diff --git a/Animations.md b/Animations.md index c416f75..89e25b4 100644 --- a/Animations.md +++ b/Animations.md @@ -111,7 +111,8 @@ Each row shows its **value at the playhead** on the right of its header, in the inspector uses for that kind (a number, a tick, a colour, a picture …). Before the row has keys it shows what the object holds, a relative row shows its offset. **Editing that field sets a key at the playhead** (or changes the one there) and picks it; while playing, it pauses first. -**Double-click** a cell to set a key with the value that holds there (then edit the value in +**Double-click** a cell to set a key with the value that holds there, on a row without keys +the value its field shows (then edit the value in the row or in the inspector while the key is selected); click a key to pick it, drag a band to pick several, drag keys to move them (one landing on another replaces it), `Delete` removes the picked keys — or the whole row when its header is picked. `Ctrl`+drag duplicates keys: the originals stay, the diff --git a/Development.md b/Development.md index 65976cc..959000a 100644 --- a/Development.md +++ b/Development.md @@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the # real ffmpeg: the CI image and game-maker-video have it -node tools/seed-e2e.mjs && node tools/e2e.mjs # 2046 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 2047 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result