diff --git a/Concepts.md b/Concepts.md index f8acad9..eda0783 100644 --- a/Concepts.md +++ b/Concepts.md @@ -3,7 +3,7 @@ | **Asset** | Named thing with a type (`scene`, `camera`, `sprite`, `text`, `behavior`, `collider`, `container`, `texture`, `animation`, `statemachine`, `shader`, `font`, `particles`) and typed properties. Assets have **no position**. | | **Texture** | An uploaded image. Scenes, textures, animations, state machines, shaders and fonts are the six types that cannot be placed: a texture has no position, it is *worn* by a sprite through the ordinary property `texture`. See [Textures](Textures). | | **Font** | An uploaded typeface, worn by a text through the ordinary property `font`; no font means the editor's own. Uploaded and picked exactly like a texture, and stored the same way. See [Fonts](Fonts). | -| **State machine** | A named set of **states**, edited as nodes in its own tab. A behavior puts it into a state with `Set state` and branches on it with `State branch`; each behavior instance keeps its own current state. See [State machines](State-machines). | +| **State machine** | A named set of **states**, edited as nodes in its own tab. A behavior puts it into a state with `Set state`, moves it along a named transition with `State transition` and branches on it with `State branch`; each behavior instance keeps its own current state. See [State machines](State-machines). | | **Shader** | A node graph that becomes the GLSL a sprite is drawn with, edited in its own tab. A sprite wears it through `shader`; the numbers the graph declares are rows below that dropdown. See [Shaders](Shaders). | | **Particles** | A node graph that says what *one* particle is as a function of its age and of a random number drawn once for it — no forces, no simulation. Unlike the other graph assets it **is** placeable: the object made from it is a source, whose rows say how many go out and for how long they live. Because a particle is a formula, the same second always draws the same picture and the tab's slider can jump to any of them exactly. See [Particles](Particles). | | **Text** | An asset that draws a line of text (`text`, `font`, `fontSize`, `color`, `align`) — titles, HUD readouts, button labels. Its content is an ordinary property, so a `Properties` node of type Text with `text` switched to Set changes it while playing. | diff --git a/Development.md b/Development.md index 3f9c1a3..765d2cc 100644 --- a/Development.md +++ b/Development.md @@ -12,7 +12,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs # code is lost (tail's is reported), so a red run reads as green npm run build # writes dist/ and regenerates index.html ./build.sh # the same under `set -o pipefail`, for callers that pipe the output -node tools/seed-e2e.mjs && node tools/e2e.mjs # 844 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 862 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result @@ -165,4 +165,4 @@ widths to find click points. The **render device is not in this repo** — `/dev and a 1 GB `/dev/shm` come from `container.options` in the runner's own `config.yaml`, which applies to every job on that runner. Without them chromium falls back to llvmpipe, which gets WebGL 1.0 only. Measured in the job container: `ANGLE (Intel, Vulkan 1.3.230, HD Graphics 630)`, -WebGL 2.0, and the same 844 checks as here. +WebGL 2.0, and the same 862 checks as here. diff --git a/Home.md b/Home.md index b7177a1..35d209f 100644 --- a/Home.md +++ b/Home.md @@ -15,7 +15,7 @@ Live: · Widget playground: