Describe dragging the rows of a Variables or Properties node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -182,9 +182,10 @@ the inspector).
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gap and name (90 px) are exactly as wide as a plain row's label (124 px), a nested field's name gives up what
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its indent takes, and names are cut with `…` rather than pushing their value out of line.
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- **Reordering** (#310): variables, the fields of a struct at any depth, the items of a list and the
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declared ports of a Start, End, `Pack`/`Expand` or shader function are **dragged by the mark in
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declared ports of a Start, End, `Pack`/`Expand` or shader function, and the picked rows of a
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`Variables` or `Properties` node (a row's warning travels with it), are **dragged by the mark in
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front of their row** — the kind mark, for a list item its number. Such a mark carries six faint
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dots at its left edge, so a row that cannot be dragged (a placed object's variable, the fields of
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dots at its left edge, 3 px clear of the edge and 3 px clear of the mark, so a row that cannot be dragged (a placed object's variable, the fields of
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a typed struct) is told apart at a glance. With the pointer on the mark the dots light up and the
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block that would go with it is washed in the accent colour. A press that moves less than
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4 px stays a click, so the kind picker of a list item still opens. A block moves with all of its
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