Videos, Animations: key a video to its end at 1x, zoom out more (#407)
- Videos: the context menu entry "Video at 1x to its end from frame N" and what it keys. - Animations: the entry in the context menu, and the wheel zooms out to 50 frames a pixel. - Development: 2000 checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -114,8 +114,10 @@ out. A pasted key replaces one on its frame. **Right-click** the timeline for *C
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*Insert frames…* and *Remove frames…*: both ask for a count and work at the playhead over every
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row — inserting moves every key from the playhead's frame on later, removing drops the keys in
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the removed frames and pulls the rest earlier. Each is one undo step. The same menu has
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*Delete row* for the row under the pointer; right-clicking a row's header also picks that row. Click or drag the ruler to scrub. The wheel zooms the
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frames about the pointer, `Shift`+wheel scrolls, the middle button (or `Shift`+drag) pans. Rows are not collapsed or reordered.
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*Delete row* for the row under the pointer; right-clicking a row's header also picks that row. On a
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*Video time* row it also offers to key the video at 1x to its end (see [Videos](Videos)). Click or drag the ruler to scrub. The wheel zooms the
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frames about the pointer, from 48 pixels a frame out to 50 frames a pixel, so an hour at 30 fps
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fits a screen (#407). `Shift`+wheel scrolls, the middle button (or `Shift`+drag) pans. Rows are not collapsed or reordered.
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**Play, stop, pause.** `Play animation` starts an animation on an object (both are ports: the
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object as any action takes it, the animation from an *Animation* literal, a list item tagged
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@@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the
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# real ffmpeg: the CI image and game-maker-video have it
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1999 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2000 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -97,6 +97,15 @@ What the keys on Video time do:
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| a flatter or a steeper line | slow motion or fast motion |
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| an easing or a curve | ramps |
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**1x to the end without arithmetic.** Right-click the timeline on the Video time row and pick
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*Video at 1x to its end from frame N* (#407). From the playhead, with the value the row has there
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(0 on an empty row), it keys the last whole frame before the clip ends: a 57.27 s clip at 10 fps
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from frame 0 ends on frame 572 at 57.2 s, the rest of a frame is left out. The first key turns
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linear, keys between the two go, and it is one undo step. The clip is the one the sprite wears at
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the playhead, a keyed Texture included. The entry is greyed out on a relative row, without a video,
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while the video's length is not known yet, or when the playhead already stands at the end. A
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notice names the frame, the time and the clip's length.
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Past the end of its clip the time goes round with Loop and holds the last picture without; before
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0 it shows the first one. A cut is then: clip A and clip B each on a sprite, **Enabled** keyed to
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switch between them, Video time keyed on each, texts above, transitions over Alpha, Color or a
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