diff --git a/Concepts.md b/Concepts.md index aa46aa0..f6692d6 100644 --- a/Concepts.md +++ b/Concepts.md @@ -372,8 +372,8 @@ one kind can be open at once — two textures, three behaviors — each with its tab, and the breadcrumb stays with that tab. - **A tab can float** (#371): right-click it and pick *Float*, and the document leaves the row for a window of its own above the editor. Its title bar moves the window, the lower right corner - sizes it, *Dock* puts the document back into the row, showing, and the `×` closes it. Only - documents float, never Scene or Game. A window is at least 320 × 200 px. A tab that needs more, + sizes it, *Dock* puts the document back into the row, showing, and the close button closes it. Only + documents float, never Scene or Game. A window is at least 320x200 px. A tab that needs more, like a Compressor's with its knobs (#378), holds its window at that size. - Every kind has one editor, so it has **one window**: with a texture in a window, opening another texture shows it there and closes the one it had. Windows of different kinds can be diff --git a/Instruments.md b/Instruments.md index b7ebffa..f274410 100644 --- a/Instruments.md +++ b/Instruments.md @@ -272,7 +272,7 @@ the volume and sweeps the filter alike. Its defaults are nodeseq's acid. Notes ` | Input | Default | What it does | | --- | --- | --- | | **Wave** (setting) | Saw | *Saw* or *Square*, band-limited (PolyBLEP), so a high note does not alias. | -| **Cutoff (Hz)** | 250 | Where the filter rests, 40 Hz to 18 kHz. nodeseq's Cutoff 0 to 100 is 40 Hz × 2^(8.8 × value/100), so its 30 is 250 Hz. | +| **Cutoff (Hz)** | 250 | Where the filter rests, 40 Hz to 18 kHz. nodeseq's Cutoff 0 to 100 is 40 Hz * 2^(8.8 * value/100), so its 30 is 250 Hz. | | **Resonance** | 0.78 | How sharply it rings at the cutoff, 0 to 1: a Q of 0.5 dB to 17.5 dB, as nodeseq's Reso 0 to 100. | | **Env mod** | 0.62 | How far the envelope opens the filter: up to five octaves above the cutoff at 1, never above 18 kHz. At 0.62 that is 3.1 octaves, from 250 Hz up to 2.14 kHz. | | **Attack (s)** | 0.003 | How long volume and filter take to climb to the top, in a straight line. | diff --git a/Sounds.md b/Sounds.md index 6c4e3ee..89e36fb 100644 --- a/Sounds.md +++ b/Sounds.md @@ -837,7 +837,7 @@ Both (#326) work on the whole sound passing them: on a voice that is one sound, The knobs stay on the bottom line, centred. The levels fill the height above them. The curve is a square at their right, centred up and down. It grows with the tab from 180 to 360 px, but takes no more than 40 % of its width. A floated Compressor's window cannot be made smaller than - what shows every knob and the smallest pictures (560 × 414 px in the test browser). + what shows every knob and the smallest pictures (560x414 px in the test browser). - **The node is the device** (#379, #380): in the graph a Compressor is drawn as a brushed aluminium plate, 820x280 graph units, with its inputs on the left of it and its output on the right. The node is that large on purpose: the graph's zoom makes it smaller. Its settings and diff --git a/Videos.md b/Videos.md index 1ceba1c..2330ab1 100644 --- a/Videos.md +++ b/Videos.md @@ -23,7 +23,7 @@ Uploading the same file twice converts it once. **The upload is kept as it came.** **Download** in the picker and in the Video tab saves that file, not the MP4, under the name it was uploaded with. A video uploaded before 2026-10-12 has none kept, and the Video tab saves its MP4. An editor recording can be uploaded **without -converting it** ("Not converted – Convert makes it usable"): it can be downloaded, but no project +converting it** (its info says "Not converted"): it can be downloaded, but no project can wear it until **Convert** in the picker sends it to the worker. **Where it goes.** The upload is stored under the hash of its bytes in your folder, like every