From 0b14f83f59f417dda513e98a2bb10350bf6002ae Mon Sep 17 00:00:00 2001 From: MelekTaus Date: Sun, 18 Oct 2026 19:30:37 +0200 Subject: [PATCH] Document frame rows in the asset panel (#430) --- Compositions.md | 3 +++ Concepts.md | 7 +++++++ 2 files changed, 10 insertions(+) diff --git a/Compositions.md b/Compositions.md index edd8fa4..5cb4b2c 100644 --- a/Compositions.md +++ b/Compositions.md @@ -138,6 +138,9 @@ the clips as narrower bars above them. The header bar has **+ Track**, **Play** the same sprite as its whole video, so a composition keeps one sprite per video, and the clip is the Texture of the item's own object. The clip rows sit under their video in the asset panel (see [Concepts](Concepts)). A clip can also be chosen afterwards, on the Texture row. +- **Dragging a frame of a texture or of pixel art onto a track** (#430) works the same way: the + item wears the sprite of the whole picture, the frame is the Texture of its object, and it lasts + 3 s. The frame rows sit under their texture or pixel art in the asset panel. - **Dragging a sound, a clip of one, a pattern or a song onto a track** (#418) makes an audio item there, as long as one pass of it, picked; a song's first pass ends where its loop does. A clip of a sound comes from its row under the sound in the asset panel (#425). A sound has to be loaded diff --git a/Concepts.md b/Concepts.md index f66a6e7..4188959 100644 --- a/Concepts.md +++ b/Concepts.md @@ -254,6 +254,13 @@ under it, folded when the project opens. A clip row is dragged like an asset, on song or a composition. A click on it shows the clip in the inspector without moving a tab, a double-click opens its sound or video with the clip picked. Folding the clips keeps a clip picked in its tab. +**A texture with frames**, and **pixel art with more than one frame**, unfold their frames the same +way (#430), the frames of pixel art named *Frame 1*, *Frame 2* ... as in the Texture picker. A +frame row is dragged onto a track of a composition. A click on a texture's frame shows it in the +inspector, a double-click opens the texture with the frame picked. A frame of pixel art has nothing +of its own to show, so a click selects the pixel art and its tab, if open, paints on that frame; a +double-click opens the tab on it. The label of a Texture row naming a frame links the frame itself: +a click lights up its row, a double-click opens it. A click on a row only selects (the inspector shows it, no tab moves); a **double-click** opens the asset as a document in a tab of its own (see **The tab row**) — a behavior, state machine, shader, particles,