diff --git a/Concepts.md b/Concepts.md index 3d5efa3..42d8fb4 100644 --- a/Concepts.md +++ b/Concepts.md @@ -52,6 +52,9 @@ Right-clicking a row offers *Set as active scene*, *Set as start scene* / *Clear *Create sprite from texture*, *Create animation from texture* and *Delete…*. In **Scene objects** it offers *Select asset*, *Add collider*, *Create container*, *Unpack container*, *Unparent*, *Expand all* / *Collapse all* and *Remove*. +The asset panel and **Scene objects** share the left column; the divider between them drags +the height from one to the other, and dragged all the way either keeps its header. The split is a +share of the column, so a taller or shorter window keeps it. **The tab row.** The centre column carries one button per tab. When the column is too narrow to hold them all — a small window, or the side panels dragged wide — the ones that do not fit move diff --git a/Development.md b/Development.md index 27b5051..02fca67 100644 --- a/Development.md +++ b/Development.md @@ -12,7 +12,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs # code is lost (tail's is reported), so a red run reads as green npm run build # writes dist/ and regenerates index.html ./build.sh # the same under `set -o pipefail`, for callers that pipe the output -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1006 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1009 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result @@ -232,4 +232,4 @@ widths to find click points. The **render device is not in this repo** — `/dev and a 1 GB `/dev/shm` come from `container.options` in the runner's own `config.yaml`, which applies to every job on that runner. Without them chromium falls back to llvmpipe, which gets WebGL 1.0 only. Measured in the job container: `ANGLE (Intel, Vulkan 1.3.230, HD Graphics 630)`, -WebGL 2.0, and the same 1006 checks as here. +WebGL 2.0, and the same 1009 checks as here.