fix: Windows-Kompatibilität - Streaming, Execute-Deadlock, Plan-Modus bei Choice

- HttpResponseMessage mit using disposen (3 Stellen in AnthropicService)
  verhindert Socket-Exhaustion unter Windows (2 Connections/Host Limit)
- SSE DisableBuffering() in ChatEndpoint für sofortigen Flush unter Windows
- Execute: stdout/stderr vor WaitForExitAsync lesen statt danach
  verhindert Pipe-Deadlock bei vollem Buffer (Windows: 4KB)
- Plan-Modus: Frontend sendet planMode bei Choice-Response mit
  Backend-Fallback auf vorherigen Chain entfernt - User-Entscheidung gilt
This commit is contained in:
Meleki committed 2026-03-09 17:01:18 +01:00
1 parent b40a872c29
commit 3e590a6d03
5 files changed
+19 -21

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+4 -2
View File
@@ -52,11 +52,13 @@ async function apiChat(content, sessionId, signal, planMode) {
});
}
async function apiChatChoice(sessionId, choiceToolCallId, choiceResult, signal) {
async function apiChatChoice(sessionId, choiceToolCallId, choiceResult, signal, planMode) {
var payload = { sessionId, choiceToolCallId, choiceResult };
if (planMode) payload.planMode = true;
return fetch('/api/chat', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ sessionId, choiceToolCallId, choiceResult }),
body: JSON.stringify(payload),
signal
});
}
+1 -1
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@@ -343,5 +343,5 @@ async function handleChoiceClick(toolCallId, choice, bubbleDiv) {
});
bubbleDiv.classList.add('choice-answered');
await _runStream((signal) => apiChatChoice(getCurrentSessionId(), toolCallId, choice, signal));
await _runStream((signal) => apiChatChoice(getCurrentSessionId(), toolCallId, choice, signal, _planModeActive));
}