refactor: Build-Output in Build/{OS}/-Ordnerstruktur

Plattformspezifische bin/obj/publish-Ordner unter Build/Linux/
und Build/Windows/ statt bin-linux/, obj-linux/, publish/ etc.

- Directory.Build.props: OS-Erkennung setzt BaseOutputPath,
  BaseIntermediateOutputPath und MSBuildProjectExtensionsPath
  auf Build/{Linux|Windows|macOS}/
- gott.csproj: Vereinfacht auf ein einziges Build/** Exclude
- deploy.sh: publish-Output nach Build/Linux/publish
- OpenClawEndpoint.cs: DB-Pfad relativ zu AppContext.BaseDirectory
- Doku (README, ARCHITECTURE, ARCHITECTURE_QUICK) aktualisiert
This commit is contained in:
Meleki committed 2026-03-09 15:50:11 +01:00
1 parent 809e59d540
commit b40a872c29
8 files changed
+59 -48

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<Project>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
<BaseIntermediateOutputPath>Build\Windows\obj\</BaseIntermediateOutputPath>
<MSBuildProjectExtensionsPath>Build\Windows\obj\</MSBuildProjectExtensionsPath>
<BaseOutputPath>Build\Windows\bin\</BaseOutputPath>
</PropertyGroup>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Linux'))">
<BaseIntermediateOutputPath>Build/Linux/obj/</BaseIntermediateOutputPath>
<MSBuildProjectExtensionsPath>Build/Linux/obj/</MSBuildProjectExtensionsPath>
<BaseOutputPath>Build/Linux/bin/</BaseOutputPath>
</PropertyGroup>
<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('OSX'))">
<BaseIntermediateOutputPath>Build/macOS/obj/</BaseIntermediateOutputPath>
<MSBuildProjectExtensionsPath>Build/macOS/obj/</MSBuildProjectExtensionsPath>
<BaseOutputPath>Build/macOS/bin/</BaseOutputPath>
</PropertyGroup>
</Project>