Videos: a cut into the middle of a clip shows no old picture (#404)
- Videos: new point "A cut into the middle of a clip". The view holds its last picture while the new clip seeks, at most 0.3 s. - Development: 2008 checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the
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# real ffmpeg: the CI image and game-maker-video have it
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2007 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2008 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -134,6 +134,10 @@ shader's parameters. Or one sprite whose Texture is keyed from clip to clip.
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its picture, not its plain colour
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while the video loads. Each one costs a player while it waits, so a cut with many clips
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holds many videos at once.
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- **A cut into the middle of a clip:** switched on at another picture than the one its player was
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held at (a scrub, or a Video time that jumps at the cut), the video has to seek first. Until the
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seek is done the view keeps its last frame, for at most 0.3 s, so the held picture never shows.
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A seek that takes longer leaves the sprite out until its picture is there.
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- **Play waits for them:** the Game tab opens players of its own at Play. Until each of its driven
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videos has its first picture, the run holds at second 0, for at most 3 s ("Loading the
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videos..."). A released game waits the same way. A driven sprite without its picture is not
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