- NumberField takes a decimals option (default 3); frame rects and the slice dialog use 0, matching their integer model. - Button truncates its label to the drawn width; Dropdown reserves the chevron slot. NodeView reuses the shared truncate(). - Setting scaleMode leaves the style's shared resource id in place, so the old GPU sampler stayed in use until a reload. Call style.update(). - Graph gets a header bar like the Texture tab: GraphEditor is now the frame, the former editor is GraphCanvas. A selection the tab does not concern no longer unloads the behavior. - New e2e step 14 guards text overflow across all widgets. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
99 lines
3.5 KiB
TypeScript
99 lines
3.5 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { clamp, centreY, formatNumber, NUMBER_DECIMALS, snapToStep, zoomFactor } from '../../src/ui/math';
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describe('clamp', () => {
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it('keeps a value inside the range', () => {
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expect(clamp(5, 0, 10)).toBe(5);
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expect(clamp(-1, 0, 10)).toBe(0);
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expect(clamp(11, 0, 10)).toBe(10);
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});
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it('lets the lower bound win when the range is inverted', () => {
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// A popup wider than the screen: pinning it to the left edge beats pinning it to the right.
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expect(clamp(5, 10, 0)).toBe(10);
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});
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});
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describe('centreY', () => {
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it('centres on whole pixels', () => {
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expect(centreY(30, 20)).toBe(5);
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expect(centreY(31, 20)).toBe(6);
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});
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});
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describe('formatNumber', () => {
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it('shows three decimals by default', () => {
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expect(NUMBER_DECIMALS).toBe(3);
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expect(formatNumber(100)).toBe('100.000');
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expect(formatNumber(0.5)).toBe('0.500');
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expect(formatNumber(-12)).toBe('-12.000');
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});
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it('never hides a fractional value behind a whole number', () => {
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// The bug this replaces: a field with step 1 showed a stored 100.234 as "100", and
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// committing that text wrote the rounded value back into the project.
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expect(formatNumber(100.234)).toBe('100.234');
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expect(formatNumber(0.001)).toBe('0.001');
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});
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it('rounds to the last shown place', () => {
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expect(formatNumber(1.2345)).toBe('1.234');
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expect(formatNumber(1.2356)).toBe('1.236');
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});
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it('drops the minus sign from a value that displays as zero', () => {
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expect(formatNumber(-0)).toBe('0.000');
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expect(formatNumber(-0.0001)).toBe('0.000');
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});
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it('honours an explicit precision', () => {
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expect(formatNumber(1.25, 1)).toBe('1.3');
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expect(formatNumber(1.25, 0)).toBe('1');
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});
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it('shows a field of integral values without a decimal point at all', () => {
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// What `NumberFieldOptions.decimals: 0` buys: a pixel index or a count of tiles reads
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// "33" and "4" instead of "33.000" and "4.000".
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expect(formatNumber(33, 0)).toBe('33');
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expect(formatNumber(-4, 0)).toBe('-4');
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// The minus-zero rule holds at every precision, not just the default one.
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expect(formatNumber(-0.4, 0)).toBe('0');
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});
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});
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describe('snapToStep', () => {
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it('lands on whole numbers for a step-1 field', () => {
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// The bug: a scrub added fractional device pixels to an already fractional value, so
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// dragging X produced values like 100.667 instead of 101.
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expect(snapToStep(100.667, 1)).toBe(101);
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expect(snapToStep(100.333, 1)).toBe(100);
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expect(snapToStep(-3.5, 1)).toBe(-3);
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});
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it('uses the increment as the grid, so a fine drag keeps its precision', () => {
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// Alt halves the step to 0.1: snapping must not swallow the fine adjustment.
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expect(snapToStep(1.24, 0.1)).toBe(1.2);
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expect(snapToStep(1.26, 0.1)).toBe(1.3);
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expect(snapToStep(3.0000000000000004, 0.1)).toBe(3);
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});
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it('passes values through when there is no grid', () => {
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expect(snapToStep(1.234, 0)).toBe(1.234);
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expect(snapToStep(1.234, -1)).toBe(1.234);
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expect(snapToStep(NaN, 1)).toBeNaN();
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});
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});
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describe('zoomFactor', () => {
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it('zooms in for a negative delta and out for a positive one', () => {
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expect(zoomFactor(-100)).toBeGreaterThan(1);
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expect(zoomFactor(100)).toBeLessThan(1);
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expect(zoomFactor(0)).toBe(1);
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});
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it('returns exactly to the starting zoom after scrolling back', () => {
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// Why exponential: the scene view and the graph editor both rely on this cancelling out.
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expect(1 * zoomFactor(-120) * zoomFactor(120)).toBeCloseTo(1, 12);
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});
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});
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