diff --git a/Development.md b/Development.md index 03bf33f..3f5ff93 100644 --- a/Development.md +++ b/Development.md @@ -12,7 +12,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs # code is lost (tail's is reported), so a red run reads as green npm run build # writes dist/ and regenerates index.html ./build.sh # the same under `set -o pipefail`, for callers that pipe the output -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1032 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1034 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result diff --git a/Textures.md b/Textures.md index f2c125c..9da5e5c 100644 --- a/Textures.md +++ b/Textures.md @@ -5,6 +5,11 @@ design: because it is an ordinary property, instance overrides, **Apply to conta One coin instance can wear a different picture than its nine siblings, and swapping a texture at runtime is a graph node that already exists. +**The Texture row offers pictures only:** every texture, each followed by its frames. An +animation is played, not worn (see [Animations](Animations)), so it is not in the list. A +project from before that change may still hold an animation id in the field; it reads as +`?` like any other dangling reference and draws the plain colour. + **Getting an image in.** **Dropping image files onto the canvas** or **Ctrl+V** pasting one uploads it and makes the asset in one go; several files at once are imported one after another, and a file that fails does not stop the rest.