Describe the tabs' preview straight into the master (#368)

- Sounds: the tabs leave the Master routing out and play into the
  master. A song's own routing still counts.
- Songs and Instruments say the same where they named the links.
admin committed 2026-10-09 13:10:04 +02:00
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@@ -302,7 +302,7 @@ low-pass.
| `tempo` | BPM, what a [Delay synced to beats](Sounds#delay-and-the-tail-of-a-voice) in the instrument counts by. Default 120. |
| `fx` | A [sound FX](Sounds#sound-fx) the note goes through on top of what the instrument does (#346), as through a *Sound FX* node at its Output. *From the asset* (the default) is the row **Sound FX** of the instrument, *None* none (#352). Its Pitch moves the note's sound itself, with no latency. |
| `fx params` | Values for that FX's parameters, from a **Sound FX parameters** node. They stay apart from `params`: an FX parameter and an instrument parameter of the same name are two numbers. |
| `bus` | The [bus](Sounds#buses-and-the-master) the note is heard on. *From the asset* (the default) goes along the links of the instrument in the [Master routing](Sounds#master-routing), as its tab plays (#351). |
| `bus` | The [bus](Sounds#buses-and-the-master) the note is heard on. *From the asset* (the default) goes along the links of the instrument in the [Master routing](Sounds#master-routing) (#351). Its tab plays straight into the master (#368). |
Its output `voice` is the number of the note, like `Play sound`'s: `Set sound FX parameters` moves
its parameters while it plays (the bundle of an Instrument parameters node goes into its
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@@ -362,7 +362,8 @@ Bitcrusher crushes the chord, and it costs one chain however many notes sound.
per clip, then goes on through its track's.
- **Which FX:** an item's FX and the song's are those of the [assets](Sounds#the-sound-fx-of-an-asset)
(the pattern, the sound, the song) unless the item or the `Play song` picks another one or *None*
(#352). In the tab the song's FX sits on a bus of the tab between the output and the song's links.
(#352). In the tab the song's FX sits on a bus of the tab between the output and the master.
The tab leaves the song's links in the Master routing out (#368).
- A sound FX that is gone or does not compile passes everything on as it is.
- Track and item FX play at the defaults of their parameters. Those of a `Play pattern` / `Play
song` take `fx params`, and `Set sound FX parameters` moves them by the `playback`.
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@@ -323,11 +323,11 @@ sound FX of the bus picked in its `bus` input instead, the master among them.
**Pausing** with `Pause game` does nothing to the buses: sounds play on. A game that wants quiet
in its pause menu sets a bus volume itself, for instance *SFX* to 0 while *Music* plays on.
**In the editor** the tabs play as the game does: the Sound tab through the sound FX and along the
links of the sound, the Instrument tab through those of the instrument, the Pattern and Song tab
through those of the pattern or song, all of it on through the master. So a compressor on the
master is heard while editing, too. The Sound FX tab plays the sound it tries out along that
sound's links, through the FX in the tab instead of the sound's own.
**In the editor** the tabs leave the Master routing out (#368). The Sound, Sound FX, Instrument,
Pattern and Song tab play through the sound FX of their asset and then straight into the master,
whatever its links say. So a bus with a reverb on it is not heard in a tab, but a compressor on
the master is. Inside a song its own [routing](Songs#routing) still counts. The Sound FX tab plays
the sound it tries out through the FX in the tab instead of the sound's own.
**A Pitch on a bus or on the master** is allowed. It is late by one frame like every
[Pitch on a bus](#a-pitch-on-a-bus), and notes of a song are started that much earlier.