refactor: Build-Output in Build/{OS}/-Ordnerstruktur
Plattformspezifische bin/obj/publish-Ordner unter Build/Linux/
und Build/Windows/ statt bin-linux/, obj-linux/, publish/ etc.
- Directory.Build.props: OS-Erkennung setzt BaseOutputPath,
BaseIntermediateOutputPath und MSBuildProjectExtensionsPath
auf Build/{Linux|Windows|macOS}/
- gott.csproj: Vereinfacht auf ein einziges Build/** Exclude
- deploy.sh: publish-Output nach Build/Linux/publish
- OpenClawEndpoint.cs: DB-Pfad relativ zu AppContext.BaseDirectory
- Doku (README, ARCHITECTURE, ARCHITECTURE_QUICK) aktualisiert
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@@ -17,7 +17,7 @@ namespace Gott.Endpoints;
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public static class OpenClawEndpoint
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{
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private const string OpenClawDbRelativePath = "publish/data/openclaw-sessions.db";
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private static readonly string OpenClawDbRelativePath = Path.Combine("data", "openclaw-sessions.db");
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private const string ImportTag = "openclaw-import";
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public static void MapOpenClawEndpoints(this IEndpointRouteBuilder app)
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@@ -28,18 +28,7 @@ public static class OpenClawEndpoint
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private static string GetOpenClawDbPath()
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{
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// Resolve relative to the app base directory
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var basePath = AppContext.BaseDirectory;
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// Navigate up from bin/Debug/net10.0 or similar to the project root
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var candidate = Path.Combine(basePath, OpenClawDbRelativePath);
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if (File.Exists(candidate)) return candidate;
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// Try from current directory
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candidate = Path.Combine(Directory.GetCurrentDirectory(), OpenClawDbRelativePath);
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if (File.Exists(candidate)) return candidate;
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// Try absolute common path
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candidate = Path.Combine("/app/gott", OpenClawDbRelativePath);
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var candidate = Path.Combine(AppContext.BaseDirectory, OpenClawDbRelativePath);
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if (File.Exists(candidate)) return candidate;
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return null;
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