diff --git a/Concepts.md b/Concepts.md index ba17f7a..006ede5 100644 --- a/Concepts.md +++ b/Concepts.md @@ -40,8 +40,9 @@ no movement): everything that happens is defined by behavior graphs. **Toolbar and panels.** The toolbar carries five **icon buttons** and no captions (#183): the **menu** (three bars) on the left with *New project*, *Open project…* and *Project settings…*, -**undo** and **redo** beside it, and **play** and **pause** in the middle — play turns into a stop -square while a run is on, pause into a second play sign while it is held. On the right stand the +**undo** and **redo** beside it, and **play** and **pause** in the middle — on the middle of the +window, not of the space the row has left over — where play turns into a stop square while a run is +on, and pause into a second play sign while it is held. On the right stand the notice line, the save status, the frame rate and the **Account** menu. What the bar used to spell out lives in the menu now: the project list in *Open project…*, the project name, the **start-scene switch** (*Start scene* / *Active scene*, see **Start scene**) and the collision diff --git a/Development.md b/Development.md index a4c655c..603ded7 100644 --- a/Development.md +++ b/Development.md @@ -13,7 +13,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs npm run build # writes dist/ and regenerates index.html ./build.sh # the same under `set -o pipefail`, for callers that pipe the output php tools/make-user.php # an account; every tool signs in (see Accounts) -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1147 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1148 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result