Structs
meleki edited this page 2026-10-03 21:45:43 +02:00
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Author SHA1 Message Date
adminandClaude Opus 5.5 b4b9464bdd Drag variables, fields, ports and list items into order (#310)
Behaviors gets an entry Reordering. The mark in front of a row is the
grip, a drag starts after 4 px, rows move among siblings only, and
every move is one undo step.

- Structs: fields of a Struct asset are dragged there, typed copies
  and Pack/Expand follow.
- Architecture: sortBlocks and the pure rules in ui/sortable.ts.
- Development: e2e sum 1739.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:45:43 +02:00
adminandClaude Opus 5.5 5952fa0bd0 Explain typed writes at runtime and the typed List node (#271)
- Structs: new section A typed List node, In the running game split
  into lists and struct variables, and Under the hood for the check.
- Architecture: typedValues and what lookup tells a port.
- Development: e2e total 1606.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:08:33 +02:00
admin 064f996918 Describe splitting struct outputs (#256)
Structs gets a section Split outputs, Behaviors a note under Find … Match, Development the check total 1520.
2026-09-28 11:33:45 +02:00
admin d4f6ca3e98 Typed lists: struct type for list items, Add/Set item with Type (#254) 2026-09-28 07:23:12 +02:00
admin 2a1ce85981 Add the Structs page for struct assets (#253)
New page Structs with sidebar entry. Behaviors, Architecture and Development point to it. Check total 1500.
2026-09-28 06:04:49 +02:00