diff --git a/Concepts.md b/Concepts.md index a9229a3..bb342cc 100644 --- a/Concepts.md +++ b/Concepts.md @@ -314,6 +314,10 @@ sharp; a sprite larger than the group is shrunk to fit. The asset panel and **Scene objects** share the left column; the divider between them drags the height from one to the other, and dragged all the way either keeps its header. The split is a share of the column, so a taller or shorter window keeps it. +Both lists glide on a wheel step instead of jumping, as long as the zoom transition takes (see +below); quick steps add up, and dragging the bar or a jump to a row ends the glide where it is. +Below the last row the asset panel always keeps room for six more, so its end can be scrolled up +away from the bottom edge; clicks and the context menu there work as on any empty part of the list. **Panel sizes are remembered.** Every divider stays where it was dragged, after a reload too: the ones left and right of the centre column, the one above the console, the one in the left column,