diff --git a/Development.md b/Development.md index b23d580..c417cbc 100644 --- a/Development.md +++ b/Development.md @@ -14,7 +14,7 @@ npm run build # writes dist/ and regenerates index.html ./build.sh # the same under `set -o pipefail`, for callers that pipe the output php tools/make-user.php [admin|user] # an account; every tool signs in (see Accounts) php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job) -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1382 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1384 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result diff --git a/Tiles.md b/Tiles.md index d176ee5..4c8327c 100644 --- a/Tiles.md +++ b/Tiles.md @@ -127,6 +127,8 @@ Kind, rate, playback, the solid switch, the collision scale and the sort offset - For a plain tile the grid is the one tile and the sample map shows it repeated. Both run the animation at the set rate. - A drag pans the board, the wheel zooms it; nothing on it is edited. +- **Fit** fills the tab with the board, up to 600 %, so small tiles are shown large. Until you pan + or zoom by hand, the board fits itself again when the tab is resized or the tiles change size. - The **picture list** on the right is the animation: **+ Picture** adds a texture or a frame, **Remove** takes the selected one out, and dragging a row to another place reorders the steps. Every one of those is an undo step.