Keep both sounds full at the middle of a Mix with a curve #331
game-maker / gate (push) Successful in 3m16s
game-maker / suite (push) Successful in 16m2s

A Mix crossfaded: at 0.5 each sound was at half. Layering two sounds
in an instrument now goes through a Mix (076c564), so the user asked
for a second curve where each side stays full up to the middle and
only fades on the other half. At 0.25 a is full and b half, at 0.5
both are full, at 0.75 a is half and b full.

- The Mix has a setting Curve with Crossfade (default) and Both at
  center. A plan and a chain only say `curve` where it is `both`, so
  old projects and their compiled plans stay as they were.
- A share is not a straight line of `mix` with that curve. Two ramps
  of their own would dip to half each when `mix` glides across the
  middle. So a ConstantSourceNode carries `mix` on the audio thread,
  and two WaveShaperNodes make the shares from it. The knob of such a
  Mix is that one source.
- The source is started with the voice and stopped when it is cut or
  ends by itself, so it does not run on after the voice.
- A sound FX node in an instrument keeps the curve of a Mix inside it.
- At 0.5 both sounds are added in full, up to +6 dB where both are
  loud. That is what several edges into the Output did before. The
  wiki says so.

Found on the way: the suite of 23bdc3f (task 529) failed the Step
check in e2e 34. It timed the jump from the start of the voice, but a
timed change runs from when it arrives. In CI that was 80 ms later,
and the pitch rightly held to 2.08 s.

- stats() says `tunedAt`, the second of the audio clock the last
  change moved a voice. A change that moves nothing, as On update
  sends every frame, leaves it.
- The Step check times its readings from there.

Tests:
- sound-library.test.ts: both shares shaped from one source, a glide
  moves only the source, the source stops with a cut and with an end
  by itself (50 tests, 2 new)
- soundfx.test.ts: curve only where set, one sound at 0 (41 tests)
- instrument.test.ts: the curve through a sound FX node (34 tests)
- Counter-checks: dropping the curve in throughFx and not stopping
  the source in done() each turn their new test red
- e2e 34 on melektaus-atx: ALL PASSED, 48 checks (+1). Rendered
  offline in Chrome, a and b come to 1/0, 1/0.5, 1/1, 0.5/1 and 0/1
  at mix 0 to 1, and a glide from 0 to 1 reads the same at 0.25, 0.5
  and 0.75 s. Step jumped 2.04 s after the change.
- Gate on melektaus-atx: CHECK EXIT 0, 244 test files, 3793 tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 5.5 committed 2026-10-06 13:12:56 +02:00
1 parent 076c564415
commit fb4d65a2ab
8 files changed
+261 -25

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+1
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@@ -255,6 +255,7 @@ function throughFx(fx: FxPlan, sound: FxPlan, given: Readonly<Record<string, FxA
const stages = fx.stages.map((stage) => bindStage(stage, bind));
if ('mix' in fx)
return {
...fx,
mix: bind(fx.mix),
a: throughFx(fx.a, sound, given),
b: throughFx(fx.b, sound, given),
+24 -7
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@@ -48,11 +48,15 @@ export interface FxSource {
* passes, in order. `gain` is a factor, a filter's `gain` is in dB as Web Audio takes it. `shifted`
* says the way has a Pitch at all – at 0 too, when that comes from a parameter – and so is played
* by the pitch worklet (#317). Behind a Mix (#316) it is two sounds, `b` making up the share `mix`
* of what goes on through `stages`.
* of what goes on through `stages` – or with the curve `both` each one full up to the middle and
* only fading on the other half.
*/
export type FxChain =
| { pitch: number; shifted: boolean; stages: readonly FxStage[]; source?: FxSource }
| { mix: number; a: FxChain; b: FxChain; stages: readonly FxStage[] };
| { mix: number; curve?: MixCurve; a: FxChain; b: FxChain; stages: readonly FxStage[] };
/** How a Mix shares its two sounds out: `crossfade` (left out of a plan) or `both` at the middle. */
export type MixCurve = 'crossfade' | 'both';
export const DRY: FxChain = { pitch: 0, shifted: false, stages: [] };
@@ -85,7 +89,7 @@ export type FxStagePlan =
/** A chain with its parameters still open: compiled once, filled in for every voice by `fxChainOf`. */
export type FxPlan =
| { pitch: readonly FxAmount[]; stages: readonly FxStagePlan[]; source?: FxSource }
| { mix: FxAmount; a: FxPlan; b: FxPlan; stages: readonly FxStagePlan[] };
| { mix: FxAmount; curve?: MixCurve; a: FxPlan; b: FxPlan; stages: readonly FxStagePlan[] };
export const EMPTY_PLAN: FxPlan = { pitch: [], stages: [] };
@@ -261,23 +265,35 @@ export const SoundFxEq: SoundFxNodeDef = {
};
const MIX = { ...numberRow('mix', 'Mix', 0, 1, 0.01), default: 0.5 };
const MIX_CURVE = {
key: 'curve',
label: 'Curve',
kind: 'enum' as const,
default: 'crossfade',
options: [
{ value: 'crossfade', label: 'Crossfade' },
{ value: 'both', label: 'Both at center' },
],
};
export const SoundFxMix: SoundFxNodeDef = {
type: 'SoundFxMix',
label: 'Mix',
category: 'sound',
description:
'Blends two sounds: at 0 only a is heard, at 1 only b, at 0.5 half of each. Both ways can start at the same Input, each with its own effects, its own Pitch included.',
'Blends two sounds: at 0 only a is heard, at 1 only b. With the curve "Crossfade" 0.5 is half of each. With "Both at center" each stays full up to the middle and only fades on the other half: 0.25 is a full and b half, 0.5 both full, added as two sounds on top of each other. Both ways can start at the same Input, each with its own effects, its own Pitch included.',
inputs: [{ key: 'a', label: 'a', type: 'audio' }, { key: 'b', label: 'b', type: 'audio' }, numberIn(MIX)],
outputs: [audioOut],
params: [],
emit: (sounds, amounts) => {
params: [MIX_CURVE],
emit: (sounds, amounts, settings) => {
const mix = held(amounts.mix, MIX);
const a = sounds.a ?? EMPTY_PLAN;
const b = sounds.b ?? EMPTY_PLAN;
if (mix.param === undefined && mix.value <= 0) return a;
if (mix.param === undefined && mix.value >= 1) return b;
return { mix, a, b, stages: [] };
return settings[MIX_CURVE.key] === 'both'
? { mix, curve: 'both', a, b, stages: [] }
: { mix, a, b, stages: [] };
},
};
@@ -397,6 +413,7 @@ export function fxChainOf(plan: FxPlan, params: FxParams = {}, tempo = DEFAULT_T
}
return {
mix: amountOf(plan.mix, params),
...(plan.curve === 'both' && { curve: plan.curve }),
a: fxChainOf(plan.a, params, tempo),
b: fxChainOf(plan.b, params, tempo),
stages,
+4 -1
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@@ -4,7 +4,7 @@ import type { SchedulerOptions } from '../core/music/Scheduler';
import type { Sequence } from '../core/music/sequence';
import type { FxStage } from '../core/soundfx/nodes';
import { Music } from '../viewport/music';
import { soundLibrary, stageNodes } from '../viewport/SoundLibrary';
import { bothAtCenter, soundLibrary, stageNodes } from '../viewport/SoundLibrary';
import { curveHooks } from './debug/curveHooks';
import { documentHooks } from './debug/documentHooks';
import { graphHooks } from './debug/graphHooks';
@@ -58,6 +58,9 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
stop: (file: string, letRing: boolean) => soundLibrary.stop(file, letRing),
/** The nodes a stage of a voice becomes, in any context – an offline one renders what it does. */
stageNodes: (context: BaseAudioContext, stage: FxStage) => stageNodes(context, stage),
/** What drives the two shares of a Mix "Both at center", in any context (unstarted). */
bothAtCenter: (context: BaseAudioContext, mix: number, a: GainNode, b: GainNode) =>
bothAtCenter(context, mix, a, b),
},
/**
* The scheduler (#332), which nothing in the editor plays yet: a check hands it a sequence of
+63 -8
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@@ -70,6 +70,8 @@ interface Voice {
/** The behavior this voice belongs to; `''` for one nothing owns (see `AudioSink.play`). */
owner: string;
sources: Source[];
/** What carries a number of it on the audio thread (a Mix "Both at center"): stopped when it goes. */
drivers: ConstantSourceNode[];
/** Calls the end of one source in, once however it comes: by itself or by a release. */
finish: ((source: Source) => void) | null;
gain: GainNode;
@@ -108,6 +110,7 @@ interface Wiring {
loop: boolean;
rings: boolean;
sources: Source[];
drivers: ConstantSourceNode[];
pitches: number[];
knobs: Knob[];
stages: number;
@@ -180,6 +183,8 @@ export class SoundLibrary implements AudioSink {
private started = 0;
private stopped = 0;
private tuned = 0;
/** Second of the audio clock the last change moved a playing voice: a timed one runs from there. */
private tunedAt: number | null = null;
/** The last voice actually started, with the values it was started at – what a check reads back. */
private last: LastVoice | null = null;
/**
@@ -311,7 +316,7 @@ export class SoundLibrary implements AudioSink {
const voice = this.voices.find((other) => other.id === id);
if (!voice) return false;
voice.fx = { ...voice.fx, params: { ...voice.fx.params, ...params } };
this.glide(voice, time, ease);
if (this.glide(voice, time, ease)) this.tunedAt = this.audio().currentTime;
// A longer feedback makes for a longer tail: it is counted again from where the change ends.
if (voice.ringing) this.ringFor(voice, Math.max(0, time) + this.tailOf(voice.fx));
this.tuned += 1;
@@ -379,6 +384,7 @@ export class SoundLibrary implements AudioSink {
started: number;
stopped: number;
tuned: number;
tunedAt: number | null;
decoded: number;
failed: number;
/** Whether the pitch worklet is there; null while nothing has asked for it or it is loading. */
@@ -390,6 +396,7 @@ export class SoundLibrary implements AudioSink {
started: this.started,
stopped: this.stopped,
tuned: this.tuned,
tunedAt: this.tunedAt,
decoded: this.buffers.size,
failed: this.failed.size,
worklet: this.canPitch,
@@ -514,6 +521,7 @@ export class SoundLibrary implements AudioSink {
const context = this.audio();
const done = () => {
for (const source of voice.sources) source.stop();
for (const driver of voice.drivers) driver.stop();
voice.gain.disconnect();
};
// A suspended clock would hold the fade – and the sound – until the next run resumes it.
@@ -554,6 +562,7 @@ export class SoundLibrary implements AudioSink {
/** A voice whose sound and echoes have run out: out of the count, and its nodes let go. */
private done(voice: Voice): void {
this.forget(voice);
for (const driver of voice.drivers) driver.stop();
// An echo is a loop of nodes; left connected it would keep the audio thread busy for nothing.
if (voice.rings) voice.gain.disconnect();
}
@@ -612,6 +621,7 @@ export class SoundLibrary implements AudioSink {
loop,
rings,
sources: [],
drivers: [],
pitches: [],
knobs: [],
stages: 0,
@@ -634,6 +644,7 @@ export class SoundLibrary implements AudioSink {
file,
owner,
sources,
drivers: wiring.drivers,
finish: null,
gain,
fx,
@@ -649,6 +660,7 @@ export class SoundLibrary implements AudioSink {
for (const source of sources) source.ended(() => voice.finish?.(source));
this.voices.push(voice);
this.started += 1;
for (const driver of wiring.drivers) driver.start();
for (const source of sources) source.start(when);
if (duration > 0) this.release(id, when + duration);
}
@@ -663,14 +675,20 @@ export class SoundLibrary implements AudioSink {
let tail: AudioNode;
if ('mix' in chain) {
tail = context.createGain();
const both = chain.curve === 'both';
const wayA = this.wire(wiring, chain.a);
const shareA = gainNode(context, 1 - chain.mix);
const shareA = gainNode(context, both ? 0 : 1 - chain.mix);
wayA.connect(shareA).connect(tail);
knobs.push({ param: shareA.gain, target: 1 - chain.mix, even: 'value' });
if (!both) knobs.push({ param: shareA.gain, target: 1 - chain.mix, even: 'value' });
const wayB = this.wire(wiring, chain.b);
const shareB = gainNode(context, chain.mix);
const shareB = gainNode(context, both ? 0 : chain.mix);
wayB.connect(shareB).connect(tail);
knobs.push({ param: shareB.gain, target: chain.mix, even: 'value' });
if (!both) knobs.push({ param: shareB.gain, target: chain.mix, even: 'value' });
else {
const driver = bothAtCenter(context, chain.mix, shareA, shareB);
knobs.push({ param: driver.offset, target: chain.mix, even: 'value' });
wiring.drivers.push(driver);
}
} else tail = this.source(wiring, chain);
for (const stage of chain.stages) {
const made = stageNodes(context, stage);
@@ -772,18 +790,21 @@ export class SoundLibrary implements AudioSink {
/**
* Sends every knob of a voice towards what its values say now, in `time` seconds of the audio
* clock along `ease`, or else in a quick glide.
* clock along `ease`, or else in a quick glide. Says whether any of them had somewhere to go.
*/
private glide(voice: Voice, time: number, ease: EaseShare): void {
private glide(voice: Voice, time: number, ease: EaseShare): boolean {
const levels: number[] = [];
for (const plan of voice.fx.layers) levelsOf(fxChainOf(plan, voice.fx.params, voice.fx.tempo), levels);
const now = this.audio().currentTime;
let moved = false;
voice.knobs.forEach((knob, i) => {
const level = levels[i];
if (level === undefined || level === knob.target) return;
knob.target = level;
moved = true;
if (knob.param) move(knob.param, level, now, time, knob.even === 'ratio', ease);
});
return moved;
}
private audio(): AudioContext {
@@ -940,6 +961,36 @@ function delayNodes(context: BaseAudioContext, stage: FxDelay): StageNodes {
};
}
/** The shares of a and b over `mix` at 0, 0.5 and 1: a WaveShaper reads -1…1, so its curve starts below 0. */
const SHARE_A = new Float32Array([1, 1, 1, 1, 0]);
const SHARE_B = new Float32Array([0, 0, 0, 1, 1]);
/**
* The shares of a Mix with the curve "Both at center": a and b each stay full up to the middle and
* fade on the other half. A share is not a straight line of `mix` there, so two ramps of their own
* would dip at the middle when `mix` glides across it. The source carries `mix` itself, and each
* share is shaped from it on the audio thread. Its caller starts it and stops it with the voice.
* Exported for a check that renders it offline in a real browser (test hook).
*/
export function bothAtCenter(
context: BaseAudioContext,
mix: number,
a: GainNode,
b: GainNode,
): ConstantSourceNode {
const driver = context.createConstantSource();
driver.offset.value = mix;
for (const [curve, share] of [
[SHARE_A, a],
[SHARE_B, b],
] as const) {
const shape = context.createWaveShaper();
shape.curve = curve;
driver.connect(shape).connect(share.gain);
}
return driver;
}
/** Sends a level to silence in `FADE` seconds from wherever it is now. */
function fadeOut(param: AudioParam, now: number): void {
param.cancelScheduledValues(now);
@@ -999,7 +1050,11 @@ function easedCurve(
/** The numbers of a chain in the order `wire` makes their knobs: a stage's `gain` is what its node holds. */
function levelsOf(chain: FxChain, into: number[] = []): number[] {
if ('mix' in chain) {
if ('mix' in chain && chain.curve === 'both') {
levelsOf(chain.a, into);
levelsOf(chain.b, into);
into.push(chain.mix);
} else if ('mix' in chain) {
levelsOf(chain.a, into);
into.push(1 - chain.mix);
levelsOf(chain.b, into);
+28
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@@ -403,6 +403,34 @@ describe('compiling a note', () => {
expect(callProblem(through, lookup, f.instrument.id)).toBe('No sound FX picked');
});
it('keeps the curve of a Mix inside a sound FX it sends a sound through', () => {
const f = makeInstrument();
nodeOf(f, 'InstrumentSample').params.sound = f.sound('Piano', KICK).id;
// The FX: its Input on both sides of a Mix "Both at center", then the Output.
const made = new CreateAssetCommand('soundfx', 'Wide');
f.stack.execute(made);
const fx = made.asset as SoundFxAsset;
const fxEdit = graphEditor(f, fx as unknown as BehaviorAsset);
const input = fxEdit.addNode('SoundFxInput');
const mix = fxEdit.addNode('SoundFxMix', { curve: 'both' });
const fxOut = fxEdit.addNode('SoundFxOutput');
fxEdit.wire([
[input, 'out', mix, 'a'],
[input, 'out', mix, 'b'],
[mix, 'out', fxOut, 'in'],
]);
const sample = nodeOf(f, 'InstrumentSample');
const output = nodeOf(f, 'InstrumentOutput');
f.instrument.graph.edges = f.instrument.graph.edges.filter((e) => e.to.node !== output.id);
const through = f.edit.addNode('InstrumentSoundFx', { fx: fx.id });
f.edit.wire([
[sample, 'out', through, 'in'],
[through, 'out', output, 'in'],
]);
const [layer] = compile(f, 60).layers;
expect(layer).toMatchObject({ mix: { value: 0.5 }, curve: 'both', a: { source: { file: KICK } } });
});
it('says what keeps it from compiling: a Sample nothing triggers, a sound that is gone', () => {
const f = makeInstrument();
const sample = nodeOf(f, 'InstrumentSample');
+9
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@@ -230,6 +230,15 @@ describe('a Mix in a sound FX graph (#316)', () => {
expect(b).toMatchObject({ pitch: 0, stages: [{ kind: 'gain' }, { kind: 'filter' }] });
});
it('says its curve only where it is "Both at center", and is still one sound at 0 or 1', () => {
expect(fxChainOf(compileSoundFx(forked().fx.graph).compiled!)).not.toHaveProperty('curve');
const f = forked();
f.mix.params.curve = 'both';
expect(fxChainOf(compileSoundFx(f.fx.graph).compiled!)).toMatchObject({ mix: 0.5, curve: 'both' });
f.mix.params.mix = 0;
expect(fxChainOf(compileSoundFx(f.fx.graph).compiled!)).toMatchObject({ pitch: 12 });
});
it('takes its share from a parameter, held between 0 and 1, and keeps both ways for it (#315)', () => {
const f = forked();
f.input.ports = [{ key: 'blend', kind: 'number', default: 0.25 }];
+79 -5
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@@ -104,7 +104,16 @@ const disconnects: string[] = [];
* The silent sources the library times things on the audio clock with (#324): when each was told to
* stop, and whether it has. `clockTo` lets the clock run.
*/
const clocks: { stopAt: number; fired: boolean; onended: (() => void) | null }[] = [];
const clocks: {
offset: FakeParam;
stopAt: number;
fired: boolean;
started: boolean;
stopped: boolean;
onended: (() => void) | null;
}[] = [];
/** The curve of every WaveShaper made, in order. */
const shapers: { curve: Float32Array | null }[] = [];
let contextState = 'running';
/** Runs the audio clock up to `until`, ending each timer on the way in order, also ones set meanwhile. */
@@ -210,18 +219,28 @@ function fakeContext() {
createChannelSplitter: () => wired('splitter', {}),
createConstantSource: () => {
const clock = wired('clock', {
offset: { value: 1 },
offset: param(1),
stopAt: Infinity,
fired: false,
started: false,
stopped: false,
onended: null as (() => void) | null,
start: () => {},
stop: (at: number) => {
clock.stopAt = at;
start: () => {
clock.started = true;
},
stop: (at?: number) => {
clock.stopAt = at ?? Infinity;
clock.stopped = true;
},
});
clocks.push(clock);
return clock;
},
createWaveShaper: () => {
const shaper = wired('shaper', { curve: null as Float32Array | null });
shapers.push(shaper);
return shaper;
},
};
}
@@ -239,6 +258,7 @@ beforeEach(() => {
delays.length = 0;
disconnects.length = 0;
clocks.length = 0;
shapers.length = 0;
contextState = 'running';
decodes = [];
vi.stubGlobal(
@@ -533,6 +553,60 @@ describe('the sound library', () => {
expect(wires.filter((w) => w.startsWith('source'))).toEqual(['source > gain', 'source > gain']);
});
describe('a Mix with the curve "Both at center"', () => {
/** Two plain ways, the share open as `blend`. */
const both = (): FxVoice => ({
plan: {
mix: { value: 0.25, param: 'blend', min: 0, max: 1 },
curve: 'both',
a: { pitch: [], stages: [] },
b: { pitch: [], stages: [] },
stages: [],
},
params: {},
});
it('shapes both shares from one source carrying the mix, so a glide follows the curve', async () => {
const library = new SoundLibrary();
const voice = await play(library, FILE, {}, both());
// The voice, the Mix, share of a, share of b: the shares hold nothing of their own.
const [, , shareA, shareB] = gains;
expect([shareA!.value, shareB!.value]).toEqual([0, 0]);
expect(shapers.map((s) => [...s.curve!])).toEqual([
[1, 1, 1, 1, 0],
[0, 0, 0, 1, 1],
]);
expect(wires.filter((w) => w.startsWith('clock') || w.startsWith('shaper'))).toEqual([
'clock > shaper',
'shaper > ?',
'clock > shaper',
'shaper > ?',
]);
const [driver] = clocks;
expect(driver).toMatchObject({ started: true, stopped: false, offset: { value: 0.25 } });
expect(library.levels(FILE)).toEqual([[0.25]]);
expect(library.tune(voice, { blend: 0.75 })).toBe(true);
expect(driver!.offset.glides).toEqual([0.75]);
expect([shareA!.glides, shareB!.glides]).toEqual([[], []]);
});
it('stops that source with the voice, cut or ended by itself', async () => {
const library = new SoundLibrary();
await play(library, FILE, {}, both());
library.stop(FILE);
expect(clocks[0]!.stopped).toBe(false);
clockTo();
expect(clocks[0]!.stopped).toBe(true);
await play(library, FILE, {}, both());
const driver = clocks.find((c) => !c.stopped && c.started && c.offset.value === 0.25)!;
for (const source of sources.slice(-2)) source.onended?.();
expect(library.stats().playing).toBe(0);
expect(driver.stopped).toBe(true);
});
});
describe('a parameter changed while the voice plays (#315)', () => {
it('glides every knob it moves, a pitch in semitones, and leaves the rest alone', async () => {
const library = new SoundLibrary();
+53 -4
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@@ -578,8 +578,9 @@ export async function sound(t) {
await play();
const pitchNow = () =>
json(`({ pitch: __gm.sound.levels(${JSON.stringify(blip.file)})?.[0]?.[0], clock: __gm.sound.clock() })`);
const sinceStart = async (seen) => {
const from = (await stats()).last.at;
const sinceStart = async (seen, since = 'start') => {
const now = await stats();
const from = since === 'tune' ? now.tunedAt : now.last.at;
return seen
.filter((s) => typeof s.pitch === 'number')
.map((s) => ({ t: +(s.clock - from).toFixed(3), pitch: +s.pitch.toFixed(3) }));
@@ -596,12 +597,16 @@ export async function sound(t) {
);
await stop();
// Step holds the pitch for the whole time and then jumps there: every reading before 2 s on the
// audio clock is still 7, the first one past it is the end.
// audio clock is still 7, the first one past it is the end. Timed from the change, not from the
// start of the voice: task 529 saw it arrive 80 ms later and the 7 held, rightly, to 2.08 s.
await mutate(`
const tune = __gm.state.project.assets.find((a) => a.id === 'sn-logic').graph.nodes.find((n) => n.id === 'sn-tune');
Object.assign(tune.params, { ease: 'step', time: 2 });`);
await play();
const steps = await sinceStart(await trace(pitchNow, (s) => typeof s.pitch === 'number' && s.pitch < 6));
const steps = await sinceStart(
await trace(pitchNow, (s) => typeof s.pitch === 'number' && s.pitch < 6),
'tune',
);
const held = steps.filter(({ pitch }) => pitch === 7);
const jumped = steps.find(({ pitch }) => pitch < 6);
check(
@@ -750,6 +755,50 @@ export async function sound(t) {
[echo.late, echo.latePlain].every((late) => late.every((n, k) => n === 0 || n === k * 128)),
JSON.stringify(echo),
);
// A Mix "Both at center", rendered offline: a steady 1 on a and 0.5 on b in two channels, so each
// share reads off as it is. Then mix glides 0 → 1 over a second: at its middle both stay full.
const atCenter = await evaluate(`
(async () => {
const RATE = 48000;
const render = async (mix, glide) => {
const context = new OfflineAudioContext(2, RATE, RATE);
const merger = context.createChannelMerger(2);
merger.connect(context.destination);
const shareA = context.createGain();
const shareB = context.createGain();
shareA.gain.value = 0;
shareB.gain.value = 0;
const driver = __gm.sound.bothAtCenter(context, mix, shareA, shareB);
for (const [share, level, side] of [[shareA, 1, 0], [shareB, 0.5, 1]]) {
const steady = context.createConstantSource();
steady.offset.value = level;
steady.connect(share).connect(merger, 0, side);
steady.start();
}
if (glide) driver.offset.setValueAtTime(0, 0).linearRampToValueAtTime(1, 1);
driver.start();
const out = await context.startRendering();
const at = (s) => [out.getChannelData(0)[Math.round(s * RATE)], out.getChannelData(1)[Math.round(s * RATE)] * 2];
return glide ? [0.25, 0.5, 0.75].map(at) : at(0.5);
};
const round = (pair) => pair.map((v) => Math.round(v * 1000) / 1000);
const fixed = {};
for (const mix of [0, 0.25, 0.5, 0.75, 1]) fixed[mix] = round(await render(mix, false));
return { fixed, glide: (await render(0, true)).map(round) };
})()`);
const pairNear = (pair, a, b) => near(pair[0], a) && near(pair[1], b);
check(
'a Mix "Both at center" keeps a full up to the middle and b full from it, also while mix glides',
pairNear(atCenter.fixed[0], 1, 0) &&
pairNear(atCenter.fixed[0.25], 1, 0.5) &&
pairNear(atCenter.fixed[0.5], 1, 1) &&
pairNear(atCenter.fixed[0.75], 0.5, 1) &&
pairNear(atCenter.fixed[1], 0, 1) &&
pairNear(atCenter.glide[0], 1, 0.5) &&
pairNear(atCenter.glide[1], 1, 1) &&
pairNear(atCenter.glide[2], 0.5, 1),
JSON.stringify(atCenter),
);
await mutate(`
const logic = __gm.state.project.assets.find((a) => a.id === 'sn-logic');
logic.variables = [];