diff --git a/Concepts.md b/Concepts.md index 4505f22..03b60c9 100644 --- a/Concepts.md +++ b/Concepts.md @@ -59,8 +59,9 @@ active one. `Enter` does the same once the list has keyboard focus (`Tab`). A sprite, camera, text or collider has no tab of its own, so a double-click on one does nothing. Right-clicking a row offers *Set as active scene*, *Set as start scene* / *Clear start scene*, *Create sprite from texture*, *Create animation from texture* and *Delete…*. In -**Scene objects** it offers *Select asset*, *Add collider*, *Create container*, *Unpack -container*, *Unparent*, *Expand all* / *Collapse all* and *Remove*. +**Scene objects** it offers *Select asset*, *Open asset* (the same as double-clicking the asset +in the asset panel), *Add collider*, *Create container*, *Unpack container*, *Unparent*, +*Expand all* / *Collapse all* and *Remove*. The asset panel and **Scene objects** share the left column; the divider between them drags the height from one to the other, and dragged all the way either keeps its header. The split is a share of the column, so a taller or shorter window keeps it. diff --git a/Development.md b/Development.md index e21ad9f..19d845c 100644 --- a/Development.md +++ b/Development.md @@ -12,7 +12,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs # code is lost (tail's is reported), so a red run reads as green npm run build # writes dist/ and regenerates index.html ./build.sh # the same under `set -o pipefail`, for callers that pipe the output -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1102 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1103 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result