From 9c3942b10ae344c1399d541a8029303cab63b3be Mon Sep 17 00:00:00 2001 From: meleki Date: Sat, 26 Sep 2026 22:43:42 +0200 Subject: [PATCH] Describe Delete row in the timeline menu Co-Authored-By: Claude Opus 5.5 --- Animations.md | 3 ++- Development.md | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Animations.md b/Animations.md index 81e24ea..2738428 100644 --- a/Animations.md +++ b/Animations.md @@ -96,7 +96,8 @@ another animation each row finds the row animating the same property; rows witho out. A pasted key replaces one on its frame. **Right-click** the timeline for *Copy*, *Paste*, *Insert frames…* and *Remove frames…*: both ask for a count and work at the playhead over every row — inserting moves every key from the playhead's frame on later, removing drops the keys in -the removed frames and pulls the rest earlier. Each is one undo step. Click or drag the ruler to scrub. The wheel zooms the +the removed frames and pulls the rest earlier. Each is one undo step. The same menu has +*Delete row* for the row under the pointer; right-clicking a row's header also picks that row. Click or drag the ruler to scrub. The wheel zooms the frames about the pointer, `Shift`+wheel scrolls, the middle button (or `Shift`+drag) pans. Rows are not collapsed or reordered. **Play, stop, pause.** `Play animation` starts an animation on an object (both are ports: the diff --git a/Development.md b/Development.md index 35d3d2a..43208f7 100644 --- a/Development.md +++ b/Development.md @@ -15,7 +15,7 @@ npm run build # writes dist/ and regenerates index.html php tools/make-user.php [admin|user] # an account; every tool signs in (see Accounts) php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job) php tests/php/snapshots.test.php # the snapshot store (#231), the same way -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1416 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1417 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result