diff --git a/Concepts.md b/Concepts.md index 4efd9c2..a0f1cf5 100644 --- a/Concepts.md +++ b/Concepts.md @@ -83,6 +83,8 @@ of the scene view's icons (see [Scene editing](Scene-editing)) and the collision one in the **Assets** panel. The **Assets** panel's `+` creates an asset and opens its tab; its menu lists the types in two alphabetical groups, first what can be placed into a scene, then what only lives in the library (#43) — the line between them answers the question that follows right after "which type?". +A right-click on a group heading or on the empty space below the rows opens the same menu (#244); +a right-click on an asset keeps its own menu. Every type has an **icon** of its own, the same wherever the type shows: in the `+` menu, on the asset panel's groups, on a document's tab and at the end of a row in **Scene objects** (#176). The asset panel **groups by type** (#176): one heading per type that has assets, with its icon and diff --git a/Development.md b/Development.md index 391a716..0bf367b 100644 --- a/Development.md +++ b/Development.md @@ -15,7 +15,7 @@ npm run build # writes dist/ and regenerates index.html php tools/make-user.php [admin|user] # an account; every tool signs in (see Accounts) php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job) php tests/php/snapshots.test.php # the snapshot store (#231), the same way -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1452 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1455 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result