, f.spriteId));
const row = new AddAnimationTrackCommand(create.asset.id, '', 'x');
f.stack.execute(row);
f.stack.execute(new SetAnimationKeyCommand(create.asset.id, row.trackId, 0, 0));
const at = [{ trackId: row.trackId, frame: 0 }];
f.stack.execute(new SetKeyInterpolationCommand(create.asset.id, at, 'elastic-in-out'));
const walk = findAssetOf(f.project, create.asset.id, 'animation')!;
expect(walk.tracks[0]!.keys[0]!.interpolation).toBe('elastic-in-out');
expect(findAssetOf(roundTrip(f.project), walk.id, 'animation')).toEqual(walk);
expect(() =>
f.stack.execute(new SetKeyInterpolationCommand(create.asset.id, at, 'quad-in' as KeyInterpolation)),
).toThrow(CommandError);
});
});