Texture tab clipping: the rule a panning canvas follows (#82)
A canvas that pans or zooms puts everything the view moves into one masked container, not just the picture. Editor suite: 784 checks.
1 parent
4619f619fa
commit
8916a38cd6
2 files changed
+6
-3
No files matched your search
+4
-1
@@ -84,6 +84,9 @@ Rules that keep it organised: `core/` imports nothing from other layers; `ui/` n
|
||||
assets; position exists only on scene objects; overrides are merged in exactly one place
|
||||
(`core/properties/resolve.ts`); the inspector is generated from `PropertySchema` — a new
|
||||
property is one schema line; a new node is one file **plus a row in the table in
|
||||
`tests/core/node-catalog.test.ts`**, which fails if a node has no case. Comments state contracts
|
||||
`tests/core/node-catalog.test.ts`**, which fails if a node has no case; a canvas that pans or
|
||||
zooms puts **everything** the view moves into one masked container, not just the picture — an
|
||||
outline, a name plate or a checkerboard left outside it is drawn over the panel next door.
|
||||
Comments state contracts
|
||||
and reasons, not what the code does: a `/** */` on every export whose name does not say it all,
|
||||
`//` only for a decision or gotcha.
|
||||
+2
-2
@@ -12,7 +12,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs
|
||||
# code is lost (tail's is reported), so a red run reads as green
|
||||
npm run build # writes dist/ and regenerates index.html
|
||||
./build.sh # the same under `set -o pipefail`, for callers that pipe the output
|
||||
node tools/seed-e2e.mjs && node tools/e2e.mjs # 780 editor checks, screenshots in /tmp/gm-e2e-*.png
|
||||
node tools/seed-e2e.mjs && node tools/e2e.mjs # 784 editor checks, screenshots in /tmp/gm-e2e-*.png
|
||||
GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
|
||||
./e2e.sh start [GM_STEPS] # the same run detached, see below
|
||||
./e2e.sh status # live progress, or the last run's result
|
||||
@@ -151,4 +151,4 @@ widths to find click points. The **render device is not in this repo** — `/dev
|
||||
and a 1 GB `/dev/shm` come from `container.options` in the runner's own `config.yaml`, which
|
||||
applies to every job on that runner. Without them chromium falls back to llvmpipe, which gets
|
||||
WebGL 1.0 only. Measured in the job container: `ANGLE (Intel, Vulkan 1.3.230, HD Graphics 630)`,
|
||||
WebGL 2.0, and the same 780 checks as here.
|
||||
WebGL 2.0, and the same 784 checks as here.
|
||||
Reference in new issue
Block a user