diff --git a/Development.md b/Development.md index 7a6a0e7..a0d9453 100644 --- a/Development.md +++ b/Development.md @@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the # real ffmpeg: the CI image and game-maker-video have it -node tools/seed-e2e.mjs && node tools/e2e.mjs # 2038 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 2039 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result diff --git a/Videos.md b/Videos.md index 902136a..b0122f7 100644 --- a/Videos.md +++ b/Videos.md @@ -197,7 +197,32 @@ the editor itself (`src/core/recording/matroska.ts`) in clusters as the frames c frame rate and the colour (BT.709) in its head, so nothing has to guess them. The rules (size, codec level, which frames are taken, where the picture goes in a frame) are plain functions in `src/core/recording/recording.ts`, the browser's side is `src/viewport/GameRecorder.ts`, and -`src/viewport/PictureReader.ts` reads the frames back through pixel buffers with a fence. +`src/viewport/PictureReader.ts` reads the frames back through pixel buffers with a fence. The +encoders, the sound and the file are `src/viewport/RecordingTake.ts`, which the editor recording +below shares. + +## Recording the editor + +**Start recording** in the main menu (top left) records the whole editor, for a tutorial or a bug +report. While it records, the entry reads **Stop recording**, and a red dot with the time stands +beside the menu button. + +- **No options:** the name is `Recording