From 953daa5a124646aefd031cbc6a86cfa29bb11142 Mon Sep 17 00:00:00 2001 From: meleki Date: Fri, 2 Oct 2026 22:37:13 +0200 Subject: [PATCH] Animations: a behavior hears the animations it played itself --- Animations.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Animations.md b/Animations.md index d0d64ad..eccdfdd 100644 --- a/Animations.md +++ b/Animations.md @@ -121,7 +121,10 @@ property the later start wins, and a behavior writing it in the same frame write so **`On animation finished`** fires in the frame a *Once* animation reaches its end, exactly once, with the object it played on as `object`. It is heard by the behaviors of that object's owner subtree — the object itself or one placed below the owner next to the behavior — and by a behavior -without an owner for every object; its *Animation* setting narrows it to one. +without an owner for every object; its *Animation* setting narrows it to one. A behavior also +hears every animation it played itself, wherever that object stands: `Play animation` on the +parent of the owner, or on an object across the scene, is heard by the behavior that asked for it. +Two behaviors that both played it each hear it once. **Blend.** `Play animation` has a *blend (s)* port, 0 by default. Above 0, an animation that takes over fades in over that many seconds, whatever its frame rate: numbers and colours mix linearly from what the