diff --git a/Tilemaps.md b/Tilemaps.md index 29eb465..a8d3ffb 100644 --- a/Tilemaps.md +++ b/Tilemaps.md @@ -180,8 +180,7 @@ is an empty cell, and a single cell drops the count: Cells outside the grid are stored as well, so a map that was made smaller gets them back when it grows again. Measured: a full map of 100 × 100 cells on two layers went from 736 KB to 11 KB. -**Older projects** still load — their cells are read as they are and written in the new form on -the next save. +The map of the first version (#128) is not read any more (#137): such a layer loads empty. ## What it does not do yet diff --git a/Tiles.md b/Tiles.md index b6c51fd..1e84190 100644 --- a/Tiles.md +++ b/Tiles.md @@ -2,7 +2,8 @@ A **tile** is what a [tilemap](Tilemaps) paints with. It is its own asset, not part of a map: the same grass is used by several maps, the same way a texture is worn by several sprites. Until #131 -the asset was called *autotile*; projects saved before that open unchanged (see below). +the asset was called *autotile*; a project still holding that type loses those assets on load +(no migration, #137). A tile is one of three **kinds**: @@ -87,9 +88,3 @@ Kind, rate, playback, the solid switch and the collision scale are ordinary prop A tile is never placed by itself: it is laid down by a [tilemap](Tilemaps), which is the asset that carries a grid of cells and is placed in a scene. Two different tiles do not join each other there — each autotile closes against everything else, as the RPG-Maker sheets are drawn. - -## Older projects - -A project saved before #131 holds `autotile` assets. Loading it turns them into `tile` assets -without a word, and one that had no kind stored becomes a **Floor** — what it meant then — rather -than falling to the new default *None*. Nothing else changes; saving writes the new name.