Describe Get position as local only

Get position no longer has world x and world y outputs. Behaviors and
Scene-editing now say it gives the coordinates local to the parent and
point to Get world position for the world ones.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
adminandClaude Opus 5.5 committed 2026-10-04 19:14:11 +02:00
1 parent 70697cce9a
commit a64145fc9b
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+1 -1
@@ -220,7 +220,7 @@ the inspector).
the given object, nearer levels first, the order `Child by name` searches in), `Children` (the the given object, nearer levels first, the order `Child by name` searches in), `Children` (the
children of an object; with **recursive** every object below it, level by level) and children of an object; with **recursive** every object below it, level by level) and
`Objects of asset` (every instance of the chosen asset, spawned ones included), `Objects of asset` (every instance of the chosen asset, spawned ones included),
`Variables`, `Properties` (every property row of the target's type, the transform rows `scale`, `rotation`, `mirrorX`, `mirrorY` included — how a graph turns a sprite), `Get position` (local and world), `Get world position` (only the world `x`/`y`), `Get Z` (the object's own `z` and `world z`, summed up with its parents'), `Is enabled`, literals `Number`/`Text`/`Boolean`/`Texture`/`State machine`/`Sound`/`Scene`/`Animation`/`Asset`, `Texture size` (a texture's, frame's or pixel art's own size in pixels, 0 for none — wired into a sprite's `width`/`height`, a picture shows pixel for pixel), `Add/Subtract/Multiply/Divide`, `Variables`, `Properties` (every property row of the target's type, the transform rows `scale`, `rotation`, `mirrorX`, `mirrorY` included — how a graph turns a sprite), `Get position` (local to the parent), `Get world position` (in world units), `Get Z` (the object's own `z` and `world z`, summed up with its parents'), `Is enabled`, literals `Number`/`Text`/`Boolean`/`Texture`/`State machine`/`Sound`/`Scene`/`Animation`/`Asset`, `Texture size` (a texture's, frame's or pixel art's own size in pixels, 0 for none — wired into a sprite's `width`/`height`, a picture shows pixel for pixel), `Add/Subtract/Multiply/Divide`,
`Min/Max/Abs/Sqrt/Clamp`, `Lerp` (from a to b as t runs from 0 to 1, t held in 0…1; the setting `Min/Max/Abs/Sqrt/Clamp`, `Lerp` (from a to b as t runs from 0 to 1, t held in 0…1; the setting
*Ease* bends the way: *Linear*, *In* starts slow, *Out* ends slow, *In-out* both, all quadratic, *Ease* bends the way: *Linear*, *In* starts slow, *Out* ends slow, *In-out* both, all quadratic,
or *Curve*, which follows the [curve asset](Curves) picked in the *Curve* row and may overshoot b; or *Curve*, which follows the [curve asset](Curves) picked in the *Curve* row and may overshoot b;
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@@ -179,8 +179,8 @@ scene opens fully collapsed — which rows are open is view state of the panel,
the project — and selecting an object anywhere (viewport, `Add collider…`, `Create container`) the project — and selecting an object anywhere (viewport, `Add collider…`, `Create container`)
unfolds the way down to it and scrolls it into view, so a selection is never hidden. In unfolds the way down to it and scrolls it into view, so a selection is never hidden. In
play mode entities carry the same `parent` link: moving a parent entity moves its subtree, play mode entities carry the same `parent` link: moving a parent entity moves its subtree,
`Destroy` removes it. `Get position` exposes both the local and the world coordinates, `Destroy` removes it. `Get position` gives the coordinates local to the parent,
`Get world position` only the world ones. `Get world position` the world ones.
**Groups in the hierarchy (#241).** A group is a folder for top-level objects — 100 crates under **Groups in the hierarchy (#241).** A group is a folder for top-level objects — 100 crates under
one foldable row, say. It is editor looks only: parents, positions and behaviors stay exactly as one foldable row, say. It is editor looks only: parents, positions and behaviors stay exactly as