Add Mixture-of-Agents (MoA) mode on top of Fusion
Extend the panel engine with a layer loop: Fusion is one proposer round, MoA runs N rounds where each round after the first sees the previous round's responses via <previous_layer_responses> and refines its answer. Only the final round is persisted; intermediate rounds are live-only. Rounds are clamped to 1-5. - SessionRecord + migration: moa_layers column (default 2) - RunPanel: layer loop with per-member cloned message injection - CloneForMember / BuildPreviousLayerBlock helpers for member isolation - SSE: panel_layer_start / panel_layer_done events - Frontend: layer_index composite keying, round dividers, MoA option - Docs: ARCHITECTURE + ARCHITECTURE_QUICK updated Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -236,11 +236,13 @@ public static class ChatEndpoint
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// danach als Synthesizer über den unveränderten Dispatch unten. Heartbeat läuft bereits,
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// Cancellation (workCt/sseCt) ist verfügbar. Nur bei aktivem Fusion-Modus + nicht-leerem
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// Panel + keiner Choice-Antwort.
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if (!isChoiceResponse && ctx.MultiModelMode == "fusion" && ctx.PanelAgents != null && ctx.PanelAgents.Count > 0)
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if (!isChoiceResponse && (ctx.MultiModelMode == "fusion" || ctx.MultiModelMode == "moa") && ctx.PanelAgents != null && ctx.PanelAgents.Count > 0)
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{
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try
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{
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await anthropic.RunPanel(res, ctx.PanelAgents, messages, ctx.ChainId, sessionId, userApiKey?.ApiKey, workCt, sseCt);
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// Fusion = 1 Runde, MoA = MoaLayers Proposer-Runden vor der Synthese.
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var panelLayers = ctx.MultiModelMode == "moa" ? System.Math.Max(1, ctx.MoaLayers) : 1;
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await anthropic.RunPanel(res, ctx.PanelAgents, messages, ctx.ChainId, sessionId, userApiKey?.ApiKey, panelLayers, workCt, sseCt);
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}
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catch (OperationCanceledException) { throw; }
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catch (Exception ex)
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