The user asked to see what the agent is working on through MCP. Until now the agent had to call open for that, and mostly did not. - After run_commands the editor shows what the call worked on last. A graph opens its tab with the touched nodes selected, deleted ones left out. A scene or container shows with its objects selected. Any other asset shows in the inspector. - Objects in another scene switch the scene inside the same undo step. A switch of its own would be its own step, and Ctrl+Z would take back the switch before the agent's edit. - A graph tab that is open already moves its camera after the nodes. It stays put while they are in view, moves only as far as needed with the zoom kept, and frames them like Fit only when they do not fit. This is revealBoxes in framing.ts and the state's reveal event. - A tab that has just opened frames itself first and moves after that. - The account menu has "Follow agent" below "Agent", on by default and kept in the browser. While the game plays the editor never follows. - The run_commands description and the relay's instructions tell the agent about it. Tests: - agent-edit.test.ts: 3 new tests, each red with its bent-back fix (scene switch outside the undo step, deleted nodes selected, switch ignored) - graph-framing.test.ts 29/29, 6 of them new - e2e 71 on melektaus-atx: ALL PASSED, 20 checks. 71g4 adds a node 3000 px to the right of an open tab: it ends 24 px inside the edge, zoom still 1 - Tried live on a test project through a real MCP session: the tab opened, the nodes and the object were selected. With the old build a far node stayed out of view, after the reload the camera went there - Gate on melektaus-atx: CHECK EXIT 0, 318 files, 4931 tests Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
520 lines
21 KiB
TypeScript
520 lines
21 KiB
TypeScript
import { describe, expect, it } from 'vitest';
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import { type Command, CommandError } from '../../src/core/commands/Command';
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import { findGraphAsset } from '../../src/core/model/Project';
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import { argProblem } from '../../src/editor/agent/argCheck';
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import { runTool, type ToolHost, type ToolResult } from '../../src/editor/agent/agentTools';
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import type { AgentView } from '../../src/editor/agent/agentView';
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import { COMMANDS, type StepTarget } from '../../src/editor/agent/commandCatalog';
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import { NODE_STEP } from '../../src/editor/agent/editPlan';
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import { COLUMN_GAP, type GraphLint } from '../../src/editor/graph/arrange';
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import { NODE_WIDTH } from '../../src/editor/graph/nodeBox';
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import TOOLS from '../../src/editor/agent/tools.json';
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import { makeBehavior, makeSpriteScene, type SceneFixture } from '../helpers';
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/** What an agent changes and reads through the tools (#429, stage 2). */
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function hostFor(fixture: SceneFixture, deleteAnswer: string | null = null, follows = false) {
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const asked: string[][] = [];
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const shown: StepTarget[] = [];
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const host: ToolHost = {
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view: () => ({ play: 'editing' }) as AgentView,
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screenshot: () => Promise.resolve({ data: '', width: 0, height: 0 }),
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project: () => fixture.project,
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execute: (command: Command) => {
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try {
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fixture.stack.execute(command);
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return null;
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} catch (error) {
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if (error instanceof CommandError) return error.message;
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throw error;
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}
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},
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confirmDeletes: (ids) => {
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asked.push([...ids]);
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return Promise.resolve(deleteAnswer);
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},
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open: () => null,
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select: () => null,
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play: () => null,
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undo: () => {
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const label = fixture.stack.undoLabel;
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if (label !== null) fixture.stack.undo();
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return label;
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},
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redo: () => {
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const label = fixture.stack.redoLabel;
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if (label !== null) fixture.stack.redo();
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return label;
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},
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follows: () => follows,
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show: (focus) => shown.push(focus),
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};
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return { host, asked, shown };
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}
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const text = (result: ToolResult) =>
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result.content.map((item) => (item.type === 'text' ? item.text : '')).join('\n');
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/** An object that walks left while the left arrow is held: behavior, placement, three nodes, three edges. */
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function walkLeft(fixture: SceneFixture) {
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return [
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{ command: 'create_asset', args: { type: 'behavior', name: 'Walk' }, as: 'walk' },
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{
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command: 'place_asset',
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args: { in: fixture.sceneId, asset: fixture.spriteId, x: 100, y: 50 },
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as: 'player',
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},
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{
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command: 'place_asset',
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args: { in: fixture.sceneId, asset: '$walk', x: 100, y: 50, parent: '$player' },
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},
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{
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command: 'add_node',
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args: { asset: '$walk', node: 'OnKeyHeld', params: { key: 'ArrowLeft' } },
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as: 'key',
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},
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{ command: 'add_node', args: { asset: '$walk', node: 'Move', params: { dx: -200 } }, as: 'move' },
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{ command: 'add_node', args: { asset: '$walk', node: 'Owner' }, as: 'owner' },
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{
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command: 'connect',
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args: { asset: '$walk', from: { node: '$key', port: 'exec' }, to: { node: '$move', port: 'exec' } },
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},
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{
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command: 'connect',
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args: { asset: '$walk', from: { node: '$key', port: 'dt' }, to: { node: '$move', port: 'dt' } },
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},
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{
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command: 'connect',
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args: {
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asset: '$walk',
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from: { node: '$owner', port: 'object' },
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to: { node: '$move', port: 'object' },
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},
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},
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];
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}
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describe('run_commands', () => {
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it('builds an object with a behavior in one call, as one undo step that takes all of it back', async () => {
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const fixture = makeSpriteScene('Hero');
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const { host } = hostFor(fixture);
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const before = JSON.stringify(fixture.project);
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const result = await runTool('run_commands', { steps: walkLeft(fixture), label: 'walk left' }, host);
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expect(result.isError).toBeFalsy();
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expect(fixture.stack.undoLabel).toBe('Agent: walk left');
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const behavior = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
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const graph = findGraphAsset(fixture.project, behavior.id)!.graph;
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expect(graph.nodes.map((node) => node.type)).toEqual(['OnKeyHeld', 'Move', 'Owner']);
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expect(graph.nodes[0]!.params.key).toBe('ArrowLeft');
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expect(graph.nodes[1]!.params.dx).toBe(-200);
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expect(graph.edges.map((edge) => `${edge.from.port}>${edge.to.port}`)).toEqual([
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'exec>exec',
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'dt>dt',
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'object>object',
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]);
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const scene = fixture.sceneOf();
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const [player, walk] = scene.objects;
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expect(walk).toMatchObject({ assetId: behavior.id, parentId: player!.id });
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expect(text(result)).toContain(`Step 1 made {"id":"${behavior.id}"}`);
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const after = JSON.stringify(fixture.project);
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expect(text(await runTool('undo', {}, host))).toBe('Undone: Agent: walk left.');
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expect(JSON.stringify(fixture.project)).toBe(before);
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await runTool('redo', {}, host);
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expect(JSON.stringify(fixture.project)).toBe(after);
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});
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it('arranges the nodes it gave no place right of those the graph has, which stay put', async () => {
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const fixture = makeSpriteScene();
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const behavior = makeBehavior(fixture, 'Jump');
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const { host } = hostFor(fixture);
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await runTool(
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'run_commands',
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{ steps: [{ command: 'add_node', args: { asset: behavior.id, node: 'OnStart', x: 40, y: 80 } }] },
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host,
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);
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await runTool(
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'run_commands',
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{
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steps: [
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{ command: 'add_node', args: { asset: behavior.id, node: 'Owner' }, as: 'owner' },
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{ command: 'add_node', args: { asset: behavior.id, node: 'Move' }, as: 'move' },
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{
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command: 'connect',
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args: {
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asset: behavior.id,
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from: { node: '$owner', port: 'object' },
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to: { node: '$move', port: 'object' },
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},
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},
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],
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},
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host,
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);
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const [start, owner, move] = behavior.graph.nodes;
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expect([start!.x, start!.y]).toEqual([40, 80]);
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// The new part keeps the place it waited at, right of the start, and reads left to right.
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expect(owner!.x).toBe(40 + NODE_STEP);
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expect(move!.x).toBe(owner!.x + NODE_WIDTH + COLUMN_GAP);
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expect(fixture.stack.undoLabel).toBe('Agent: add_node, add_node, connect');
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const lint = JSON.parse(text(await runTool('lint_graph', { asset: behavior.id }, host))) as GraphLint;
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expect(lint).toMatchObject({
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nodes: 3,
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edges: 1,
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overlaps: 0,
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crossings: 0,
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throughNodes: 0,
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backwards: 0,
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});
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});
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it('leaves a node given a place where it was put, and arranges the rest around it', async () => {
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const fixture = makeSpriteScene();
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const behavior = makeBehavior(fixture, 'Jump');
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const { host } = hostFor(fixture);
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await runTool(
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'run_commands',
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{
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steps: [
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{ command: 'add_node', args: { asset: behavior.id, node: 'OnStart', x: 0, y: 0 }, as: 'start' },
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{ command: 'add_node', args: { asset: behavior.id, node: 'Move' }, as: 'move' },
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{
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command: 'connect',
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args: {
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asset: behavior.id,
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from: { node: '$start', port: 'exec' },
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to: { node: '$move', port: 'exec' },
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},
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},
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],
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},
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host,
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);
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const [start, move] = behavior.graph.nodes;
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expect([start!.x, start!.y]).toEqual([0, 0]);
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expect(move!.x).toBeGreaterThanOrEqual(NODE_WIDTH);
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});
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it('arrange_graph arranges what it is given as one step of the edit, and undo puts it back', async () => {
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const fixture = makeSpriteScene();
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const behavior = makeBehavior(fixture, 'Jump');
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const { host } = hostFor(fixture);
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const steps = [
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{ command: 'add_node', args: { asset: behavior.id, node: 'OnStart', x: 500, y: 0 }, as: 'start' },
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{ command: 'add_node', args: { asset: behavior.id, node: 'Move', x: 0, y: 0 }, as: 'move' },
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{
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command: 'connect',
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args: {
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asset: behavior.id,
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from: { node: '$start', port: 'exec' },
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to: { node: '$move', port: 'exec' },
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},
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},
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];
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await runTool('run_commands', { steps }, host);
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const tangled = JSON.stringify(behavior.graph.nodes);
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const before = JSON.parse(text(await runTool('lint_graph', { asset: behavior.id }, host))) as GraphLint;
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expect(before.backwards).toBe(1);
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const result = await runTool(
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'run_commands',
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{ steps: [{ command: 'arrange_graph', args: { asset: behavior.id } }], label: 'tidy' },
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host,
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);
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expect(result.isError).toBeFalsy();
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const [start, move] = behavior.graph.nodes;
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expect(move!.x).toBe(start!.x + NODE_WIDTH + COLUMN_GAP);
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const after = JSON.parse(text(await runTool('lint_graph', { asset: behavior.id }, host))) as GraphLint;
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expect(after.backwards).toBe(0);
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await runTool('undo', {}, host);
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expect(JSON.stringify(behavior.graph.nodes)).toBe(tangled);
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const unknown = await runTool(
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'run_commands',
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{ steps: [{ command: 'arrange_graph', args: { asset: behavior.id, nodes: ['nope'] } }] },
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host,
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);
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expect(text(unknown)).toContain('Step 1 (arrange_graph): Jump has no node nope');
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});
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it('changes nothing when a step fails, and names the step and why', async () => {
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const fixture = makeSpriteScene();
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const { host } = hostFor(fixture);
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const before = JSON.stringify(fixture.project);
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const steps = walkLeft(fixture);
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steps[7] = {
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command: 'connect',
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args: { asset: '$walk', from: { node: '$key', port: 'dt' }, to: { node: '$move', port: 'exec' } },
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};
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const result = await runTool('run_commands', { steps }, host);
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expect(result.isError).toBe(true);
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expect(text(result)).toBe('Nothing was changed. Step 8 (connect): Cannot connect number to exec');
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expect(JSON.stringify(fixture.project)).toBe(before);
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expect(fixture.stack.canUndo).toBe(true); // the fixture's own two assets, nothing of the agent's
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expect(fixture.stack.undoLabel).not.toMatch(/^Agent/);
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});
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it('checks every step’s arguments against its command, and refuses an unknown command or node', async () => {
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const fixture = makeSpriteScene();
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const behavior = makeBehavior(fixture);
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const { host } = hostFor(fixture);
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const one = async (step: object) => text(await runTool('run_commands', { steps: [step] }, host));
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expect(await one({ command: 'rename_asset', args: { asset: fixture.spriteId } })).toBe(
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'Nothing was changed. Step 1 (rename_asset): args.name is missing',
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);
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expect(await one({ command: 'create_asset', args: { type: 'texture', name: 'T' } })).toMatch(
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/Step 1 \(create_asset\): args\.type has to be one of scene, /,
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);
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expect(await one({ command: 'teleport', args: {} })).toMatch(/Step 1 \(teleport\): no such command/);
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expect(await one({ command: 'add_node', args: { asset: behavior.id, node: 'Fly' } })).toMatch(
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/Step 1 \(add_node\): A behavior graph has no node "Fly" – look it up with catalog/,
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);
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expect(
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await one({ command: 'rename_asset', args: { asset: fixture.spriteId, name: 'X', colour: 1 } }),
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).toMatch(/args has no colour/);
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expect(text(await runTool('run_commands', { steps: [] }, host))).toBe(
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'arguments.steps needs at least 1 item(s)',
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);
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});
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it('finds a node by its label too, and keeps a typed-in input value as given', async () => {
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const fixture = makeSpriteScene();
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const behavior = makeBehavior(fixture);
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const { host } = hostFor(fixture);
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await runTool(
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'run_commands',
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{ steps: [{ command: 'add_node', args: { asset: behavior.id, node: 'on key held' } }] },
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host,
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);
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expect(behavior.graph.nodes.map((node) => node.type)).toEqual(['OnKeyHeld']);
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});
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it('asks the user before deleting an asset that was there, and does nothing on a no', async () => {
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const fixture = makeSpriteScene();
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const no = hostFor(fixture, 'The user said no; nothing was changed.');
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const deleting = { steps: [{ command: 'delete_asset', args: { asset: fixture.spriteId } }] };
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const refused = await runTool('run_commands', deleting, no.host);
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expect(no.asked).toEqual([[fixture.spriteId]]);
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expect(text(refused)).toBe('The user said no; nothing was changed.');
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expect(fixture.project.assets.some((asset) => asset.id === fixture.spriteId)).toBe(true);
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const yes = hostFor(fixture);
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await runTool('run_commands', deleting, yes.host);
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expect(fixture.project.assets.some((asset) => asset.id === fixture.spriteId)).toBe(false);
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// What the agent made in the same call is its own to take away again.
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const own = hostFor(fixture);
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await runTool(
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'run_commands',
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{
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steps: [
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{ command: 'create_asset', args: { type: 'sprite', name: 'Tmp' }, as: 'tmp' },
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{ command: 'delete_asset', args: { asset: '$tmp' } },
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],
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},
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own.host,
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);
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expect(own.asked).toEqual([]);
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});
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it('refuses a name for a step that makes nothing, or a part a step did not make', async () => {
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const fixture = makeSpriteScene();
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const { host } = hostFor(fixture);
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const rename = { command: 'rename_asset', args: { asset: fixture.spriteId, name: 'A' }, as: 'r' };
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expect(text(await runTool('run_commands', { steps: [rename] }, host))).toMatch(
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/Step 1 \(rename_asset\): makes nothing a later step could call "r"/,
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);
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const steps = [
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{ command: 'create_asset', args: { type: 'sprite', name: 'S' }, as: 's' },
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{ command: 'rename_asset', args: { asset: '$s.closing', name: 'T' } },
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];
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expect(text(await runTool('run_commands', { steps }, host))).toMatch(
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/Step 2 \(rename_asset\): "\$s.closing": that step made no closing/,
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);
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});
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});
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describe('the editor following the agent', () => {
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it('shows the graph a call built, with every node it touched selected and the removed ones left out', async () => {
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const fixture = makeSpriteScene();
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const { host, shown } = hostFor(fixture, null, true);
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await runTool('run_commands', { steps: walkLeft(fixture) }, host);
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const walk = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
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const nodes = findGraphAsset(fixture.project, walk.id)!.graph.nodes.map((node) => node.id);
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expect(shown).toEqual([{ kind: 'nodes', asset: walk.id, ids: nodes }]);
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const steps = [
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{ command: 'add_node', args: { asset: walk.id, node: 'OnStart' }, as: 'start' },
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{ command: 'set_node_param', args: { asset: walk.id, node: nodes[1], key: 'dx', value: -100 } },
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{ command: 'remove_node', args: { asset: walk.id, node: '$start' } },
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];
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await runTool('run_commands', { steps }, host);
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expect(shown[1]).toEqual({ kind: 'nodes', asset: walk.id, ids: [nodes[1]] });
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});
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it('switches to the scene of the objects a call ends on, inside the same undo step', async () => {
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const fixture = makeSpriteScene();
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const { host, shown } = hostFor(fixture, null, true);
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const made = await runTool(
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'run_commands',
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{ steps: [{ command: 'create_asset', args: { type: 'scene', name: 'Cave' } }] },
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host,
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);
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const cave = (made.structuredContent as { made: { id: string }[] }).made[0]!.id;
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expect(shown).toEqual([{ kind: 'asset', asset: cave }]);
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expect(fixture.project.activeSceneId).toBe(fixture.sceneId);
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const place = {
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command: 'place_asset',
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args: { in: cave, asset: fixture.spriteId, x: 0, y: 0 },
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as: 'bat',
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};
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const placed = await runTool('run_commands', { steps: [place], label: 'bat' }, host);
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const bat = (placed.structuredContent as { made: { id: string }[] }).made[0]!.id;
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expect(shown[1]).toEqual({ kind: 'objects', in: cave, ids: [bat] });
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expect(fixture.project.activeSceneId).toBe(cave);
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expect(text(await runTool('undo', {}, host))).toBe('Undone: Agent: bat.');
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expect(fixture.project.activeSceneId).toBe(fixture.sceneId);
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});
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it('leaves the view and the scene alone when the user switched following off', async () => {
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const fixture = makeSpriteScene();
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const { host, shown } = hostFor(fixture);
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const steps = [
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{ command: 'create_asset', args: { type: 'scene', name: 'Cave' }, as: 'cave' },
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{ command: 'place_asset', args: { in: '$cave', asset: fixture.spriteId, x: 0, y: 0 } },
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];
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expect((await runTool('run_commands', { steps }, host)).isError).toBeFalsy();
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expect(shown).toEqual([]);
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expect(fixture.project.activeSceneId).toBe(fixture.sceneId);
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});
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});
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describe('reading', () => {
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it('get_graph lists each node’s ports as they are, and the edges', async () => {
|
||
const fixture = makeSpriteScene();
|
||
const { host } = hostFor(fixture);
|
||
await runTool('run_commands', { steps: walkLeft(fixture) }, host);
|
||
const walk = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
|
||
const graph = (await runTool('get_graph', { asset: walk.id }, host)).structuredContent as {
|
||
nodes: { type: string; inputs: { key: string; type: string }[] }[];
|
||
edges: unknown[];
|
||
};
|
||
expect(graph.edges).toHaveLength(3);
|
||
expect(graph.nodes.find((node) => node.type === 'Move')!.inputs.map((port) => port.key)).toEqual([
|
||
'exec',
|
||
'object',
|
||
'dx',
|
||
'dy',
|
||
'scale',
|
||
'dt',
|
||
]);
|
||
});
|
||
|
||
it('get_asset counts a graph instead of spelling it out, and names a scene’s objects', async () => {
|
||
const fixture = makeSpriteScene('Hero');
|
||
const { host } = hostFor(fixture);
|
||
await runTool('run_commands', { steps: walkLeft(fixture) }, host);
|
||
const walk = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
|
||
const asset = (await runTool('get_asset', { asset: walk.id }, host)).structuredContent as Record<
|
||
string,
|
||
unknown
|
||
>;
|
||
expect(asset.graph).toEqual({ nodes: 3, edges: 3, read: 'get_graph' });
|
||
const scene = (await runTool('get_asset', { asset: fixture.sceneId }, host)).structuredContent as {
|
||
objects: { name: string }[];
|
||
};
|
||
expect(scene.objects.map((object) => object.name)).toEqual(['Hero', 'Walk']);
|
||
expect(text(await runTool('get_asset', { asset: 'nope' }, host))).toMatch(/There is no asset nope/);
|
||
});
|
||
|
||
it('list_assets filters by type and name', async () => {
|
||
const fixture = makeSpriteScene('Hero');
|
||
makeBehavior(fixture, 'Jump');
|
||
const { host } = hostFor(fixture);
|
||
const listed = (query: Record<string, unknown>) =>
|
||
runTool('list_assets', query, host).then(
|
||
(r) => (r.structuredContent as { assets: { name: string }[] }).assets,
|
||
);
|
||
expect((await listed({})).map((asset) => asset.name)).toEqual(['Level', 'Hero', 'Jump']);
|
||
expect((await listed({ type: 'behavior' })).map((asset) => asset.name)).toEqual(['Jump']);
|
||
expect((await listed({ query: 'he' })).map((asset) => asset.name)).toEqual(['Hero']);
|
||
});
|
||
|
||
it('the node catalog of a graph answers a search in full, and lists every node without one', async () => {
|
||
const fixture = makeSpriteScene();
|
||
const behavior = makeBehavior(fixture);
|
||
const { host } = hostFor(fixture);
|
||
const nodes = async (query?: string) =>
|
||
(
|
||
(await runTool('catalog', { topic: 'nodes', asset: behavior.id, ...(query ? { query } : {}) }, host))
|
||
.structuredContent as { nodes: { id: string; inputs?: unknown[]; settings?: { key: string }[] }[] }
|
||
).nodes;
|
||
const found = await nodes('key held');
|
||
expect(found[0]).toMatchObject({ id: 'OnKeyHeld', inputs: [] });
|
||
expect(found[0]!.settings!.map((setting) => setting.key)).toContain('key');
|
||
const all = await nodes();
|
||
expect(all.some((entry) => entry.id === 'Move')).toBe(true);
|
||
expect(all[0]!.inputs).toBeUndefined();
|
||
expect(text(await runTool('catalog', { topic: 'nodes' }, host))).toMatch(/Name the graph asset/);
|
||
});
|
||
});
|
||
|
||
describe('the catalog', () => {
|
||
it('has every command once, each with arguments the check understands', async () => {
|
||
const names = COMMANDS.map((command) => command.name);
|
||
expect(new Set(names).size).toBe(names.length);
|
||
for (const command of COMMANDS) {
|
||
expect(command.args).toMatchObject({ type: 'object', additionalProperties: false });
|
||
expect(argProblem(command.args, {})).toMatch(/is missing|^null$/);
|
||
}
|
||
const fixture = makeSpriteScene();
|
||
const listed = (await runTool('catalog', { topic: 'commands' }, hostFor(fixture).host))
|
||
.structuredContent as {
|
||
commands: { name: string }[];
|
||
};
|
||
expect(listed.commands.map((command) => command.name)).toEqual(names);
|
||
});
|
||
|
||
it('the tools are the ones the relay lists, each with a schema', () => {
|
||
expect(TOOLS.map((tool) => tool.name)).toEqual([
|
||
'get_view',
|
||
'screenshot',
|
||
'list_assets',
|
||
'get_asset',
|
||
'get_graph',
|
||
'lint_graph',
|
||
'catalog',
|
||
'run_commands',
|
||
'open',
|
||
'select',
|
||
'play',
|
||
'undo',
|
||
'redo',
|
||
]);
|
||
for (const tool of TOOLS)
|
||
expect(tool.inputSchema).toMatchObject({ type: 'object', additionalProperties: false });
|
||
});
|
||
});
|
||
|
||
describe('argProblem', () => {
|
||
it('names the place of the first problem', () => {
|
||
const schema = {
|
||
type: 'object' as const,
|
||
properties: {
|
||
at: { type: 'array' as const, items: { type: 'integer' as const, minimum: 0 } },
|
||
kind: { type: 'string' as const, enum: ['a', 'b'] },
|
||
},
|
||
required: ['kind'],
|
||
additionalProperties: false as const,
|
||
};
|
||
expect(argProblem(schema, { kind: 'a', at: [1, 2] })).toBeNull();
|
||
expect(argProblem(schema, { kind: 'c' })).toBe('arguments.kind has to be one of a, b');
|
||
expect(argProblem(schema, { kind: 'a', at: [1, -1] })).toBe('arguments.at[1] has to be 0 or more');
|
||
expect(argProblem(schema, { kind: 'a', at: [1.5] })).toBe('arguments.at[0] has to be a whole number');
|
||
expect(argProblem(schema, [])).toBe('arguments has to be an object');
|
||
});
|
||
});
|