diff --git a/Sounds.md b/Sounds.md index 4b09a23..18f0020 100644 --- a/Sounds.md +++ b/Sounds.md @@ -598,7 +598,7 @@ Defaults: `time` 0.25 s, `feedback` 0.4, `damping` 0.3, `wet` 0.5, Ping-pong off loop costs one render quantum each time round (measured in e2e 34: echoes 1 to 4 at 0, 128, 256 and 384 samples late). After ten echoes at 0.3 s that is 27 ms. It is left so, because a browser without it would then hear the echoes early. -- **The device** (#393): in the graph the node is a plate of 680x280 graph units in the +- **The device** (#393): in the graph the node is a plate of 680x224 graph units in the Compressor's brushed aluminium, its inputs on the left and its output on the right. - **The screen** (*Echoes over time*) draws the sound as a white bar at the left and every echo after it as a bar, one step of `time` apart, with a faint line at each step. A bar is as tall @@ -1069,7 +1069,7 @@ A **Bitcrusher** (#322) runs on the same worklet as Pitch, sample by sample: - All three are numbers of the worklet, so *Set sound FX parameters* moves them while the sound plays (`rate` in octaves, the other two in what they hold), and in an [instrument](Instruments#envelopes) an Envelope can move them while a note plays. -- **The device** (#399): in the graph a Bitcrusher is a plate of 680x280 graph units in bubblegum +- **The device** (#399): in the graph a Bitcrusher is a plate of 680x220 graph units in bubblegum pink, its inputs on the left and its output on the right. `Bits` and `Rate` are big knobs, `Wet` a small one. `Rate` gives its low end more of the turn (8 kHz just past the middle). Each turn is one undo step, a wired number locks its knob, and at `wet` 0 the other two are drawn faint.