diff --git a/Development.md b/Development.md index 1319170..1d44ccb 100644 --- a/Development.md +++ b/Development.md @@ -18,7 +18,7 @@ php tests/php/accounts.test.php # the API's accoun # has and the web server's container has not (SKIP there) php tests/php/snapshots.test.php # the snapshot store (#231), the same way php tests/php/releases.test.php # the release store (#266), the same way -node tools/seed-e2e.mjs && node tools/e2e.mjs # 1586 editor checks, screenshots in /tmp/gm-e2e-*.png +node tools/seed-e2e.mjs && node tools/e2e.mjs # 1590 editor checks, screenshots in /tmp/gm-e2e-*.png GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step ./e2e.sh start [GM_STEPS] # the same run detached, see below ./e2e.sh status # live progress, or the last run's result diff --git a/Tilemaps.md b/Tilemaps.md index 651a4ce..694225b 100644 --- a/Tilemaps.md +++ b/Tilemaps.md @@ -77,7 +77,8 @@ the Columns, Rows and Tile size rows. - **Fill** (#133) fills, from the cell clicked, every cell of the active layer that holds the same tile — or is empty, if that one is — and is reached through the four edge neighbours. Diagonals do not count, so a fill does not leak through the gap between two corners. The grid is the border. - Filling a cell with the tile it already holds does nothing. + Filling a cell with the tile it already holds does nothing. A cell naming a tile the project + does not have counts as empty (see [Tiles](Tiles#where-they-are-placed)). - **Pick** takes the tile of the cell clicked on the **active layer** and hands it straight to the painting tool used before Pick (Brush, Rect or Fill; from Select or Erase it is the Brush). An empty cell says so in the console and changes nothing. @@ -98,7 +99,8 @@ Under **TILES** stands every tile of the project as a grid of pictures with its (#139), so you see what you paint with. A floor or wall tile shows its lone tile — the four convex corners, the one RPG Maker shows as well — and an animated tile its first picture. A tile without a usable picture shows a **?** and can still be picked. Picking one reaches for the brush by -itself. Without one chosen, painting says so instead of quietly doing nothing. +itself. Without one chosen, or with one deleted since, painting says so instead of quietly doing +nothing. ## Layers @@ -182,8 +184,8 @@ A behavior reads and changes the cells of a placed map while the game runs (#135 it, each taking the placed map as its `tilemap` input: - **`Tile at`** gives the tile in a cell (`tile`, empty for none) and `empty`. It reads the moment - it is asked, so a `Set tile` earlier in the same flow is already seen. A cell outside the grid or - on a layer the map does not have reads as empty. + it is asked, so a `Set tile` earlier in the same flow is already seen. A cell outside the grid, + on a layer the map does not have or naming a tile the project does not have reads as empty. - **`Set tile`** puts a tile into a cell, or empties it when no tile is given. `done` says whether it could: not on something that is no tilemap, not on a missing layer, not outside the grid, and not with an asset that is no tile. diff --git a/Tiles.md b/Tiles.md index 179d096..91dd2d6 100644 --- a/Tiles.md +++ b/Tiles.md @@ -139,3 +139,12 @@ Kind, rate, playback, the solid switch, the collision scale and the sort offset A tile is never placed by itself: it is laid down by a [tilemap](Tilemaps), which is the asset that carries a grid of cells and is placed in a scene. Two different tiles do not join each other there — each autotile closes against everything else, as the RPG-Maker sheets are drawn. + +**Deleting a tile** that is painted on a map empties its cells in the same step (#268). The delete +dialog says how many cells on how many tilemaps, and Ctrl+Z brings the tile and its cells back +together. A brush still holding the deleted tile paints nothing and asks for a tile. + +A cell can still name a tile the project does not have, in an older file or one edited by hand. +It is empty for everything that looks at the map: it is not drawn, it does not block, `Tile at` +reads it as empty and **Fill** fills across it. Only **Pick** says what it is. The file keeps it +until the cell is painted over or erased.