Shaders: Number node (#72); 720 checks

admin committed 2026-09-13 12:26:55 +02:00
1 parent 85c2a04fb6
commit 7af660262a
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@@ -12,7 +12,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs
# code is lost (tail's is reported), so a red run reads as green # code is lost (tail's is reported), so a red run reads as green
npm run build # writes dist/ and regenerates index.html npm run build # writes dist/ and regenerates index.html
./build.sh # the same under `set -o pipefail`, for callers that pipe the output ./build.sh # the same under `set -o pipefail`, for callers that pipe the output
node tools/seed-e2e.mjs && node tools/e2e.mjs # 717 editor checks, screenshots in /tmp/gm-e2e-*.png node tools/seed-e2e.mjs && node tools/e2e.mjs # 720 editor checks, screenshots in /tmp/gm-e2e-*.png
GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh start [GM_STEPS] # the same run detached, see below
./e2e.sh status # live progress, or the last run's result ./e2e.sh status # live progress, or the last run's result
@@ -150,4 +150,4 @@ widths to find click points. The **render device is not in this repo** — `/dev
and a 1 GB `/dev/shm` come from `container.options` in the runner's own `config.yaml`, which and a 1 GB `/dev/shm` come from `container.options` in the runner's own `config.yaml`, which
applies to every job on that runner. Without them chromium falls back to llvmpipe, which gets applies to every job on that runner. Without them chromium falls back to llvmpipe, which gets
WebGL 1.0 only. Measured in the job container: `ANGLE (Intel, Vulkan 1.3.230, HD Graphics 630)`, WebGL 1.0 only. Measured in the job container: `ANGLE (Intel, Vulkan 1.3.230, HD Graphics 630)`,
WebGL 2.0, and the same 717 checks as here. WebGL 2.0, and the same 720 checks as here.
+1
@@ -29,6 +29,7 @@ fed to a colour port is broadcast to all three channels. A colour cannot be fed
| **Output** | in `color`, `alpha` (number) | What the sprite is drawn with: the colour, clamped to 0-1, and the opacity, clamped too. Each input left unconnected stays the texture's. One per graph. | | **Output** | in `color`, `alpha` (number) | What the sprite is drawn with: the colour, clamped to 0-1, and the opacity, clamped too. Each input left unconnected stays the texture's. One per graph. |
| **Property** | out `value` | Declares a number the sprite sets: `Name` is the row below the sprite's Shader dropdown and the uniform in the fragment; `Default`, `Min`, `Max` are the row's range. A name is one word (letters, digits, `_`), unique in the graph. | | **Property** | out `value` | Declares a number the sprite sets: `Name` is the row below the sprite's Shader dropdown and the uniform in the fragment; `Default`, `Min`, `Max` are the row's range. A name is one word (letters, digits, `_`), unique in the graph. |
| **Color** | out `color` | A constant colour, picked in the inspector. | | **Color** | out `color` | A constant colour, picked in the inspector. |
| **Number** | out `value` | A constant number, typed on the node. Handy where the same value feeds more than one input, or where an input has nothing to type on (Luminance, the Output's alpha). |
| **Add**, **Subtract**, **Multiply**, **Divide** | in `a`, `b` (any) · out `result` | Arithmetic, per channel for colours. An unconnected input is the number typed on the node (0, or 1 for the second input of Multiply and Divide). | | **Add**, **Subtract**, **Multiply**, **Divide** | in `a`, `b` (any) · out `result` | Arithmetic, per channel for colours. An unconnected input is the number typed on the node (0, or 1 for the second input of Multiply and Divide). |
| **Mix** | in `a`, `b` (any), `t` (number) · out `result` | Blends from `a` to `b`: `t` = 0 is `a`, 1 is `b`, beyond that it extrapolates. | | **Mix** | in `a`, `b` (any), `t` (number) · out `result` | Blends from `a` to `b`: `t` = 0 is `a`, 1 is `b`, beyond that it extrapolates. |
| **Luminance** | in `color` · out `value` | How bright a colour is (Rec. 709 weights), as one number. | | **Luminance** | in `color` · out `value` | How bright a colour is (Rec. 709 weights), as one number. |