refactor: Build-Output in Build/{OS}/-Ordnerstruktur
Plattformspezifische bin/obj/publish-Ordner unter Build/Linux/
und Build/Windows/ statt bin-linux/, obj-linux/, publish/ etc.
- Directory.Build.props: OS-Erkennung setzt BaseOutputPath,
BaseIntermediateOutputPath und MSBuildProjectExtensionsPath
auf Build/{Linux|Windows|macOS}/
- gott.csproj: Vereinfacht auf ein einziges Build/** Exclude
- deploy.sh: publish-Output nach Build/Linux/publish
- OpenClawEndpoint.cs: DB-Pfad relativ zu AppContext.BaseDirectory
- Doku (README, ARCHITECTURE, ARCHITECTURE_QUICK) aktualisiert
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<Project>
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<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<BaseIntermediateOutputPath>Build\Windows\obj\</BaseIntermediateOutputPath>
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<MSBuildProjectExtensionsPath>Build\Windows\obj\</MSBuildProjectExtensionsPath>
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<BaseOutputPath>Build\Windows\bin\</BaseOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
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<BaseIntermediateOutputPath>Build/Linux/obj/</BaseIntermediateOutputPath>
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<MSBuildProjectExtensionsPath>Build/Linux/obj/</MSBuildProjectExtensionsPath>
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<BaseOutputPath>Build/Linux/bin/</BaseOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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<BaseIntermediateOutputPath>Build/macOS/obj/</BaseIntermediateOutputPath>
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<MSBuildProjectExtensionsPath>Build/macOS/obj/</MSBuildProjectExtensionsPath>
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<BaseOutputPath>Build/macOS/bin/</BaseOutputPath>
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</PropertyGroup>
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</Project>
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